Why not make things right and take out bloom all together and make this game fair once again. If shots go to fast without bloom then slow down the firing rate. Don’t punish us by destroying our accuracy.
Without bloom it’s still a 5 shot kill with the DMR. This is the same as Halo 3’s BR. Which is perfect, no one complained about it then why are you now.
It has been said before but yes ill say it, Randomness is something that you should not have in an online-competitive FPS. Bloom is the worst implementation of “Fairness” that I have ever seen in a game. Fair in this case is luck.
My proposition.
Have a set of playlists in Reach that have no bloom with separate slayer, objective, and team slayer playlists.
Leave the bloom playlists for people that still want them.
Then never implement bloom in any Halo game ever again…Halo 4
Leave Halo as it has been. NO BLOOM.
> Why not make things right and take out bloom all together and make this game fair once again. If shots go to fast without bloom then slow down the firing rate. Don’t punish us by destroying our accuracy.
>
> Without bloom it’s still a 5 shot kill with the DMR. This is the same as Halo 3’s BR. Which is perfect, no one complained about it then why are you now.
>
> It has been said before but yes ill say it, Randomness is something that you should not have in an online-competitive FPS. Bloom is the worst implementation of “Fairness” that I have ever seen in a game. Fair in this case is luck.
>
> My proposition.
> Have a set of playlists in Reach that have no bloom with separate slayer, objective, and team slayer playlists.
> Leave the bloom playlists for people that still want them.
> Then never implement bloom in any Halo game ever again…Halo 4
> Leave Halo as it has been. NO BLOOM.
All the Halos had bloom, just in Reach it actually shows it… So don’t say it hasn’t been there before…
Bloom has no place on ranged weapons such as the DMR, needler rifle, and Pistol or any semi automatic weapon for that matter. Bloom on the AR, spiker, SMG, or anything full auto its ok. But seriously, why doesnt the spiker have bloom?
odd… youre acting like bloom doesnt belong in halo.
It has its place: Halo reach.
Halo: reach was made with bloom intended (look at the RoF and damage of all weapons)
and while I dont agree with the movement speeds for all game modes, some game modes need bloom if RoF is not capped, (BTB invasion, 6v6, swat, ect.)
with zb, all other gamemodes would need more player gravity and more cover on 90% of reach maps, as well as removing the magnum. Rumble pit would need to be a 5 or 6 way FFA, ect,ect.
As you can see, reach could use some adjustment and zb is a good new idea. But reach, at its core, needs bloom. H4-6 can ditch bloom, but in reach, it needs to stay to one degree or another
I think that bloom should just be taken out all together. Yes I know that bloom has always been in all of the Halos but the reason it was hard to notice is because most of the weapons had a Fire Rate Limit. This made it so that the BR and other weapons didn’t truly show the Bloom.
> Why not make things right and take out bloom all together and make this game fair once again. If shots go to fast without bloom then slow down the firing rate. Don’t punish us by destroying our accuracy.
By punishing us with even worse weapon balance?
Remember, weapons like the DMR and AR were balanced with bloom in mind. You can’t simply take it out without causing catastrophic changes elsewhere to make the game even -Yoink- than it already is.
If anything, Reach should have followed the line of Unreal Tournament that the whole franchise has been loosely straddling (when not ripping off it’s gametypes outright. You can’t say that something as intrictate and esoteric as headhunter (AKA Greed) is just the product of some blind and happy coincidence without smashing Occam’s Razor to pieces) and stayed with fixed spread weapons, at least for the long ranged variety since it makes them easier to balance knowing how accurate the player will always be. Bloom, as the lack of complaining in this next regard here indicates, is fine when applied to short ranged and automatic weapons, but with semi-automatics it tends to complicate things if not mucking up the fun-works entirely.
Change your title to say H1/2/3 never had bloom on precision weapons so all the idiots can’t say “NO all teh haloes had blooms it didn’t juss shoe it til reach!!!”
I am not looking to fight, just to have a good argument for the sake of understanding other peoples views.
@ SuperMonkey HD
So, why in halo 1, 2, 3, when I shot 5 shots (full RoF) directly at the head did ALL 5 shots hit and get a kill. In Reach I can be dead on and it takes 6 or 7 firing at full RoF (if even due to the effect of bloom). Bloom may have been there but if it was it was VERY, VERY low. The rate of fire limitation is what should have been lowered if they didn’t want people spamming, not accuracy.
@Da ShiFter650
Completely agree. On precision weapons it makes no sense. If I wanted to get technical in the Halo world, A spartan can take the recoil falling from space but can’t handle it from a single shot weapon…LOL
@Bahamut379
Again, I agree. Leave it like it was in the past Halos.
@Reyaweks
Cause bloom DOESN’T belong in halo. It gives a chance for unskilled players to get lucky spam shots while experienced players are punished.
@Matu Flp Krawfe
They should never have even made it to the point that they sacrificed accuracy instead of RoF. if you want a balanced gameplay limit RoF not the accuracy of “precision” weapons. And yes full auto weapons makes sense but not single shot weapons.
Ever since reach came out I personally have lost interest/fun due to bloom. If they didn’t want us shooting so fast and having us have to pace our shots, then just lower the RoF and eliminate bloom. Simple.
With the release of the Zero Bloom playlist I finally have that satisfaction of getting 5 shot kills again and knowing that it is possible once again. It’s also nice to know that where I am looking my shots will go.
> Change your title to say H1/2/3 never had bloom on precision weapons so all the idiots can’t say “NO all teh haloes had blooms it didn’t juss shoe it til reach!!!”
