Ground Pound/Spartan Charge's effect on vehicles

Ground Pound:

In order to land a successful Ground Pound and survive, the player must land his Ground Pound on top, behind, or to the side of the vehicle. A Ground Pound that lands in front of the vehicle will result in a splatter (if the vehicle runs him over), however, the vehicle will still retain damage.
If the player lands on top of a vehicle the resulting damage/effect will be as follows:

Light Armored Vehicles (such as the Mongoose or Ghost): 1/2 of the vehicle’s health will be taken and the vehicle will dramatically slow down.

Medium Armored Vehicles (such as the Revenant or Warthog): 1/4 of the vehicle’s health will be taken and the vehicle will slow down a little.

Heavy Armored Vehicles (such as the Wraith or Scorpion): 1/8 of the vehicle’s health will be taken, however, the vehicle’s speed will not be affected.

If the player lands to the side or behind a vehicle the resulting damage/effect will be as follows:

Light Armored Vehicles (such as the Mongoose or Ghost): The vehicle will lose 1/3 of its health and will flip opposite of the player.

Medium Armored Vehicles (such as the Revenant or Warthog): The vehicle will lose 1/5 of its heath and will tip toward the opposite side of where the player landed.

Heavy Armored Vehicles (such as the Wraith or Scorpion): The vehicle will lose 1/10 of its health, however, it will not tip or flip.

Spartan Charge:

In order survive a Spartan Charge against a vehicle, the player must hit the side or the back of the vehicle. If the player charges the front of the vehicle he/she will be splattered (if the vehicle runs him over), however, the vehicle will take damage regardless. If a player Spartan Charges a vehicle the damage will result as follows:

Light Armored Vehicles (such as the Mongoose or Ghost): The vehicle will lose 1/4 of its health and will flip opposite of the player.

Medium Armored Vehicles (such as the Revenant or Warthog): The vehicle will lose 1/6 of its heath and will tip toward the opposite side of where the player landed the attack.

Heavy Armored Vehicles (such as the Wraith or Scorpion): The vehicle will lose 1/12 of its health, however, it will not tip or flip.

I would appreciate some feedback on my ideas. Thanks.

https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/how-will-ground-pounding-a-vehicle-work/5408f4c5-0328-4da9-a619-f9d1367a6dc7/posts

An open discussion is already… Open. And do please remember, bumping is against forums rules.

> 2603643534597848;3:
> https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/how-will-ground-pounding-a-vehicle-work/5408f4c5-0328-4da9-a619-f9d1367a6dc7/posts
>
> An open discussion is already… Open. And do please remember, bumping is against forums rules.

I realize another thread covered aspects of Ground Pound, however, there is no such topic for Spartan Charge. As for bumping I would simply like some feedback.

The vehicle should go flying not be slowed down. I want to send that goose into orbit with a ground pound