Gun on Gun Ya Done

What Happened To This Simple Logic In Halo .

In Halo Combat Evolved - 3 The player with the better shot won . Simple logic that worked and was loved .

Now In Halo Reach - 4 It’s no longer gun on gun the less skilled players done it now revolves around Armour Abilities / Perk Like Advantages and Ordnances .

The Simple Logic That Worked So Well And Efficiently Is Gone. Now The player who got the better ordnance or has the better loadout abilities for the situation kills the better shot.

The better shot doesn’t always come out on top anymore.

The Logic Is Broken ,Halo Is Broken

I think Reach logic was just fine. Now with Halo 4, well that’s a different story but the online gameplay surely feels very unbalanced.

> I think Reach logic was just fine. Now with Halo 4, well that’s a different story but the online gameplay surely feels very unbalanced.

I Disagree I think Reach was horribly unbalanced , Armour Lock topping every other AA and Bloom creating randomness

Most of Reach worked fairly well after the updates but armor lock was completely broken from the start. Why they never changed it I have no idea. Whoever’s idea it was to have a button in Halo where you don’t die was crazy. Just keep spamming that button - and instead of dying, you don’t! Brilliant!

This is my problem with the thruster pack as well. You’ve put yourself in a bad situation because you aren’t good at Halo, you’re about to get headshot or beat down and… ONE BUTTON! Now your somewhere else! Now instead of being dead like you deserve, you aren’t! Brilliant! It’s even worse with the “unstuck glitch.” Now you just thrust a wall and the stickies don’t hurt you. WHAT?!

The old way to “not die” in Halo was to GET BETTER AT HALO! Now no one needs to gain any skill, just learn a bunch of tricks. Lame.

I think the main thing Reach was going for was just the fun factor, not a completely balanced game. Halo 3 achieved that, but I think Reach was very fun to play and I’d rather have bloom than have no bloom.

They can add strategic depth and enhance teamwork. Allows another player to out think or out maneuver his opponent to get an advantage. It’s just a game of duels if its nothing but shooting.

Did you even play Halo 1 or are you just talking our your -Yoink-.

In Halo Combat Evolved - The player with the MAGNUM WON

> Did you even play Halo 1 or are you just talking our your -Yoink!-.
>
> In Halo Combat Evolved - The player with the MAGNUM WON

Yh because he worked to find it or both players spawned with it plus that was Halo CE the first Halo , Halo 4 should have alot better balancing after all these years

> > Did you even play Halo 1 or are you just talking our your -Yoink!-.
> >
> > In Halo Combat Evolved - The player with the MAGNUM WON
>
> Yh because he worked to find it or both players spawned with it plus that was Halo CE the first Halo , Halo 4 should have alot better balancing after all these years

But anyone can spawn with a boltshot what’s your point. The balancing is fine, your all just moany -Yoink- get off the internet and go take a walk for christ sake, it’s a video game it’s not supposed to be something you devote all your time and attention to, it’s a luxury pass time.

> I think Reach logic was just fine. Now with Halo 4, well that’s a different story but the online gameplay surely feels very unbalanced.

Reach faired better as the loadouts were set allowing Bungie to balance them better however it remains to be only the shiniest of two turds.

My problem with the game is how all of this crap ruins the balance of the game and the maps. Potentially reasonable maps like Ragnarock are ruined by the accuracy of the DMR and ordinance seriously handicaps map flow. CoD still manages to create a fun experience whilst allowing its players to create their own character/playstyle (IMO, many will disagree - for the record MW3 can go -Yoink- itself). Originally being an arena shooter, Halo was never designed for these changes and that is proved by the quality of Halo 4.

> Most of Reach worked fairly well after the updates but armor lock was completely broken from the start. Why they never changed it I have no idea. Whoever’s idea it was to have a button in Halo where you don’t die was crazy. Just keep spamming that button - and instead of dying, you don’t! Brilliant!
>
> <mark>This is my problem with the thruster pack as well. You’ve put yourself in a bad situation because you aren’t good at Halo, you’re about to get headshot or beat down and… ONE BUTTON! Now your somewhere else! Now instead of being dead like you deserve, you aren’t! Brilliant!</mark> It’s even worse with the “unstuck glitch.” Now you just thrust a wall and the stickies don’t hurt you. WHAT?!
>
> The old way to “not die” in Halo was to GET BETTER AT HALO! Now no one needs to gain any skill, just learn a bunch of tricks. Lame.

Really? Thruster is your example of which Halo 4 AAs are broken? Sigh… Thrusters are the only AA that open up new areas of skill… Simply tapping thrust in this game is useless but knowing that if someone is behind you you can thrust back over their head and beat them down… that takes skill to pull off.

Camping in the back with sniper while clicking camo on the other hand does not…

> Really? Thruster is your example of which Halo 4 AAs are broken? Sigh… Thrusters are the only AA that open up new areas of skill… Simply tapping thrust in this game is useless but knowing that if someone is behind you you can thrust back over their head and beat them down… that takes skill to pull off.
>
> Camping in the back with sniper while clicking camo on the other hand does not…

Thruster was my example of pushing a single button to NOT DIE instead of DYING, which is what the player has earned by their skill. A single button escape from death is dumb, much like spawning with a one button kill (boltshot) is dumb.

Why do you deserve to thrust over his head and beat him down? That isn’t skill at all. The reason people get upset is because they have certain expectations at how another player will play. When you have a large variety of AAs the opponents actions have no predictability. That’s what takes away the competitiveness. That’s why there is competitive poker and there will never be competitive slots. You need to know what the other players are thinking to adjust your play. Should I not try to assassinate anyone because they might have TP?

Getting close behind someone should mean they die. The real skill is not letting someone get behind you.

