ground pound is too weak

hello but i think the ground pound sucks not gonna lie it is fun to use however every time i use it they don’t die (and i hold for maximum affect) they need to make it a bit stronger based on how long you charge it and make it stronger the more of a direct hit you land

> 2533274909583160;1:
> hello but i think the ground pound sucks not gonna lie it is fun to use however every time i use it they don’t die (and i hold for maximum affect) they need to make it a bit stronger based on how long you charge it and make it stronger the more of a direct hit you land

More like not accurate enough to get you the kill…

or just take it out.

> 2533274909583160;1:
> hello but i think the ground pound sucks not gonna lie it is fun to use however every time i use it they don’t die (and i hold for maximum affect) they need to make it a bit stronger based on how long you charge it and make it stronger the more of a direct hit you land

Saaaammmmmeeeee, maybe the radius can be increase slightly to. The farther away you are from contact, the less damage you receive. Seems fair to me.

> 2793304054612623;3:
> or just take it out.

I think it was a pretty cool addition, it’s just a matter of “If you’re gunna do something, do it right.” If they fix it, I know I’ll enjoy using it :wink:

> 2533274796494295;2:
> > 2533274909583160;1:
> > hello but i think the ground pound sucks not gonna lie it is fun to use however every time i use it they don’t die (and i hold for maximum affect) they need to make it a bit stronger based on how long you charge it and make it stronger the more of a direct hit you land
>
>
> More like not accurate enough to get you the kill…

That’s also true and even the blast radius isn’t big enough like i said it should be bigger damage based on how long you charge it.

good point I think they should at least increase the radius of the ground pound so people in the area ate affected because lets be honest if you ground pound someone and miss around the enemy team you will need them to be damaged or else you will most likely die

> 2793304054612623;3:
> or just take it out.

If it doesn’t work out they might now have a choice i mean look at the spartan charge that’s looking bad also.

think it should have about a 25-50 percent range increase and have it act exactly as a grenade in terms of splash damage and kill radius, its a feature I could do without but I like it and it will most likely stay so might as well help in trying to balance it

Ughhhh… But if you make it too powerful, or increase or strengthen the radius too much, it becomes overused and that’s not good.
Right now it is a niche move, and decent for quick escapes if used properly (can cover lots of ground)… But it hasn’t been out for 2 full days- let’s get this thing battle tested first…

Has as anyone cooperated ground pounds yet? I know I’ve shoulder charged someone into another shoulder charge (very fun to do and see), but I think it needs more map variation and testing before we call for upping this bad boys power.

I think it’s pretty balanced. Bigger range for campaign though and maybe a bit less recovery time. I use it very well. I kind of wish it gave a more forward/upward boost though.

I think it’s ok where it is.

> 2533274890980480;9:
> think it should have about a 25-50 percent range increase and have it act exactly as a grenade in terms of splash damage and kill radius, its a feature I could do without but I like it and it will most likely stay so might as well help in trying to balance it
>
> > 2533274890980480;9:
> > think it should have about a 25-50 percent range increase and have it act exactly as a grenade in terms of splash damage and kill radius, its a feature I could do without but I like it and it will most likely stay so might as well help in trying to balance it
>
> Good points my friend. Ground Pound should have the same damage and splash that frags have now. Well, more or less.

> 2533274820749748;10:
> Ughhhh… But if you make it too powerful, or increase or strengthen the radius too much, it becomes overused and that’s not good.
> Right now it is a niche move, and decent for quick escapes if used properly (can cover lots of ground)… But it hasn’t been out for 2 full days- let’s get this thing battle tested first…
>
> Has as anyone cooperated ground pounds yet? I know I’ve shoulder charged someone into another shoulder charge (very fun to do and see), but I think it needs more map variation and testing before we call for upping this bad boys power.

agreed, I’ve played around with a friend just co op groundpounding for an entire match but anyway,I see what you are saying, but at the same time against a player with full shields its too high risk for the reward, the only way to get a kill if direct hit wich is almost too difficult, or hit within about a foot or two from target but even then you are most likely dead with only an assist to show for it. As I said though it feels like something that should be high risk high reward instead of its current high risk low reward

> 2533274820749748;10:
> Ughhhh… But if you make it too powerful, or increase or strengthen the radius too much, it becomes overused and that’s not good.
> Right now it is a niche move, and decent for quick escapes if used properly (can cover lots of ground)… But it hasn’t been out for 2 full days- let’s get this thing battle tested first…
>
> Has as anyone cooperated ground pounds yet? I know I’ve shoulder charged someone into another shoulder charge (very fun to do and see), but I think it needs more map variation and testing before we call for upping this bad boys power.

Why have I not thought of this!!! lol xD

> 2533274890980480;9:
> think it should have about a 25-50 percent range increase and have it act exactly as a grenade in terms of splash damage and kill radius, its a feature I could do without but I like it and it will most likely stay so might as well help in trying to balance it

it should be around maybe a 30% increase to at least damage the enemies surrounding you

> 2533274849935977;15:
> > 2533274820749748;10:
> > Ughhhh… But if you make it too powerful, or increase or strengthen the radius too much, it becomes overused and that’s not good.
> > Right now it is a niche move, and decent for quick escapes if used properly (can cover lots of ground)… But it hasn’t been out for 2 full days- let’s get this thing battle tested first…
> >
> > Has as anyone cooperated ground pounds yet? I know I’ve shoulder charged someone into another shoulder charge (very fun to do and see), but I think it needs more map variation and testing before we call for upping this bad boys power.
>
>
> Why have I not thought of this!!! lol xD

Sadly- many of the people here are too busy -Yoinking!- about the new stuff, instead of playing with it (not directed toward you), feel free man, give it a go- the Halo gods will not shun you- it is quite fun!

> 2533274825701861;12:
> I think it’s ok where it is.

it honestly isnt since you cant kill someone even if its a direct hit and they can just melee you back if you already injured and you will be dead easy

I see how you could think that its pretty weak currently but I think it is pretty well balanced currently. Makes it super rewarding to get a kill with it.

How about 1 hit kill, no radius, very fast speed, somewhat decent charge time, and short recovery time? That way we will see people using it conservatively. I understand how it’s supposed to be an AOE skill, but if it was a guaranteed one hit kill with no radius, but traveled at supersonic speeds, it would be awesome, and balanced in my opinion.