I think its one of the more easy things to identify that one of the reasons halo 4 felt so different from previous halos was that gunplay was way too easy. Bullet magnetism and quick kill times are something in halo 4 that turned people away from the franchise and allowed for a smaller skill gap. Although halo 5 has a lot of potential this is one of the things holding it back. Every single weapon in the game has way to quick of kill time. Some are saying automatic weapons are OP and others are saying precision weapons are. But the truth is…Its both. Every single weapon that isn’t considered a power weapon need as nerf in terms of how quick it takes to kill someone. I’ve been a halo player since reach so I’m kinda in-between the two generations of halo, so if you would like to offer your opinion please feel free, but lets be constructive and mature about it so 343i can have a easier time making a great halo game.
The weapons just need a rof nerf. That will fix the gunplay issue. Sprint will require an additional nerf though, not that id complain.
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> The weapons just need a rof nerf. That will fix the gunplay issue. Sprint will require an additional nerf though, not that id complain.
Sprint needs another nerf? what the hell your talking about? Sprint is just fine if your running and your shield go down you cant get them back until you stop running and rusme walking. Thus making it easy to kill you. Sprint is balance in my eyes. The weapons are on the other hand needing to be mess with a bit. as i find the br 3 burst rounds to be to clump up with each other that even if you get the first rounds off in a mid range battle in which both br and ar are good for the br will always beat the ar.
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> I think its one of the more easy things to identify that one of the reasons halo 4 felt so different from previous halos was that gunplay was way too easy. Bullet magnetism and quick kill times are something in halo 4 that turned people away from the franchise and allowed for a smaller skill gap. Although halo 5 has a lot of potential this is one of the things holding it back. Every single weapon in the game has way to quick of kill time. Some are saying automatic weapons are OP and others are saying precision weapons are. But the truth is…Its both. Every single weapon that isn’t considered a power weapon need as nerf in terms of how quick it takes to kill someone. I’ve been a halo player since reach so I’m kinda in-between the two generations of halo, so if you would like to offer your opinion please feel free, but lets be constructive and mature about it so 343i can have a easier time making a great halo game.
Sorry, but bullet and nade “magnetism” on this fouled up game is the exact same way they screwed up H4…
I never had any issues with “bullet or nade magnetism” from H2…Yeah mistakes were made within Bungie and MS, but to take H2 offline for HR issues was totally underserving to the Halo Community…Bring back the Halo 2 feel for Multiplayer and we have a win win situation…!
Other than that this H5 guardians is a total fail from the gameplay I rememeber from my H2 days 11 years ago…!
BR and DMR need to remain 4 shot kills. Any nerfing on them should be limited to rate of fire. That being said I’m not sure I’d like it.
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> > 2533274888709110;1:
> > I think its one of the more easy things to identify that one of the reasons halo 4 felt so different from previous halos was that gunplay was way too easy. Bullet magnetism and quick kill times are something in halo 4 that turned people away from the franchise and allowed for a smaller skill gap. Although halo 5 has a lot of potential this is one of the things holding it back. Every single weapon in the game has way to quick of kill time. Some are saying automatic weapons are OP and others are saying precision weapons are. But the truth is…Its both. Every single weapon that isn’t considered a power weapon need as nerf in terms of how quick it takes to kill someone. I’ve been a halo player since reach so I’m kinda in-between the two generations of halo, so if you would like to offer your opinion please feel free, but lets be constructive and mature about it so 343i can have a easier time making a great halo game.
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> Sorry, but bullet and nade “magnetism” on this fouled up game is the exact same way they screwed up H4…
> I never had any issues with “bullet or nade magnetism” from H2…Yeah mistakes were made within Bungie and MS, but to take H2 offline for HR issues was totally underserving to the Halo Community…Bring back the Halo 2 feel for Multiplayer and we have a win win situation…!
> Other than that this H5 guardians is a total fail from the gameplay I rememeber from my H2 days 11 years ago…!
I’m not sure what you’re talking about H2 had one of the highest levels of aim assist in any halo
Only the AR and maybe the SMG need a nerf. the BR and DMR are fine as they are.