Since when did it because common practice to grab the bomb and sit your -Yoink- at the back of the field instead of trying to get to the enemies bomb pad and score. I just had a match where they did nothing but this and betray teammates.
Hi, everyone.
I’ve developed a custom game I think could be a lot of fun for Halo Reach.
I need 7 other players to come test it out with me a give me some feedback on the map. We’ll play a few matches, two or three depending how it goes.
I’ll give you all the info on it so you can make an informed decision on whether you want to join my lobby or not here, instead of joining, finding out you don’t like it and then quitting. I’ll need players willing to stick it out.
So here’s the specs.
-Halo Reach
-On a map variant of The Cage I custom-Forged tonight called “Prisonbreak.”
-Gametype variant personally made for this map called “Breakout Reach V1”.
-The Map has a Rocket Launcher, a Focus Rifle, and a Shotgun on it (as far as power weapons)
-The idea behind the game is team slayer elimination, similar to Halo 5 Breakout but no flag. The score goes to 10 and there’s a 5 minute time limit. Each player gets 1 life to live, but the reason the score is 10 is because a each player has the ability to score 3 points on a kill instead of just 1, if the kill is a headshot. Meaning a team has the potential to actually score 12, if all 4 team members kill off the entire other team with headshots and overclock the kills-to-win. There are 3 rounds, for a total of a 15 minute (or less) match. The starting weapon is the Magnum, you have no secondary, but shortly after spawning you can find several weapons nearby and relatively quickly without the fear of being killed. The reason for the Magnum being the starting weapon is the map is pretty open and it would suck to be DMR cross-mapped at the very beginning of an elimination game.
-The map has a few significant changes from the original Cage. You spawn in outside of the map and have 10 seconds to hit the man-cannon and ride into the map, once there, Red team will find an assault rifle at the Landing Zone, the Focus Rifle and 2 Frags to the left, and to the right, a DMR and a plasma repeater in that area.
Blue team will find the assault rifle at the Landing zone, the plasma repeater slightly ahead of that, and the DMR can be found slightly ahead of the previous two. This encourages each team to clash in the Focus Rifle area (over where the old man cannon used to be-I bridged that gap) Initially. But players who avoid the initial conflict and go the other way can find the Rocket Launcher on the walkway, other side of the map.
That’s really about everything I can give you on it, I’ll have to playtest to know more myself. Let me know if you would like to join me, I’m active now!
> 2533274867300978;1:
> Since when did it because common practice to grab the bomb and sit your -Yoink- at the back of the field instead of trying to get to the enemies bomb pad and score. I just had a match where they did nothing but this and betray teammates.
Because that’s what gets you more credits…
The credits you get from a Grifball game is entirely time based. For example, I’m a General. So a full Grifball game (15 minutes + sudden death) without anyone scoring, will give me 10,000 cR. Players who are much higher up, like Forerunner/Reclaimer, get 25,000 or more in that same time. Scoring and winning doesn’t give you more cR so there’s no point trying.
Today I managed to get the daily cR limit of 200,000 in around 6-7 hours. Mostly from Grifball, and some from Firefight.
Grifball is a way of farming credits. People do that because they want the monies!!!
This is the result of a game that gives no incentive to actually win the damn game. Halo Reach is one of my favourite games but this has always bothered me a lot. In games like Grifball, CTF or any objective based game, you have people farming for kills and who don’t give a damn if they win or not. I think there should be an x cR win bonus and a -x cR loss charge.
I know 343 are done with the game but for those of us who love playing it, it would be a great fix to prevent it from becoming unplayable.
> 2533274841390926;3:
> > 2533274867300978;1:
> > Since when did it because common practice to grab the bomb and sit your -Yoink- at the back of the field instead of trying to get to the enemies bomb pad and score. I just had a match where they did nothing but this and betray teammates.
