Grifball's Concept is Nothing more than memories

Grifball’s Concept If You Havent Already Known.

To me, I find that the version of Grifball in Halo 5 is nothing more than a mere shadow of it’s former self, taking a step backwards and removing features that made it once a great gametype that everyone loved. Killing Grif was a greatest part of it too. Why 343i decided to remove the certain aspects of the gametype that made it extraordinaire to its core is beyond me. Some might go as far as saying, “well the explosion not being there doesnt matter because, well it doesnt affect the score”. Sadly I see that these people are blind to the fact on what made Grifball so great to begin with. The minds behind and the reason for its creation. Nokyard wasnt the original creator to Grifball for as Bernie Burns was whenever they were doing a video on Halo 3’s Heroic Map Pack.

343i has done great to return old game modes but sadly change them and implement them wrongly. Grifball had a reason behind the players changing to orange and whenever that player scored is to why the BOMB exploded. Killing them and others around them and blazing glory of inferno, rather than sparkles and stars. There isnt anything wrong with the thrusters being there, nor the spartan charge or anthing else for that matter, but what should have stayed was the core reason behind the gamemode rather than making it into something it isnt and turning into nothing more than a boring version of it better self.

I just wanted to get your guys opinion on this and what you think will happen. Do you think Grifball will get an update to where it is like its former self or will we get nothing in return. A lot of people have already made the statement that Grifball isnt what it use to be and I have to agree with them because well, I believe that some of the time players or more right than developers.

Your guys opinions, I would like to hear them.

Doubt it’s going to change much. Most people seem fine with it, and you can’t expect a game to play exactly like it’s counterpart, that would just get boring.

> 2533274859743913;2:
> Doubt it’s going to change much. Most people seem fine with it, and you can’t expect a game to play exactly like it’s counterpart, that would just get boring.

Not saying it shouldnt have thrusters, or spartan charge im saying keep the CORE aspect of the gametype, that is what I am saying.

I only got into griffball in Halo 4, and I think Halo 5 is an improvement over it.

> 2533274832183516;3:
> > 2533274859743913;2:
> > Doubt it’s going to change much. Most people seem fine with it, and you can’t expect a game to play exactly like it’s counterpart, that would just get boring.
>
>
> Not saying it shouldnt have thrusters, or spartan charge im saying keep the CORE aspect of the gametype, that is what I am saying.

The core aspect of the gametype is how its played, not the pretty explosions.

There is a flat arena with a ball in the center. Check.
Each side has a goal. Check
Each team has four players which are all equipped with both a Gravity Hammer and an Energy Sword. Check
To score points, you must grab the ball in the center and get it to the enemy goal. Check
To stop the other team from scoring, you must kill Grif. Check

All the core gameplay aspects, which are what define Grifball, are still there. Of course, I would love to see all of the over-the-top effects return, but to say that they define Grifball is a little over-the-top itself.

Yah I’m kinda upset that the bomb doesn’t explode killing everyone (most importantly Griff) in the area. Also after each goal the round do not reset like they used too. Makes it feel less competitive. Those are my only complaints.

> 2533274939958452;5:
> > 2533274832183516;3:
> > > 2533274859743913;2:
> > > Doubt it’s going to change much. Most people seem fine with it, and you can’t expect a game to play exactly like it’s counterpart, that would just get boring.
> >
> >
> > Not saying it shouldnt have thrusters, or spartan charge im saying keep the CORE aspect of the gametype, that is what I am saying.
>
>
> The core aspect of the gametype is how its played, not the pretty explosions.
>
> There is a flat arena with a ball in the center. Check.
> Each side has a goal. Check
> Each team has four players which are all equipped with both a Gravity Hammer and an Energy Sword. Check
> To score points, you must grab the ball in the center and get it to the enemy goal. Check
> To stop the other team from scoring, you must kill Grif. Check
>
> All the core gameplay aspects, which are what define Grifball, are still there. Of course, I would love to see all of the over-the-top effects return, but to say that they define Grifball is a little over-the-top itself.

You forget that there were dedicated rounds where each team had an even start after a score. No spawn killing while the dedicated runner just bunnyhops his way to a effortless victory.

> 2533274838154555;7:
> > 2533274939958452;5:
> > > 2533274832183516;3:
> > > > 2533274859743913;2:
> > > > Doubt it’s going to change much. Most people seem fine with it, and you can’t expect a game to play exactly like it’s counterpart, that would just get boring.
> > >
> > >
> > > Not saying it shouldnt have thrusters, or spartan charge im saying keep the CORE aspect of the gametype, that is what I am saying.
> >
> >
> > The core aspect of the gametype is how its played, not the pretty explosions.
> >
> > There is a flat arena with a ball in the center. Check.
> > Each side has a goal. Check
> > Each team has four players which are all equipped with both a Gravity Hammer and an Energy Sword. Check
> > To score points, you must grab the ball in the center and get it to the enemy goal. Check
> > To stop the other team from scoring, you must kill Grif. Check
> >
> > All the core gameplay aspects, which are what define Grifball, are still there. Of course, I would love to see all of the over-the-top effects return, but to say that they define Grifball is a little over-the-top itself.
>
>
> You forget that there were dedicated rounds where each team had an even start after a score. No spawn killing while the dedicated runner just bunnyhops his way to a effortless victory.

My apologies. That’s kind of a big deal…

Just wait until custom grifball gametypes come in and a script is made where fusion coils spawn and detonate once a bomb is scored.