“Simply tapping thrust in this game is useless but knowing that if someone is behind you you can thrust back over their head and beat them down… that takes skill to pull off”.

This is not any meaningful amount of skill, this is simply a combination of buttons.

It was skill to pull off a ninja due to a combination of factors. The difference between a ninja and a fraud with a Thruster Pack is significant.

> > Did you even play Halo 1 or are you just talking our your -Yoink!-.
> >
> > In Halo Combat Evolved - The player with the MAGNUM WON
>
> Yh because he worked to find it or both players spawned with it plus that was Halo CE the first Halo , Halo 4 should have alot better balancing after all these years

Halo 4 has the most balance compared to all the other’s combined. (Weapons)

Perks don’t really change how much damage you do or don’t do, pros use armour abilities to gain the edge an I’ve destroyed peopel with the DMR and Boltshot with my AR. Still, as in all Halo games, the better man will win. Halo 4 just has some added variables for players to take advantage of.

Some say that Tetris is the purist videogame because everything is so defined.

But games are evolving and features are continuously being added.

You cant go back… Simple as that.

> What Happened To This Simple Logic In Halo .
>
> In Halo Combat Evolved - 3 The player with the better shot won . Simple logic that worked and was loved .
>
> Now In Halo Reach - 4 It’s no longer gun on gun the less skilled players done it now revolves around Armour Abilities / Perk Like Advantages and Ordnances .
>
> The Simple Logic That Worked So Well And Efficiently Is Gone. Now The player who got the better ordnance or has the better loadout abilities for the situation kills the better shot.
>
> The better shot doesn’t always come out on top anymore.
>
>
> The Logic Is Broken ,Halo Is Broken

I am kinda curious how many halo titles you have played.

The simple logic behind halo has always been guns, grenades, melee.

The way they have gone about that over the years has changed, but fundamentally this is still the core of halo.

Also in halo CE the player with the better shot and better understanding of the game play mechanics won.

Halo 2 was not about who had the better shot but about who could preform the button glitches the most proficiently while still being able to aim. It is also why I find halo 2 to be the least balanced and least truly competitive game of the series even tho people will argue that with me till they are blue in the face.

Halo 3 was about the person with the better shot unless the opponent had some sort of equipment that would save them.

As you can see, only one title REALLY revolved about the better shot one. That was CE. You can argue all you want about how ordinances, perks, and loadouts ruin that, but I do not feel that way. Perks really really really really really do not matter in the grand scheme of things. In fact, I’ve dominated games while using no perks at all. I never felt at a disadvantage at all. Ordinances only affect 2 game types, get over it. If you do not like them, dont play infinity slayer. I do find it amusing that infinity slayer and big team infinity slayer are the 2 most played play lists on a daily basis even tho you now how a “purely competitive” play list.

And last armor abilities. One could argue that they dumb down the game and make things easier, one could also argue the opposite of that and say that they provide another level of strategy and skill to adapt to and use to conquer your opponents. I subscribe to the latter thought.

> “Simply tapping thrust in this game is useless but knowing that if someone is behind you you can thrust back over their head and beat them down… that takes skill to pull off”.
>
> This is not any meaningful amount of skill, this is simply a combination of buttons.
>
> It was skill to pull off a ninja due to a combination of factors. The difference between a ninja and a fraud with a Thruster Pack is significant.

The skill lies in the “combination of buttons” pressed.

> Most of Reach worked fairly well after the updates but armor lock was completely broken from the start. Why they never changed it I have no idea. Whoever’s idea it was to have a button in Halo where you don’t die was crazy. Just keep spamming that button - and instead of dying, you don’t! Brilliant!
>
> This is my problem with the thruster pack as well. You’ve put yourself in a bad situation because you aren’t good at Halo, you’re about to get headshot or beat down and… ONE BUTTON! Now your somewhere else! Now instead of being dead like you deserve, you aren’t! Brilliant! It’s even worse with the “unstuck glitch.” Now you just thrust a wall and the stickies don’t hurt you. WHAT?!
>
> The old way to “not die” in Halo was to GET BETTER AT HALO! Now no one needs to gain any skill, just learn a bunch of tricks. Lame.

IMO the thruster pack is one of the most skillful AAs. Certainly better than AC,PV,Jetpack. You can’t really use it to survive a lot of the time because it doesn’t move you enough to be somewhere else entirely and the person will just headshot you anyways, but if you’re skilled with it you can use it to throw them off at the beginning of a battle and catch them off guard and kill them.

People also need to stop saying AA’s prevent a player from getting a kill they “EARNED”. You did not earn ANYTHING until the other player is officially dead.

Thruster pack is not a 1 press get out of death free AA, most good players will continue tagging said player while they thrust and are unable to fire back

Jetpack lets you get in places you could never get before, then again any time you are in the air you are an instant target in my book and a free kill

Camo brings the old power up to everyone but really is not that hard to counter and never has been that hard to counter. Your radar is a dead give away when a camo camper is near, if you see the blips and continue to run blindly in to the fray you deserve to be respawning.

regen field really doesnt change the tide of fights too much. Its good to shorten the duration at which you are one shot between fights, but trying to use it mid fight or staying in it after a fight can be a death sentance. grenade > regen.

auto sentry - I think I might of died by it maybe 2 or 3 times in my halo 4 career… maaaaybe.

promethean vision - see wall hax! except the give away my position on radar so while I do know where the other person is, they know where I am…

using the hardlight shield in a firefight is like asking for grenade spam.

hologram - This is the one that is most effective against me, I am such an aggressive player that its shoot first, questions later. Sometimes it can get me in a bind, but as with most other aa’s it has a dead give away on radar. Any time you see one red dot become 2, thats the hologram coming to you first.