H2a is what H5 would have been without abilities

As the title says. Some people on the forums complain about sprint, thrust, ground pound etc. but I don’t really think removing these would make Halo better. The game mechanics in Halo are evolving and in my eyes they’re also adding depth to the game.

I loved Halo 2 and 3 but after playing Halo 5 I feel like there’s something missing when playing the classics and even H2a. The new movement in H5 adds a whole new layer of depth that the previous games lacked. I thought that some features in Reach and H4 seemed forced into the game and as a result didn’t really feel like they belonged there - sprint for example.
But in H5 this is not the case at all. Sure, it’s a shame that it had to take 2 games to properly implement the mechanics that currently are in Halo 5, but still, I think the game is awesome. For me it’s hard to go back, this is the natural evolution of Halo.

With that being said I think there’s still some things that the old ones did better, at least Halo 3 and Reach. Community support in the form of a full file browser, Forge, Bungie favorites etc. (At launch).

What are your thoughts?

I have no problem with the game changing, as long as it’s not just for the sake of change. The fact that they added sprint solely because they thought they needed to in order to compete in the FPS market is painfully stupid. Sprint is really the only mechanic I hate. I feel like a more natural and logical step would have been thrusters + stabilizers + ground pound.

Also, am I the only one that HATED H2A?

> 2533274905097737;2:
> I have no problem with the game changing, as long as it’s not just for the sake of change. The fact that they added sprint solely because they thought they needed to in order to compete in the FPS market is painfully stupid. Sprint is really the only mechanic I hate. I feel like a more natural and logical step would have been thrusters + stabilizers + ground pound.
>
> Also, am I the only one that HATED H2A?

I hated it at first because I could not get used to the br but I like it now.

> 2533274905097737;2:
> I have no problem with the game changing, as long as it’s not just for the sake of change. The fact that they added sprint solely because they thought they needed to in order to compete in the FPS market is painfully stupid. Sprint is really the only mechanic I hate. I feel like a more natural and logical step would have been thrusters + stabilizers + ground pound.
>
> Also, am I the only one that HATED H2A?

I also hated sprint when it was first implemented, back then it just felt like they thought “GOTTA GO FAAAST!!!” and then added sprint into a game that wasn’t balanced with sprint in mind.
But now I really feel it contributes to the gameplay, you now for example have the option to try to run away from a fight rather than always having to engage in it.

I like H5 way better than H2a, that’s kind of the point of this post :wink:

> 2533274797550028;1:
> As the title says. Some people on the forums complain about sprint, thrust, ground pound etc. but I don’t really think removing these would make Halo better. The game mechanics in Halo are evolving and in my eyes they’re also adding depth to the game.
>
> I loved Halo 2 and 3 but after playing Halo 5 I feel like there’s something missing when playing the classics and even H2a. The new movement in H5 adds a whole new layer of depth that the previous games lacked. I thought that some features in Reach and H4 seemed forced into the game and as a result didn’t really feel like they belonged there - sprint for example.
> But in H5 this is not the case at all. Sure, it’s a shame that it had to take 2 games to properly implement the mechanics that currently are in Halo 5, but still, I think the game is awesome. For me it’s hard to go back, this is the natural evolution of Halo.
>
> With that being said I think there’s still some things that the old ones did better, at least Halo 3 and Reach. Community support in the form of a full file browser, Forge, Bungie favorites etc. (At launch).
>
> What are your thoughts?

Im with u 100%

I really didn’t enjoy Halo 2: Anniversary MP at all… It felt overly sluggish. Halo 5 feels quick and precise.

> 2533274873580796;6:
> I really didn’t enjoy Halo 2: Anniversary MP at all… It felt overly sluggish. Halo 5 feels quick and precise.

Yeah exactly! That’s what I mean when I say that it feels like something is missing from the classics.

H2A was so AWESOME. It’s sad we got so short changed on it when it came to multiplayer. Had they just did an entire H2 remake and not attempted MCC Halo would have been way better off than it is now.

