Grunt Slayer, Brute Power, Jackal Sniper gametype?

Come on everyone. No one can say no to having more gametype variations. Let’s add a Covenant twist to Halo 5: Guardian gametypes. Also, the gane shouldn’t be limited to just Spartans, let Elites, Prometheans, Flood, etc, somehow participate. Here are some examples:

Grunt slayer: Kill Grunts to score points. Halo: CE pistol=Power Weapon, Grunts start out with Plasma Pistol, Needlers are on the map, and Fuel rod cannon in the middle.

Brute Power: No grenades, no ammo, only brutal power! Kill Brutes by melee, charge, and ground pound. Power weapon=Gravity Hammer. Placed at the center of the map. (Everyone is a brute.)

Jackal Snipers: Be the last Jackal standing. Aim, take cover, snipe. All Jackals start out with beam rifles. A waypoint is places over your head to prevent camping. (Yes, I know, this idea is kind of flawed.) Jackal shield will be placed in the center of the map.

Make sure to comment and post any ideas for new gametypes.

Elites? For sure! Prometheans? Perhaps that would be cool for a special Invasion gametype. But anything more than that would be a lot of time and effort for little gametypes that wouldn’t really be mass played. Adding in playable Grunts, Jackals, etc. would require first person arms, legs and animation, as well as proper animations that would work with being controlled by player.

Don’t get me wrong, it would be fun, but I don’t think it would be efficient to implement this kind of thing.

> 2533274808386392;2:
> Adding in playable Grunts, Jackals, etc. would require first person arms, legs and animation, as well as proper animations that would work with being controlled by player.
>
> Don’t get me wrong, it would be fun, but I don’t think it would be efficient to implement this kind of thing.

Of course, but aside from FPS hand animations, they’re fairly stable.

I’ve biped swapped with a Jackal and Grunt before and they respond just fine to most inputs that the player would use. Grunts are by far the most stable, usually only t-posing when entering certain vehicles and whatnot. Jackals not being able to throw grenades or drive vehicles, (same with Hunters) and Brutes not being able crouch, (but can do everything else.) The effort required to make them (fully) playable aside from FPS hands is not too labor-intensive for professionals. Heck, if certain vehicles are not in the gametype to begin with, you won’t even run into a conflict.

> 2535460843083983;3:
> > 2533274808386392;2:
> > Adding in playable Grunts, Jackals, etc. would require first person arms, legs and animation, as well as proper animations that would work with being controlled by player.
> >
> > Don’t get me wrong, it would be fun, but I don’t think it would be efficient to implement this kind of thing.
>
>
> Of course, but aside from FPS hand animations, they’re fairly stable.
>
> I’ve biped swapped with a Jackal and Grunt before and they respond just fine to most inputs that the player would use. Grunts are by far the most stable, usually only t-posing when entering certain vehicles and whatnot. Jackals not being able to throw grenades or drive vehicles, (same with Hunters) and Brutes not being able crouch, (but can do everything else.) The effort required to make them (fully) playable aside from FPS hands is not too labor-intensive for professionals. Heck, if certain vehicles are not in the gametype to begin with, you won’t even run into a conflict.

I’ve done a fair amount of biped swapping back in the day, and it was far from fine. Some characters had wonky movements. Sometimes you couldn’t move in all directions, or often got frozen after being shot at (in accordance to an animation of the character freaking out). And you say that as though making several sets of first person animations is a breeze. Every set would be different and would need animations for each weapon and action, would have its own issues to solve, and would take a lot of time.

Would it be difficult? Maybe not. But it would be time consuming, and I don’t think it’s really worth spending so much time on something like this when the effort could be put elsewhere, you know?

> 2533274808386392;4:
> > 2535460843083983;3:
> > > 2533274808386392;2:
> > > Adding in playable Grunts, Jackals, etc. would require first person arms, legs and animation, as well as proper animations that would work with being controlled by player.
> > >
> > > Don’t get me wrong, it would be fun, but I don’t think it would be efficient to implement this kind of thing.
> >
> >
> >
> >
> > Of course, but aside from FPS hand animations, they’re fairly stable.
> >
> > I’ve biped swapped with a Jackal and Grunt before and they respond just fine to most inputs that the player would use. Grunts are by far the most stable, usually only t-posing when entering certain vehicles and whatnot. Jackals not being able to throw grenades or drive vehicles, (same with Hunters) and Brutes not being able crouch, (but can do everything else.) The effort required to make them (fully) playable aside from FPS hands is not too labor-intensive for professionals. Heck, if certain vehicles are not in the gametype to begin with, you won’t even run into a conflict.
>
>
>
>
> I’ve done a fair amount of biped swapping back in the day, and it was far from fine. Some characters had wonky movements. Sometimes you couldn’t move in all directions, or often got frozen after being shot at (in accordance to an animation of the character freaking out). And you say that as though making several sets of first person animations is a breeze. Every set would be different and would need animations for each weapon and action, would have its own issues to solve, and would take a lot of time.
>
> Would it be difficult? Maybe not. But it would be time consuming, and I don’t think it’s really worth spending so much time on something like this when the effort could be put elsewhere, you know?

If it has intelligent A.I. at all, and is killable by the player, it has animations for strafing in every direction and jumping. They have to use them when pathfinding or aiming at the player. You must have swapped with like, an Infection form, or something…

Not being able to perform certain actions is not just due to time constraints, it’s for balance as well. Could you imagine how incredibly broken Grunts would be if they held sniper rifles or precision weapons in such large numbers? Or if Hunters could pilot Banshees? They don’t even have animations for most of those things as a result, too…

Gametypes specifically for them would work by example, and would lose those functions. Precision weapons, snipers, Wraiths, and other vehicles Grunts can’t hijack or reliably damage, would ruin a Grunt gametype (although In Halo 2 they had animations for punching debris aside, which could easily be a repurposed for a melee animation.)

agreed for just Brute power!

(don’t like the others sorry)