>
>
> Because that’s what gets you more credits…
>
> The credits you get from a Grifball game is entirely time based. For example, I’m a General. So a full Grifball game (15 minutes + sudden death) without anyone scoring, will give me 10,000 cR. Players who are much higher up, like Forerunner/Reclaimer, get 25,000 or more in that same time. Scoring and winning doesn’t give you more cR so there’s no point trying.
>
> Today I managed to get the daily cR limit of 200,000 in around 6-7 hours. Mostly from Grifball, and some from Firefight.
> 2535464077691593;4:
> Grifball is a way of farming credits. People do that because they want the monies!!!
Thats so stupid. It completely destroys what Grifball is all about and pisses off those of us truly enjoy the game.
> 2533274836819616;5:
> This is the result of a game that gives no incentive to actually win the damn game. Halo Reach is one of my favourite games but this has always bothered me a lot. In games like Grifball, CTF or any objective based game, you have people farming for kills and who don’t give a damn if they win or not. I think there should be an x cR win bonus and a -x cR loss charge.
>
> I know 343 are done with the game but for those of us who love playing it, it would be a great fix to prevent it from becoming unplayable.
Well I hope they don’t make that mistake when they release it on Halo 5.
> 2533274867300978;1:
> Since when did it because common practice to grab the bomb and sit your -Yoink- at the back of the field instead of trying to get to the enemies bomb pad and score. I just had a match where they did nothing but this and betray teammates.
Since people figured out you can violate LIVE’s Terms of Use and Code of Conduct due to feeling those are nothing more than a suggestion instead of a binding agreement as well as ignoring those for personal gain by not playing the game it was meant to be played to boost cR (Which boosting is cheating) as well as ruining the quality and gameplay experience for other people who want to play, which is griefing in essence. People who do this tend to spawncampkill people who actually try to play Grifball the way it was meant to be played too, which is also wrong along the lines I mentioned above.
If you are truely playing Grifball (Smashing enemies offensively and defensively while trying to score the goal) and it ends in a stalemate, then yeah, you earned that extra cR from the time you played, but if everybody is just idling/AFCing/AFKing to get extra cR, they did not earn it and hence is boosting, which hence is cheating. Same principal if you idle in any other gametype. You’re just physically present to earn cR, but not there to do anything. This puts the team you are on down one person and allows the other team to boost extra kills. Grifball or not, it is wrong regardless.
> 2533274867300978;6:
> Thats so stupid. It completely destroys what Grifball is all about and pisses off those of us truly enjoy the game.
Pretty much what you said. If you can play the game, then why wouldn’t you? If you can score the objective, then why wouldn’t you? Then again some people disregard the rules for either personal gain, simply because they can, or they feel they can justify the means of breaking their binding agreements on LIVE known as Terms of Service/Terms of Use and Code of Conduct.
If you got skill you can bombard this habit of players with ease, I’ve experienced many individuals “juking” a team filled with these adept try hards farming credits, even when their allies are in corners watching intently. If you don’t like playing a team based game type because of farming chances are it’s because you go in solo. Grab a team and go ham!
Are they bringing Grifball to halo 5?
Grifball used to be my favorite “silly gamemode.” Unfortunately, the “Grifball Mafia,” as I’ve so appropriately named them, has completely driven me away from it due to dirtbag enemies and even teammates spawn-trapping you while making sure the game is drawn out for as long as humanly possible. When this becomes common practice in your game, there is something wrong with your community. 
> 2533274898831741;7:
> > 2533274867300978;1:
> > Since when did it because common practice to grab the bomb and sit your -Yoink- at the back of the field instead of trying to get to the enemies bomb pad and score. I just had a match where they did nothing but this and betray teammates.
>
>
> Since people figured out you can violate LIVE’s Terms of Use and Code of Conduct due to feeling those are nothing more than a suggestion instead of a binding agreement as well as ignoring those for personal gain by not playing the game it was meant to be played to boost cR (Which boosting is cheating) as well as ruining the quality and gameplay experience for other people who want to play, which is griefing in essence. People who do this tend to spawncampkill people who actually try to play Grifball the way it was meant to be played too, which is also wrong along the lines I mentioned above.
