Halo 5’s weapon sandbox has been generally labled “balanced” by community. But, the weapon sandbox is recieveing more negative complaints than, say, halo 3’s weapon sandbox, which was unbalanced.
The reason I believe this is so, is because that halo used to be about how much skill you had with a certain weapon, like the Battle Rifle. Yes, it does overpower any other pick up weapon that isnt a power weapon, which is unbalanced. But, all players spawned with one. Furthermore. A Battle Rifle dosent overpower another Battle Rifle, unless a player’s skill with that weapon allows him / her so. This created an addicting and competitive , even playing field. Also, this concept made it, so your ability in using the weapon far exceeds someone else who collects weapons on the map to make kills easier, excluding power weapons.
An example of this, is someone who has a persistent shot with with br, pwning someone over and over again that scavenges the map for smg’s, spikers, Assualt rifle ammo, etc.
This concept valued raw skill in aim, movement and knowledge, over stocking equipment. As a result, there is an abundance of skilled encounters, since who ever had the better aim with the battle rifle, better movement, and general knowledge (including grenade placement, anticipating the enemy ), wins the fight. Thats a skilled encounter, which is what makes halo addicting and also competitive, sense everyone had equal opportunity to get better.
In halo 5, on the other hand, the weapon sandbox is balanced. And, ironically, it recieves negative feedback often from players, compared to, say, halo 3. Heres why.
Now, every useless weapon, is now quite powerful, specifically the close range weapons. The problem, is that they require less skill to use, and require little to no practise to use at all, comapred to , say, the pistol, and these types of weapons rival the higher skilled weapons, such as the pistol and the battle rifle.
This eliminates the concept of skill over equipment. Its essentially reversed. Collecting equipment around the map, now makes you more successful than someone who dosent, which creates alot less skilled encounters.
Now, its mainly about who has the better weapon, rather than who has the better skill with “this” weapon. This causes a reduction in skilled ecounters, which is one of the main things players love about halo, which is being less significant. Thats why players complain about halo 5’s gun balance.
If you give player A, the higher skilled player, a Assualt rifle, vs player B, a lesser skilled player, an Smg, player B will generally win most of his engagements, even though hes worse, because equipment compensates for skill. The player isnt impoving.
Now, give both players any precision weapon, such as the Battle rifle, Dmr, pistol, etc. Player A wins most of his engagements. Because this was a skilled encounter. In terms of player B with his smg, that scenario was whoever has a better weapon, wins. This concepts upsets many players.
Now, give player A a Pistol, and Player B a pistol, and Storm Rifle. Player A wins, but had a much harder time killing player B, even though he has more skill than him.
So, my solution would be to keep this concept in here, because a great amout of players like it also. But, if 343 were so kind to implement a playlist that removed automatic weapons, this would please many players that prefer succes with, skill with precision weapons, over success of collecting equipment around the map. Its literally the easiet playlist to create in the world, i cant see difficulty achieving this.
Please, dont say " players like you just cant accept change. ". Yes, we can. Halo 1 and 2 had a rather very diffierent weapon sandbox, yet more people bought and played halo 2 excessively, despire this change of how weapons handled. Its not rocket science to not accept what isnt a good change to others.
And also, dont say " well the precision weapons are all thats viable in diamond and above, and automatics are mainly used to clean up kills, etc. " The majority of arena players are below diamond. The minority of players are above diamond. Thats basicially implying that skilled encounters are abundant at high level play. Duh. And that in the average skilled teirs or lower, where most of the arena playerbase always ( platinum and below ), are abundant in equipment compensation for skill, and is how most players are playing. According to halo5arena.com, The assualt rifle and smgs makes up for most kills below diamond. Most players are in platinum or lower. This clearly shows a reduction in general of skilled encounters, favoring equipment usage.
And dont say " you need to get better at the game to understand it, etc. ". Im an onyx player with a 1.3 k / d against others in that tier, with over 500 games played. If you still think based off my logic im a under- average player, then onyx rank must not hold value at all, and CSR needs a fix if a under average player can play competitivelty in the highest tier.
Thanks for reading, hope you understand my point made.