i was playing a match in BTB Antifreeze and i was doing a ground pound from top of map to bottom and i noticed the marker showing where you hit falls short of what was visually shown. this happens at long ranges. the marker should factor in gravity for it’s trajectory.
It’s called gravity. It pulls you down, so you dont go in a straight line; instead you fall at a curve which becomes more “curvy” from higher heights. Nothing new just normal physics
And then you went on to get a double kill ground pound. Sorry i know it’s not the point of your post I just thought it was ironic.
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> And then you went on to get a double kill ground pound. Sorry i know it’s not the point of your post I just thought it was ironic.
i did say slightly, not gigantically inaccurate.
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> It’s called gravity. It pulls you down, so you dont go in a straight line; instead you fall at a curve which becomes more “curvy” from higher heights. Nothing new just normal physics
yes but the marker should factor that in.