Your problem will be solved by the community, although it could have been done by the developers from the start…

Yeah. The whole point of the game was to kill Grif. It was made so that even when Grif was winning he was killed, hence the bomb explosion at the end of every round.

I completely agree that 343 should just stop changing things for the sake of being different from past Halos. I’d be fine with keeping SAs and ball throwing as long as we can opt to pick up the ball instead of auto pick up, get round-based gameplay again if only for the sake of minimizing spawn killing, and add back in the bomb explosion to end the round, literally, with a bang. That would be a good way to innovate without changing core concepts, but I fear that this will just fall on deaf ears and the game type either will be left the same, or changed months, or even a year, after the fact.

Its a lot more fun with teamates who PASS THE BALL😒

All I want is scoring explosions, Hammer starts, and a Disco map with Staying Alive playing the entire match.

So uhh… you do know that, for the griffball gametype and all assault modes, score explosions are a togglable option right?
Well, I head that somewhere.
Anyways, I somewhat agree with you. You’re being way overdramatic about it though.
Separate Rounds, grav hammer starts, score explosions all need to be in this gametype or it’s just a shitfest.
on top of that, how about putting a -Yoinking!- killzone outside the arena. I’ve had people score a single goal, then throw that ball outside the court, or launch their friends outside so that they can sit and wait for the round to end, while my team scrambles to get outside to kill the guy and the enemy team shoves their collective fists up out butt holes.
Also, disable ground pound. It’s just cheap. Spartan charge is fine tho. It’s actually useful if you have a melee weapon, so it shakes things up in a nice way.

Wait, so what’s the actual problem here? You don’t like the aesthetics? I would think a “concept” would rely more on game mechanics.

It’s better than Reach’s and 4’s, but not nearly as good as it was in 3.

> 2533274913126156;4:
> I only got into griffball in Halo 4, and I think Halo 5 is an improvement over it.

To a degree but if you dont understand the concept behind its creation then go try it in Halo 3 and Reach.

> 2533274939958452;5:
> > 2533274832183516;3:
> > > 2533274859743913;2:
> > > Doubt it’s going to change much. Most people seem fine with it, and you can’t expect a game to play exactly like it’s counterpart, that would just get boring.
> >
> >
> > Not saying it shouldnt have thrusters, or spartan charge im saying keep the CORE aspect of the gametype, that is what I am saying.
>
>
> The core aspect of the gametype is how its played, not the pretty explosions.
>
> There is a flat arena with a ball in the center. Check.
> Each side has a goal. Check
> Each team has four players which are all equipped with both a Gravity Hammer and an Energy Sword. Check
> To score points, you must grab the ball in the center and get it to the enemy goal. Check
> To stop the other team from scoring, you must kill Grif. Check
>
> All the core gameplay aspects, which are what define Grifball, are still there. Of course, I would love to see all of the over-the-top effects return, but to say that they define Grifball is a little over-the-top itself.

That might be true to the core but the concept is not there. Sure killing Grif with Hammer and Swords are there but sadly killing him with an explosion is left out and thus making it not true to its meaning. Making Grif suffer to the most humiliating ways was the point. Sure everything else is there but not the explosions.

> 2533274891247826;6:
> Yah I’m kinda upset that the bomb doesn’t explode killing everyone (most importantly Griff) in the area. Also after each goal the round do not reset like they used too. Makes it feel less competitive. Those are my only complaints.

Exactly my reasons as well. Kinda sad that removed the concept behind it and just altered it due to laziness.

> 2533274939958452;8:
> > 2533274838154555;7:
> > > 2533274939958452;5:
> > > > 2533274832183516;3:
> > > > > 2533274859743913;2:
> > > > > Doubt it’s going to change much. Most people seem fine with it, and you can’t expect a game to play exactly like it’s counterpart, that would just get boring.
> > > >
> > > >
> > > > Not saying it shouldnt have thrusters, or spartan charge im saying keep the CORE aspect of the gametype, that is what I am saying.
> > >
> > >
> > > The core aspect of the gametype is how its played, not the pretty explosions.
> > >
> > > There is a flat arena with a ball in the center. Check.
> > > Each side has a goal. Check
> > > Each team has four players which are all equipped with both a Gravity Hammer and an Energy Sword. Check
> > > To score points, you must grab the ball in the center and get it to the enemy goal. Check
> > > To stop the other team from scoring, you must kill Grif. Check
> > >
> > > All the core gameplay aspects, which are what define Grifball, are still there. Of course, I would love to see all of the over-the-top effects return, but to say that they define Grifball is a little over-the-top itself.
> >
> >
> > You forget that there were dedicated rounds where each team had an even start after a score. No spawn killing while the dedicated runner just bunnyhops his way to a effortless victory.
>
>
> My apologies. That’s kind of a big deal…

Well yea it kinda is. Sure anyone could have made this up but thanks to Rooster Teeth, they brought in something that was amazing and sadly it is not what it once was. Sorry but 343 dont know what they are doing. Sure if we want something they will just half–Yoink- it like everything else.

> 2533274813735291;9:
> Just wait until custom grifball gametypes come in and a script is made where fusion coils spawn and detonate once a bomb is scored.
>
> Your problem will be solved by the community, although it could have been done by the developers from the start…

Sure it might be possible but I fear the worst in future gametypes that will be butchered by 343, I give them credit where it is due but because of lack in understanding then I dont.