If you aren’t familiar with the concept, basically the idea is that you start off with a bad gun, and every time you kill an enemy, you upgrade to a different weapon, and whoever gets to the last weapon wins. If you assassinate someone, then you force them to level down.
Obviously would require some recoding to eliminate weapon drops, how the weapons upgrade when you kill, etc, but it would definitely spice up the lone wolves experience.
> Would make for an solid FFA gametype IMO.
>
> If you aren’t familiar with the concept, basically the idea is that you start off with a bad gun, and every time you kill an enemy, you upgrade to a different weapon, and whoever gets to the last weapon wins. If you assassinate someone, then you force them to level down.
>
> Obviously would require some recoding to eliminate weapon drops, how the weapons upgrade when you kill, etc, but it would definitely spice up the lone wolves experience.
Wow, this actually feels like a cool idea. Im not saying that I hate every other COD idea on these forums,its just that this one seems a little more…plausible than the others
> Wow, this actually feels like a cool idea. Im not saying that I hate every other COD idea on these forums,its just that this one seems a little more…plausible than the others
Only reason I posted it was because it is being added to Counterstrike. If Counterstrike considers it competitive enough to add to the game, then I think that it would fit in fine in Halo.
> > Wow, this actually feels like a cool idea. Im not saying that I hate every other COD idea on these forums,its just that this one seems a little more…plausible than the others
>
> Only reason I posted it was because it is being added to Counterstrike. If Counterstrike considers it competitive enough to add to the game, then I think that it would fit in fine in Halo.
Halo should have unique gametypes, not the sloppy seconds of other games.