Guillotine looks bland af

When the Halo Channel showcases some Forge creation like starfighter or pelican they all have incredible amounts of detail, yet the BTB map Guillotine looks incredible bland. Most of it is just grey walls - plus some forklifts/cars and boxes on the outside. Forge can do better. With pictures / holograms / posters / different types of walls there are many ressources to make a map look lively and even let it tell a story (also thinking about lighting fx). I get that there are restrictions like object count but this was released by 343 so such rules don’t apply, also they could create custom objects and textures like for all those arena maps. If that is too much work, they could reuse these at the very least. With the streets and bridges being very “edgy” and the boring walls it feels like a map straight out of Halo 2 or 3 (not in a good way though)
Pls could someone rework that map in a way that it really feels like a city / construction site / urban environment or whatever it is supposed to be, where actual people may have lived and left their mark?

You have obviously never tried forging a map in Halo 5

Also, 343 designed this map with PsychoDuck, so your statement is false.
The budget is probably nearly exceeded, as forging a BTB map that is both largely indoors and outdoors can eat away the budget.

Personally, Guillotine is my favorite BTB map.

Forging is hard, but Guillotine could be improved in the aesthetics department.

> 2533274924056317;2:
> You have obviously never tried forging a map in Halo 5
>
> Also, 343 designed this map with PsychoDuck, so your statement is false.
> The budget is probably nearly exceeded, as forging a BTB map that is both largely indoors and outdoors can eat away the budget.
>
> Personally, Guillotine is my favorite BTB map.

OK PsychoDuck created it but still it was an official release by 343i. - therefore the object count could have been lifted. If they decide to give us forge maps instead of custom ones they could have at least polished it to make it look as good as possible.
I also really like the map - that’s why this matters to me - I just think there is a lot of grey walls that make the map seem lackluster.

Guillotine is my favorite BTB map, that being said, there’s no denying that it looks like it was built out of Legos.

I have serious problems with most of the outdoor maps, the sun flare is insane. I can barely see enemies if they are even in the same direction. I’m playing on a 4k tv and it’s just horrible, the flare I mean-Everything else looks just fine excluding the horrible textures or lack thereof on these lazy maps. I’ve also noticed the shadows on the rock faces move. It’s strange, as if the sun is moving. Shadows don’t change position depending on your viewpoint, they just change perpsective. It’s rather distracting and poorly designed.