> 2533274873580796;6:
> I really didn’t enjoy Halo 2: Anniversary MP at all… It felt overly sluggish. Halo 5 feels quick and precise.

Sluggish? They gave it a faster base movement. You must be thinking of H3.

Of all the abilities, the only one that I truly makes the game more fresh to me is Thruster.

Groundpound, Slide, Charge, etc. aren’t keeping me addicted to Halo 5. In fact they don’t play much of a role at all in the overall game. I couldn’t give any less of a damn whether they are in the game or not, as I hardly even use them in the first place. As for Sprint and Clamber, all they really accomplish is restricting map flow, and thus my enjoyment of the game. It’s annoying having to take a risk just to push forward, or having to constantly climb up things that should just be jump-able. Prime example, the little platform leading to Top-Mid on Colliseum is JUST BARELY HIGH ENOUGH that you’re forced to climb up on it. Just…barely…

Pointless gimmicks don’t create addicting gameplay. Mechanics that add an actual amount of depth are what create addicting gameplay, and in my view Halo 5 has more of the former than the latter.

Granted, I do consider Halo 2 Anniversary to be pretty boring, but that doesn’t mean I’d hate to have a more classic game that innovates in all the RIGHT ways.

> 2533274819302824;10:
> Pointless gimmicks

These additions are not so much gimmicks as they are blatant flow changes to the style of play. I like them; you don’t. Fair enough. I prefer the newer style as their is a larger emphasis on risk and reward.

Yes, clamber has changed that way the game plays by making you more vulnerable as you do it, but in my eyes that’s not a bad thing. It’s just different.

I hated the jump-crouch of old Halos, only to miss my jump and slide down a wall awkwardly. Including clamber instead allows anyone and everyone to easily make the same jumps, but with the added trade-off of vulnerability. The skill ceiling for jumping has been lowered (removed essentially) but in its place is a risk reward system that I like.

> 2533274809541057;11:
> > 2533274819302824;10:
> > Pointless gimmicks
>
>
> These additions are not so much gimmicks as they are blatant flow changes to the style of play. I like them; you don’t. Fair enough. I prefer the newer style as their is a larger emphasis on risk and reward.
>
> Yes, clamber has changed that way the game plays by making you more vulnerable as you do it, but in my eyes that’s not a bad thing. It’s just different.
>
> I hated the jump-crouch of old Halos, only to miss my jump and slide down a wall awkwardly. Including clamber instead allows anyone and everyone to easily make the same jumps, but with the added trade-off of vulnerability. The skill ceiling for jumping has been lowered (removed essentially) but in its place is a risk reward system that I like.

They feel pretty gimmicky to me. It feels like they added them just because it looked cool or something. Did we need clamber? No. Does it add anything new to gameplay? Not really. All clamber really did was remove some of the platformer feel that Halo had.

And sprint is the ultimate gimmick. 343 said it themselves. The only reason they added it was to “compete” with other first person shooters on the market.

> 2533274905097737;12:
> > 2533274809541057;11:
> > > 2533274819302824;10:
> > > Pointless gimmicks
> >
> >
> > These additions are not so much gimmicks as they are blatant flow changes to the style of play. I like them; you don’t. Fair enough. I prefer the newer style as their is a larger emphasis on risk and reward.
> >
> > Yes, clamber has changed that way the game plays by making you more vulnerable as you do it, but in my eyes that’s not a bad thing. It’s just different.
> >
> > I hated the jump-crouch of old Halos, only to miss my jump and slide down a wall awkwardly. Including clamber instead allows anyone and everyone to easily make the same jumps, but with the added trade-off of vulnerability. The skill ceiling for jumping has been lowered (removed essentially) but in its place is a risk reward system that I like.
>
>
> They feel pretty gimmicky to me. It feels like they added them just because it looked cool or something. Did we need clamber? No. Does it add anything new to gameplay? Not really. All clamber really did was remove some of the platformer feel that Halo had.
>
> And sprint is the ultimate gimmick. 343 said it themselves. The only reason they added it was to “compete” with other first person shooters on the market.

