I cant understand why in all past Halo’s I am a very decent player, but when it comes to H5 im very average.
You put me into any H2-4 in a FFA gametype and I will win 9/10 times.
H5 is totally different. My aim is just horrid and I dont know why. Never had this problem in the beta.
Gosh darnnit 343
> 2533274849023789;1:
> I cant understand why in all past Halo’s I am a very decent player, but when it comes to H5 im very average.
> You put me into any H2-4 in a FFA gametype and I will win 9/10 times.
> H5 is totally different. My aim is just horrid and I dont know why. Never had this problem in the beta.
Gosh darnnit 343
Aim acceleration and Deadzones, accompanied with this game’s different core mechanics, makes this game a different beast. Really, since I think that 343i have already said that they are not fixing the deadzones and acceleration, the only piece of advice I have for is just " git gud". I’m sorry mate.
It’s a glitch with the aiming that will be fixed very soon
You’re probably like me and have to deal with the aim glitch… fml Game is getting old real fast.
Ok. Thanks for all the positive responses.
Because it doesn’t have as much aim assist to hold your hand
you thought halo 4 was ok? WTF
> 2533274818432190;3:
> It’s a glitch with the aiming that will be fixed very soon
Why should we have to keep dropping 60 to 120 dollars for a broken and bare bones game. Not only that the REC system sucks. I don’t play war zone so what’s the point of getting stupid cards and random cosmetics all the time. Game is going to die as fast as 4 did. And it really saddens me.
> 2533274962371754;6:
> Because it doesn’t have as much aim assist to hold your hand
Must be nice not having a glitch. To deal with!
> 2533274915643658;2:
> > 2533274849023789;1:
> > I cant understand why in all past Halo’s I am a very decent player, but when it comes to H5 im very average.
> > You put me into any H2-4 in a FFA gametype and I will win 9/10 times.
> > H5 is totally different. My aim is just horrid and I dont know why. Never had this problem in the beta.
Gosh darnnit 343
>
>
> Aim acceleration and Deadzones, accompanied with this game’s different core mechanics, makes this game a different beast. Really, since I think that 343i have already said that they are not fixing the deadzones and acceleration, the only piece of advice I have for is just " git gud". I’m sorry mate.
This, however 343 has said they will in fact be adding sliders for dead zones and acceleration by December I believe.
> 2533274915643658;2:
> > 2533274849023789;1:
> > I cant understand why in all past Halo’s I am a very decent player, but when it comes to H5 im very average.
> > You put me into any H2-4 in a FFA gametype and I will win 9/10 times.
> > H5 is totally different. My aim is just horrid and I dont know why. Never had this problem in the beta.
Gosh darnnit 343
>
>
> Aim acceleration and Deadzones, accompanied with this game’s different core mechanics, makes this game a different beast. Really, since I think that 343i have already said that they are not fixing the deadzones and acceleration, the only piece of advice I have for is just " git gud". I’m sorry mate.
What? 343i very clearly stated that they are running aim improvements hrough Pro Team testing right now.
> 2533274869777895;7:
> you thought halo 4 was ok? WTF
You chose to focus on that, of all things?
343 will be hopefully adding more aiming features in December, as stated in their most recent blog post. This will allow you to set things like deadzone, acceleration options, and more granularity across the aiming spectrum. Definitely a step in the right direction from 343. But we will have to wait and see.
I am not sure however if 343 will address the issues surrounding the precision aiming zone. This is the area when the reticle gets near a target, and then the sensitivity drops. The goal from 343 is to prevent over aiming, but the end result has been a lot of substantial under aiming. The reticle becomes heavy, sluggish, and unresponsive to player input. I am not sure why 343 thinks its a good idea to diminish all player input, especially when the reticle is still off target. This makes subtle aiming corrections result in almost nonexistent reticle movement and normal aiming corrections also become hardly responsive. This aiming mechanic basically forces players to develop muscle memory that is unintuitive and would normally result in over aiming, just to compensate for the precision aiming zone.
No mention either if the 10 sensitivity will receive a boost. Currently, this sensitivity level is extremely slower then previous Halos.
> 2533274869777895;7:
> you thought halo 4 was ok? WTF
You clearly didn’t read the OP, so I can not process why you posted anything
Don’t process it then
dont worry, in time you will get better at the game!
> 2533274915643658;2:
> > 2533274849023789;1:
> > I cant understand why in all past Halo’s I am a very decent player, but when it comes to H5 im very average.
> > You put me into any H2-4 in a FFA gametype and I will win 9/10 times.
> > H5 is totally different. My aim is just horrid and I dont know why. Never had this problem in the beta.
Gosh darnnit 343
>
>
> Aim acceleration and Deadzones, accompanied with this game’s different core mechanics, makes this game a different beast. Really, since I think that 343i have already said that they are not fixing the deadzones and acceleration, the only piece of advice I have for is just " git gud". I’m sorry mate.
> 2533274962371754;6:
> Because it doesn’t have as much aim assist to hold your hand
This
> 2533274869777895;7:
> you thought halo 4 was ok? WTF
Some one only read the title and not the actual subject for the title.
it’s a glitch? Just turn up or down your sensitivity. When you get close enough, it slows down, so turn up sensitivity. I like a sensitivity 4