There is an issue with Reaches Forge Budget on Xbox One Version for Reach. After testing forge after Halo 3 came out the forge budge was increased to 30000 so i was doing some testing and noticed that the you are unable to spawn anymore objects with a remaining budget of 18000 or less. When spawning objects nothing will spawn and the budget and spawn count wont change, It will be nice to know if a hot fix is on the way for patch 1.6986.0.1 as the patch 1.6986.0 has broken the increased budget for Reach forge. Also another issues is that Elite Drops dont display the bay doors on them until there broken and also the Saber and Seraph are not flayable but there shields ware working and just wondering if if they were misplaced into the wrong category during play testing.
Also thank you for adding all the ammo crates to game and the target locator and all new vehicles it will making playing reach DayZ even better
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> There is an issue with Reaches Forge Budget on Xbox One Version for Reach. After testing forge after Halo 3 came out the forge budge was increased to 30000 so i was doing some testing and noticed that the you are unable to spawn anymore objects with a remaining budget of 18000 or less. When spawning objects nothing will spawn and the budget and spawn count wont change, It will be nice to know if a hot fix is on the way for patch 1.6986.0.1 as the patch 1.6986.0 has broken the increased budget for Reach forge. Also another issues is that Elite Drops dont display the bay doors on them until there broken and also the Saber and Seraph are not flayable but there shields ware working and just wondering if if they were misplaced into the wrong category during play testing.
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> Also thank you for adding all the ammo crates to game and the target locator and all new vehicles it will making playing reach DayZ even better
Just an idea…try saving the file as a separate name then try starting that, just a theory since I’ve issues with files corruption before on PC, sometimes the best solution is just to import the original content into a new file. I suspect the solution may work for MCC on either X1 or PC. Hope you can fix it or 343i fix if the workaround doesn’t work.
There’s a hard object limit; around 600-650 objects. If I’m not wrong, it’s tied to the file size and file storage. So, while you might have map budget left, if you’ve hit the object limit, you won’t be able to spawn anything else in.