> This is what Halo should be based upon.
> The only Halo to drift away from this formula was Reach, and we all know how that ended (100k population at a point in its lifetime where Halo 3 had 300k+).
>
> You don’t add anything, you don’t “try to balance it out with four items”.
> Anything else will inevitably screw something, anything up, whether it’s map setups, map control, or how 1v1 encounters play out.
>
> 343, if you want to keep sprint in, fine. Just give competitive players more than one playlist to have a good experience in.
Bungie called guns, grenades, melee the Golden Triangle. I’ve pontificated on this concept, especially in Firefight threads, for the past year. Reach definitely goes the farthest from the GT concept as you can get. But I take exception with the OP saying only Reach did this. Halo 2 and Halo 3 BOTH had their share of deemphasizing grenades and melee.
Grenades have been deemphasized by decreasing your loadout of grenades. In Halo: CE/A you had eight grenades available. You could actually chuck one or two and still have a bushel left over. In Halo 2 & 3, the load out was two each (granted you had 8 total grenades). That left you asking if you could really afford to chuck that grenade and I always found myself hoarding grenades “just in case.” I never felt I had to do that in Halo: CE/A because grenades were plentiful and you had enough to be liberal.
Melee was deemphasized not by the melee itself, which as far as I could tell was always powerful but by changes to the shields/health and an increase in the “intelligence” of the AI. The shields were made far weaker and/or the Elites/Brutes became far stronger and more “aggressive”. (I say “aggressive” because the primary behavior in Halo 2/3 of the Elites/Brutes is just to run at you, where in CE/A the Elite behavior was to run to protection THEN fire at you. I don’t consider the 2/3 behavior “intelligent” IMO, but some others might.) It’s hard to know which occurred, but the end result was that it took fewer blows to take your shields down in Halo 2 & 3, resulting in a need to stay the F away from any Elite or Brute. In Halo:CE/A in took three melees to take your shields down, and that didn’t even touch your health! By Halo 2, it was down to 1.5-2 melees to pop your shields. And damage carried over into your health (supposedly). By Reach a single hit destroyed shields and usually takes a chunk of your health too. A second blow would be lethal.
I’m encouraged by 343’s talk of making Master Chief feel like a walking, talking, Mother-Fing tank. He should be powerful and feel like he can run up to any enemy and choose to shoot them in their ugly face, blow them to kingdom come, to beat them to death with their own arm. That should be the goal, reestablish the Golden Triangle and never deviate from it again.