>
> If you are truely playing Grifball (Smashing enemies offensively and defensively while trying to score the goal) and it ends in a stalemate, then yeah, you earned that extra cR from the time you played, but if everybody is just idling/AFCing/AFKing to get extra cR, they did not earn it and hence is boosting, which hence is cheating. Same principal if you idle in any other gametype. You’re just physically present to earn cR, but not there to do anything. This puts the team you are on down one person and allows the other team to boost extra kills. Grifball or not, it is wrong regardless.
>
>
> > 2533274867300978;6:
> > Thats so stupid. It completely destroys what Grifball is all about and pisses off those of us truly enjoy the game.
>
>
> Pretty much what you said. If you can play the game, then why wouldn’t you? If you can score the objective, then why wouldn’t you? Then again some people disregard the rules for either personal gain, simply because they can, or they feel they can justify the means of breaking their binding agreements on LIVE known as Terms of Service/Terms of Use and Code of Conduct.
no offense but most of reaches players don’t read anything on the tos and there are people who report people for wearing armor that they don’t have i should know me and my cousin got reported by a dum**** for wearing security shoulders and guess what we got banned for 2 days because he mass spread a message saying 2 players were hacking and wearing armor ie the shoulders saying that only inheritors have those and we got reported from noobs so yeah if they could get me and my cousin banned for doing NOTHING WRONG why should i care about the tos and this was before the defiant map packs release so there was no excuse for the @@@hol@'s not seeing 2 general grade 3’s and asking what rank did you get those shoulders no he just had to say they are hackers
> 2533274928978608;11:
> > 2533274898831741;7:
> > > 2533274867300978;1:
> > > Since when did it because common practice to grab the bomb and sit your -Yoink- at the back of the field instead of trying to get to the enemies bomb pad and score. I just had a match where they did nothing but this and betray teammates.
> >
> >
> > Since people figured out you can violate LIVE’s Terms of Use and Code of Conduct due to feeling those are nothing more than a suggestion instead of a binding agreement as well as ignoring those for personal gain by not playing the game it was meant to be played to boost cR (Which boosting is cheating) as well as ruining the quality and gameplay experience for other people who want to play, which is griefing in essence. People who do this tend to spawncampkill people who actually try to play Grifball the way it was meant to be played too, which is also wrong along the lines I mentioned above.
> >
> > If you are truely playing Grifball (Smashing enemies offensively and defensively while trying to score the goal) and it ends in a stalemate, then yeah, you earned that extra cR from the time you played, but if everybody is just idling/AFCing/AFKing to get extra cR, they did not earn it and hence is boosting, which hence is cheating. Same principal if you idle in any other gametype. You’re just physically present to earn cR, but not there to do anything. This puts the team you are on down one person and allows the other team to boost extra kills. Grifball or not, it is wrong regardless.
> >
> >
> > > 2533274867300978;6:
> > > Thats so stupid. It completely destroys what Grifball is all about and pisses off those of us truly enjoy the game.
> >
> >
> > Pretty much what you said. If you can play the game, then why wouldn’t you? If you can score the objective, then why wouldn’t you? Then again some people disregard the rules for either personal gain, simply because they can, or they feel they can justify the means of breaking their binding agreements on LIVE known as Terms of Service/Terms of Use and Code of Conduct.
>
>
> no offense but most of reaches players don’t read anything on the tos and there are people who report people for wearing armor that they don’t have i should know me and my cousin got reported by a dum**** for wearing security shoulders and guess what we got banned for 2 days because he mass spread a message saying 2 players were hacking and wearing armor ie the shoulders saying that only inheritors have those and we got reported from noobs so yeah if they could get me and my cousin banned for doing NOTHING WRONG why should i care about the tos and this was before the defiant map packs release so there was no excuse for the @@@hol@'s not seeing 2 general grade 3’s and asking what rank did you get those shoulders no he just had to say they are hackers
and don’t worry we got our vengeance we got him hacked/banned with a help from a friend who owed us a favor it was glorious evil laugh