Guns, Grenades, Melee

This is what Halo should be based upon.
The only Halo to drift away from this formula was Reach, and we all know how that ended (100k population at a point in its lifetime where Halo 3 had 300k+).

You don’t add anything, you don’t “try to balance it out with four items”.
Anything else will inevitably screw something, anything up, whether it’s map setups, map control, or how 1v1 encounters play out.

343, if you want to keep sprint in, fine. Just give competitive players more than one playlist to have a good experience in.

Hey guys, do you think I should bump this thread, or make a new one?

I don’t know but I’m going to give you a “thank” because you’re one of the few people on these forums who knows what Halo actually is.

Things, change, Guns grenades and melee cannot continue for 20 years.

I can’t believe the people at 343 seriously sat back and said, “Yeah, this looks like classic Halo!”

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

I can’t believe the people at 343 seriously sat back and said, “Yeah, this looks like classic Halo!”

I would feel like a huge D-bag the entire time I was making that game and lying to the fans about a ‘classic’ experience.

> I don’t know but I’m going to give you a “thank” because you’re one of the few people on these forums who knows what Halo actually is.

well said.

but, i like innovation, its never about who does something first, its always about who does it better.

> Things, change, Guns grenades and melee cannot continue for 20 years.

Not for all shooters, but it’s what Halo is.

Of course there’s things like powerups (pick-up overshields and camo), but nothing that you should ever come off of spawn with, or something that lasts for as long as you’re alive.

> Hey guys, do you think I should bump this thread, or make a new one?

bumping is against the rules, not to mention, this thread was only made 13 minutes earlier.

This post has been edited by a moderator. Please do not post spam.

*Original post. Click at your own discretion.

> > Hey guys, do you think I should bump this thread, or make a new one?
>
> bumping is against the rules, not to mentions, this thread was only made 13 minutes earlier.

Did someone call 911?

BECAUSE A FORUM COP JUST SHOWED UP!

There’s no such thing as what Halo “is”. Bungie, in the late 1990s, decided to include weapons, grenades, and a melee system in their game. When that game became popular, they decided to release several sequels, all of which (obviously) incorporated the same three elements, and people decided that that was what Halo “was”. At no point in the history of the franchise did Bungie state that they (or any other developer) would not depart from that basic formula (if you can call this a departure).

The FPS genre Is changing has always changed over the years. Tt’s a natural part of the genres Evolution, and as far as staying entertaining new and innovative, things needed to keep Modern Fps popular, things will need to change.

Im not say reach did it right but you have yet to see how 343 will be implementing them into halo and as far as i have seen it still has all three of those thing within Halo 4. but in order to keep it interesting there adding new mechanics that have been in FPS for a long time now. And these new mechanics are what the adapting into halo, and IMO they can be done right. And with time we will be able to tell weather or not that it is done well, but with the info we have we can in know jump to that conclusion.

> There’s no such thing as what Halo “is”. Bungie, in the late 1990s, decided to include weapons, grenades, and a melee system in their game. When that game became popular, they decided to release several sequels, all of which (obviously) incorporated the same three elements, and people decided that that was what Halo “was”. At no point in the history of the franchise did Bungie state that they (or any other developer) would not depart from that basic formula (if you can call this a departure).

Exactly, plus if anyone hasn’t notice that Gun, grenades, and melee, well thats in EVERY MODERN FPS, whether that’s halo, cod, Battle field, etc its all there and every one is a AAA game and sells alot

from the look of halo 4 it has all 3 of those.

There but ti the extra stuff add to the “core” that draws players in other wise people would play the same old game from 7, 8, 9, 10 years ago.

> This is what Halo should be based upon.
> The only Halo to drift away from this formula was Reach, and we all know how that ended (100k population at a point in its lifetime where Halo 3 had 300k+).
>
> You don’t add anything, you don’t “try to balance it out with four items”.
> Anything else will inevitably screw something, anything up, whether it’s map setups, map control, or how 1v1 encounters play out.
>
> 343, if you want to keep sprint in, fine. Just give competitive players more than one playlist to have a good experience in.

Bungie called guns, grenades, melee the Golden Triangle. I’ve pontificated on this concept, especially in Firefight threads, for the past year. Reach definitely goes the farthest from the GT concept as you can get. But I take exception with the OP saying only Reach did this. Halo 2 and Halo 3 BOTH had their share of deemphasizing grenades and melee.

Grenades have been deemphasized by decreasing your loadout of grenades. In Halo: CE/A you had eight grenades available. You could actually chuck one or two and still have a bushel left over. In Halo 2 & 3, the load out was two each (granted you had 8 total grenades). That left you asking if you could really afford to chuck that grenade and I always found myself hoarding grenades “just in case.” I never felt I had to do that in Halo: CE/A because grenades were plentiful and you had enough to be liberal.

Melee was deemphasized not by the melee itself, which as far as I could tell was always powerful but by changes to the shields/health and an increase in the “intelligence” of the AI. The shields were made far weaker and/or the Elites/Brutes became far stronger and more “aggressive”. (I say “aggressive” because the primary behavior in Halo 2/3 of the Elites/Brutes is just to run at you, where in CE/A the Elite behavior was to run to protection THEN fire at you. I don’t consider the 2/3 behavior “intelligent” IMO, but some others might.) It’s hard to know which occurred, but the end result was that it took fewer blows to take your shields down in Halo 2 & 3, resulting in a need to stay the F away from any Elite or Brute. In Halo:CE/A in took three melees to take your shields down, and that didn’t even touch your health! By Halo 2, it was down to 1.5-2 melees to pop your shields. And damage carried over into your health (supposedly). By Reach a single hit destroyed shields and usually takes a chunk of your health too. A second blow would be lethal.

I’m encouraged by 343’s talk of making Master Chief feel like a walking, talking, Mother-Fing tank. He should be powerful and feel like he can run up to any enemy and choose to shoot them in their ugly face, blow them to kingdom come, to beat them to death with their own arm. That should be the goal, reestablish the Golden Triangle and never deviate from it again.

> I’m encouraged by 343’s talk of making Master Chief feel like a walking, talking, Mother-Fing tank. He should be powerful and feel like he can run up to any enemy and choose to shoot them in their ugly face, blow them to kingdom come, to beat them to death with their own arm. That should be the goal, reestablish the Golden Triangle and never deviate from it again.

This is exactly how i feel when watching the halo 4 Multiplayer. But if they Still have the “GT” and add other stuff by all mean keep it fresh and that the feeling i get with all the info coming out.