They’ve changed the gameplay quit significantly… If they didn’t why are you all complaining about them so much?

> 2533274809541057;13:
> > 2533274905097737;12:
> > > 2533274809541057;11:
> > > > 2533274819302824;10:
> > > > Pointless gimmicks
> > >
> > >
> > > These additions are not so much gimmicks as they are blatant flow changes to the style of play. I like them; you don’t. Fair enough. I prefer the newer style as their is a larger emphasis on risk and reward.
> > >
> > > Yes, clamber has changed that way the game plays by making you more vulnerable as you do it, but in my eyes that’s not a bad thing. It’s just different.
> > >
> > > I hated the jump-crouch of old Halos, only to miss my jump and slide down a wall awkwardly. Including clamber instead allows anyone and everyone to easily make the same jumps, but with the added trade-off of vulnerability. The skill ceiling for jumping has been lowered (removed essentially) but in its place is a risk reward system that I like.
> >
> >
> > They feel pretty gimmicky to me. It feels like they added them just because it looked cool or something. Did we need clamber? No. Does it add anything new to gameplay? Not really. All clamber really did was remove some of the platformer feel that Halo had.
> >
> > And sprint is the ultimate gimmick. 343 said it themselves. The only reason they added it was to “compete” with other first person shooters on the market.
>
>
> They’ve changed the gameplay quit significantly… If they didn’t why are you all complaining about them so much?

I meant they didn’t add anything really fun or revolutionary. They are not features that make you go “ooh” or “ahh.” They are cookie cutter mechanics we’re seeing all over the place in the genre.

I love innovation in Halo games and I feel the “old” Halo formula is stale.

Don’t take that the wrong way, I LOVED old Halo but frankly by the time Halo 3 was done I was bored. If the Reach beta hadn’t introduced new features I wouldn’t have bought it or kept supporting the franchise further. Reach made Halo feel fresh again and I loved it, the Reach beta alone was enough to keep me interested and got me to buy the game. Halo 4 was great, I loved it for what it was. It took the new stuff from Reach and expanded upon it, I loved both of those games.

Halo 5 however I felt like they took a step backwards in my opinion, by trying to cater to the dissatisfied vocal minority and making the game overly “competitive” they made me greatly uninterested in the game. Call me “causal” or whatever you want but Halo has always been about getting off work and playing some Slayer with the guys while drinking a few beers and having a good time, not about memorizing weapon spawn times and how many hits it takes to kill with a Battle Rifle. Halo 5’s competitive nature was an instant turn off. The beta was okay but the creepy MLG focus was off-putting to say the least, again call me a casual but I liked my jet pack.

At the end of the day I do enjoy Halo 5 but it is by far the most rage-inducing Halo game I have ever played and I’ve been a devout fanboy since CE on the original Xbox. If Halo 5 had just been H2A with new visuals I would have passed, that was fun multiplayer but if I want to enjoy it I can pop in my old discs of the MCC. I’m still not satisfied with Halo 5 and how the alienated anyone who just wanted to have fun with Halo but its still a decent game. Here’s to hoping Halo 6 figures out that the vast majority of the fanbase is in it for the fun, not competitive douchbaggery.

> 2728966917079826;15:
>

The only thing overly-competitive about Halo 5 is the asinine playlist structuring.

Mechanically, it leaves much to be desired.