> @Matu Flp Krawfe
> They should never have even made it to the point that they sacrificed accuracy instead of RoF. if you want a balanced gameplay limit RoF not the accuracy of “precision” weapons. And yes full auto weapons makes sense but not single shot weapons.
Well come to think of it, there’s a few cases that I recall of where games have successfully balanced precision weapons with bloom, but very much differently than Reach’s method. Section 8 put much of the weight of accuracy penalties on various states of player movement and aiming, not so much ROF which grew slightly for the use of most weapons to the much larger expansions and contractions of jetting, aiming, and running and gunning. The effect was, then, that a sniper rifle was an inferior CQB weapon to a shotgun or LMG, but it could still be used with reliability when scoped in at range. Tom Clansey games were similar, where throwing a gun over a wall or firing while moving did a lot more to bloom your reticle than firing a few shots in rapid succession. And under no circumstance did I find myself or another spending any time at all complaining about the gunplay.
So, I’m going to backtrack and say that the way the particularly dim way Bungie handled bloom is where the -Yoink- arises, not, persay, the act of loosing accuracy with your ROF. That may still result in a fun and competitive game, if not bloomed out itself and made into the whole -Yoink!- system.
Why am i the only one that remembers the constant up roar of idiotic complaints against the random spread of the BR? Don’t say that precision weapons never had bloom, cause the BR did. Take a look are the carbine while you’re at it and fire it as fast as you can pull the trigger. Bloom isn’t bad, it just lowers the pace and slows gameplay.
85% bloom is perfect. Perfect ROF. Perfect kill times. It honestly feels like I’m killing with the BR again. Strafing shots and easily getting double kills and triple kills because I’m the one with the better cadence, accuracy, and strafing while still being accurate. That is skill. That is what Halo has always been.
You can take what I have said with a grain of salt, its human nature to disagree with others conflicting opinions. However what I take as monumental success is playing with a old Halo fan who stopped playing Halo Reach for all the reasons many competitive people have. Is he the best? No, but he did see that the competition was missing. We played yesterday, and after a few games with updated settings he said and i quote, “You know i may be rusty, but at least I feel like I’m being out played. Kind of feels like I’m playing Halo 3.”
In which I said does that mean you miss the Rejuvenator (regenerator)? God no. F*%k that thing.Check out the video I linked, its educational. That said gentle men and women… I think we have our game back. Thanks 343!
> > Why am i the only one that remembers the constant up roar of idiotic complaints against the random spread of the BR?
>
> Nostalgia blinds the user to all faults of the prior system.
Who said people still don’t agree with spread?
it’s not like people are saying spread is good now that Reach is out and they are looking back at H3, so how is it nostalgia blinding them to the faults of H3?
It’s not as simple as just removing bloom. The RoF needs to be lowered on the single shot weapons. The DMR and NR would also need slightly larger reticules to prevent them from being pin point accurate at very long ranges.
> Why not make things right and take out bloom all together and make this game fair once again. If shots go to fast without bloom then slow down the firing rate. Don’t punish us by destroying our accuracy.
>
> Without bloom it’s still a 5 shot kill with the DMR. This is the same as Halo 3’s BR. Which is perfect, no one complained about it then why are you now.
>
> It has been said before but yes ill say it, Randomness is something that you should not have in an online-competitive FPS. Bloom is the worst implementation of “Fairness” that I have ever seen in a game. Fair in this case is luck.
>
> My proposition.
> Have a set of playlists in Reach that have no bloom with separate slayer, objective, and team slayer playlists.
> Leave the bloom playlists for people that still want them.
> Then never implement bloom in any Halo game ever again…Halo 4
> Leave Halo as it has been. NO BLOOM.
Im sorry op, I didnt realize how misinformed your forum post was until just now.
"Without bloom it’s still a 5 shot kill with the DMR. This is the same as Halo 3’s BR."
Wrong: Halo 3’s br was a 4 shot kill, but had LONGER kill times than the dmr under perfect conditions because of its rate of fire
"Which is perfect, no one complained about it then why are you now."
Wrong: you need a lobotomy if you remember what I have in quotes. Halo 3’s BR spread was BY FAR the worst mechanic ever implemented in a halo game. People rant and rave about AA and bloom now, but you have NEVER seen anything like 2008 Bnet forums. EVER. BR SPREAD WAS NOTORIOUS FOR RUINING HIGH LEVEL BR BASED GAMEPLAY AND YOU COULD RUIN A TEAM BY ONLY HAVING HOST.
Hows that for luck?
"It has been said before but yes ill say it, Randomness is something that you should not have in an online-competitive FPS. Bloom is the worst implementation of “Fairness” that I have ever seen in a game. Fair in this case is luck."
Wrong: If bloom is the worst implementation of a halo mechanic youve seen yet, you havent played halo 3. If you think “lag bloom” is unfair you have no idea son. In halo 3 the SLIGHTEST lag would ruin the br. This was because the lack of hitscan (something that h2 and hR have) created what is called a “br spread”. Basically the bullets would spread as you moved your crosshairs realistically (you had to lead, and follow the target) and while under ideal networking conditions this added a whole new layer of skill to the game; under the slighest lag, halo 3 was broken. something that everyone hated were lag storms in swat, mlg, and level 50 doubles that made that game the MOST UNFAIR ONLINE HALO.
"Then never implement bloom in any Halo game ever again…Halo 4"
I dont really mind bloom going or staying, ive never been a huge fan of it myself. just irks me when people say “reach is the scum of halo” because they must REALLY not remember H3.