Ground is OP please nerf. I’m tired of ground units dictacting the outcome of every game I play. They are the best units in the game, they can do everything! All everyone does is spam ground units to win, it takes no skill, its all about who spams harder. ffs you spawn with ground units for crying out loud for free. I cant go air because air is t2. If I fast tech to air, i get rushed by a ground army, and my aircraft gets grounded. Please fix.
Revert glassing beam hotfix. If your banished, just rush a shield gen. If your unsc, just split your base. you shouldnt have your pads lined up in rows. im tired of people complaining about pads being stripped, just learn how to counter.
Combat Salvage should affect structures. Replace engi shields with scarab shield.
> 2533274907512096;1:
> Ground is OP please nerf. I’m tired of ground units dictacting the outcome of every game I play. They are the best units in the game, they can do everything! All everyone does is spam ground units to win, it takes no skill, its all about who spams harder. ffs you spawn with ground units for crying out loud for free. I cant go air because air is t2. If I fast tech to air, i get rushed by a ground army, and my aircraft gets grounded. Please fix.
>
> Revert glassing beam hotfix. If your banished, just rush a shield gen. If your unsc, just split your base. you shouldnt have your pads lined up in rows. im tired of people complaining about pads being stripped, just learn how to counter.
>
> Combat Salvage should affect structures. Replace engi shields with scarab shield.
Mass grunts are specifically OP asf early game. I build my hero and then I get sound by grunts and lose my hero. I think either should nether grunts dps by 50% or increase the damage hero unit does to grunts by 200%. Please fix. These damn weak -Yoinks!- should not take down a powerful hero unit. Also I should be able to rush t2 and not get rushed by brutes and lose my base. The dah hell is all these ground units showing up to my base at 3:30. Like how do people even do that. Maybe put like a 3 min wait time on attacking? Also in the real world if someone steps on a mine they die. Dead, no more. I think mines should have their damage increased by 300% but if the mine is drop in sight of an enemy unit it does no damage to the unit. This way placing mines becomes way more interesting and strategic.
If you expect a hero unit to take on 40+ pop core infantry and win you’re going to get a shock.
Heros need to be backed up.
Unsc: back em up with jack rabbits, marines and snipers.
Bannished: back em up with suicide grunts, engineers and choppers.
Heros are great but on their own they will get rolled by a good mix of infantry.
And they should.
Honestly nerf Scarabs too! They can rush my base at the 12 minute mark and my turrets can’t to anything because I haven’t gotten fortifications level 3 yet. Scarabs just so happen to be a ground unit too so what the **** 343!?
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> If you expect a hero unit to take on 40+ pop core infantry and win you’re going to get a shock.
> Heros need to be backed up.
> Unsc: back em up with jack rabbits, marines and snipers.
> Bannished: back em up with suicide grunts, engineers and choppers.
>
> Heros are great but on their own they will get rolled by a good mix of infantry.
> And they should.