Hello, this time I would like to suggest adding a gametype to Halo 2: Anniversary, which was in Halo 4 and people would surely like to play with the classic feeling (No sprint or armor abilities).
I have always felt Dominion is kind of a better version of Territories and involves more teamwork and fun. It’s just better designed in my opinion: information is greater and there are several steps that you have to complete in a certain time to capture a zone (which translates to barriers, defensive turrets and cool features for a Social environment, although I don’t remember it clearly). Halo 2: Anniversary already has modes like Ricochet, which were never in the original, and it’s always good to have variety.
I would love it. I am a big fan of the Dominion game type. Dominion is what warzone should have been built from and not that lame req system. Imagine having to capture and hold bases and fortify them, fight off the other team AND enemy AI. They could have not even worried about bosses and just made the enemy AI smarter where they actually would navigate the maps more and seek out Spartans and bases and even be able to capture them so teams couldn’t just ignore the AI when they wanted too.
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> I would love it. I am a big fan of the Dominion game type. Dominion is what warzone should have been built from and not that lame req system. Imagine having to capture and hold bases and fortify them, fight off the other team AND enemy AI. They could have not even worried about bosses and just made the enemy AI smarter where they actually would navigate the maps more and seek out Spartans and bases and even be able to capture them so teams couldn’t just ignore the AI when they wanted too.
Never thought of this, they could really add a gametype like that in Halo: Infinite that replaces the current Warzone, which I’ve never been very fond of due to the imbalance and the huge focus on loadouts (there are not even vehicles or power weapons in placed in the map), paired with the lack of a decent objective.