The Needler in H2A’s campaign has issues where the inside of the player’s left arm can be seen from the camera view, particularly when drawing the weapon and throwing grenades. This occurs even with lowered crosshair and no adjustments to the view model positions from the menus, so it seems the remastered needler has had major polish issues since H2A released in 2014. The old school visual model has no such issues and works perfectly fine, so this issue is specific to H2A. Keep in mind I’ve noticed this specifically in the campaign, as I don’t play H2A’s multiplayer. I’m just curious if the animation team is aware of this or if there’s any plan to fix this issue. I get that it’s relatively minor but seeing the inside of the player’s arms in a shooter is always an immersion-breaking lack of polish for me.