Also way to imply that anyone who likes competition is a -Yoink- at the end of that post. >_<

> 2728966917079826;15:
> I love innovation in Halo games and I feel the “old” Halo formula is stale.
>
> Don’t take that the wrong way, I LOVED old Halo but frankly by the time Halo 3 was done I was bored. If the Reach beta hadn’t introduced new features I wouldn’t have bought it or kept supporting the franchise further. Reach made Halo feel fresh again and I loved it, the Reach beta alone was enough to keep me interested and got me to buy the game. Halo 4 was great, I loved it for what it was. It took the new stuff from Reach and expanded upon it, I loved both of those games.
>
> Halo 5 however I felt like they took a step backwards in my opinion, by trying to cater to the dissatisfied vocal minority and making the game overly “competitive” they made me greatly uninterested in the game. Call me “causal” or whatever you want but Halo has always been about getting off work and playing some Slayer with the guys while drinking a few beers and having a good time, not about memorizing weapon spawn times and how many hits it takes to kill with a Battle Rifle. Halo 5’s competitive nature was an instant turn off. The beta was okay but the creepy MLG focus was off-putting to say the least, again call me a casual but I liked my jet pack.
>
> At the end of the day I do enjoy Halo 5 but it is by far the most rage-inducing Halo game I have ever played and I’ve been a devout fanboy since CE on the original Xbox. If Halo 5 had just been H2A with new visuals I would have passed, that was fun multiplayer but if I want to enjoy it I can pop in my old discs of the MCC. I’m still not satisfied with Halo 5 and how the alienated anyone who just wanted to have fun with Halo but its still a decent game. Here’s to hoping Halo 6 figures out that the vast majority of the fanbase is in it for the fun, not competitive douchbaggery.

Wow!

> 2533274877450806;17:
> > 2728966917079826;15:
> > I love innovation in Halo games and I feel the “old” Halo formula is stale.
> >
> > Don’t take that the wrong way, I LOVED old Halo but frankly by the time Halo 3 was done I was bored. If the Reach beta hadn’t introduced new features I wouldn’t have bought it or kept supporting the franchise further. Reach made Halo feel fresh again and I loved it, the Reach beta alone was enough to keep me interested and got me to buy the game. Halo 4 was great, I loved it for what it was. It took the new stuff from Reach and expanded upon it, I loved both of those games.
> >
> > Halo 5 however I felt like they took a step backwards in my opinion, by trying to cater to the dissatisfied vocal minority and making the game overly “competitive” they made me greatly uninterested in the game. Call me “causal” or whatever you want but Halo has always been about getting off work and playing some Slayer with the guys while drinking a few beers and having a good time, not about memorizing weapon spawn times and how many hits it takes to kill with a Battle Rifle. Halo 5’s competitive nature was an instant turn off. The beta was okay but the creepy MLG focus was off-putting to say the least, again call me a casual but I liked my jet pack.
> >
> > At the end of the day I do enjoy Halo 5 but it is by far the most rage-inducing Halo game I have ever played and I’ve been a devout fanboy since CE on the original Xbox. If Halo 5 had just been H2A with new visuals I would have passed, that was fun multiplayer but if I want to enjoy it I can pop in my old discs of the MCC. I’m still not satisfied with Halo 5 and how the alienated anyone who just wanted to have fun with Halo but its still a decent game. Here’s to hoping Halo 6 figures out that the vast majority of the fanbase is in it for the fun, not competitive douchbaggery.
>
> Nail on the head right there! Halo used to be fun, now it seems like its a job. Earn these req points for a chance. And i mean a hella small chance at a piece of what ever it is you want. STUPID! If i wanted to spend all my currency on a chance at something I would of played the lottery. But now i feel as if you dont play enough, you get out reqt. And lets all be honest. 8 ghost ultras arent to fun to play against.

No. It’s not. It’s just H2 with updated graphics.
It feels like it’s “missing something” because you’re used to the new Halo’s. If they never added all these abilities, you wouldn’t be talking about it, and you’d be enjoying the new halo’s without any of these abilities.

> 2533274793616507;19:
> No. It’s not. It’s just H2 with updated graphics.
> It feels like it’s “missing something” because you’re used to the new Halo’s. If they never added all these abilities, you wouldn’t be talking about it, and you’d be enjoying the new halo’s without any of these abilities.

Not true, for me at least. If you care to check my service record, I really didn’t care at all for Halo Reach or H4. The changes that H5 brought to the table sucked me back in.

Halo was stale (to me).