How come there are a select few of Grifball players that just completely destroy anyone in their path? 
Because they have host.
lol sure.
Because they know what theyâre doing and are good at it?
Connection has a lot to do with getting kills in Grfiball. Then, as you start to play some of the best players, you actually have to learn the range of the hammer, and you have to out smart your opponent.
They really enjoy Grifball, are good at it, and hone their skills with lots of experience? +connection
Itâs all about team coordination on where you and your teammates should be and doing, and when to pass/throw the ball. You need to know what situations the Energy Sword and Gravity Hammer are used for, and be familiar with the range and timing of when to let that Hammer hit.
> lol sure.
That wasnât a troll response. Host has everything to do with Grifball. Even a mediocre player will run through people if itâs the mediocre playerâs host.
> Connection has a lot to do with getting kills in Grfiball. Then, as you start to play some of the best players, you actually have to learn the range of the hammer, and you have to out smart your opponent.
Exactly. The thing is for me, I sometimes do Better when someone out ranges me because it forces me to play smarter. If I have range, I mean enough range to just run down everyone, then I might get to cocky and if someone outsmarts me they kill me easily. Where as when someone has more range it forces me to dance in and out of their range and wait to catch them off there reload. Or thereâs people with so much range that after round 1 Iâm just like âggâ
> > lol sure.
>
> That wasnât a troll response. Host has everything to do with Grifball. Even a mediocre player will run through people if itâs the mediocre playerâs host.
To some extent, yes. But grifball is a lot more then just range. A lot more tactical then most people who favor a rifle will think. One of my friends has a 1.8 something kd with a like 89% percent win rate in slayer. As soon as he said âgrifball takes no skill just good internetâ I took him into a scrim and he went -50 something and he was out ranging everybody.
> > > lol sure.
> >
> > That wasnât a troll response. Host has everything to do with Grifball. Even a mediocre player will run through people if itâs the mediocre playerâs host.
>
> To some extent, yes. But grifball is a lot more then just range. A lot more tactical then most people who favor a rifle will think. One of my friends has a 1.8 something kd with a like 89% percent win rate in slayer. As soon as he said âgrifball takes no skill just good internetâ I took him into a scrim and he went -50 something and he was out ranging everybody.
That doesnât entirely matter. What they play has no bearing on how they will perform in another gametype. I play Grifball here and there, and Iâm fairly good at it. Yet nearly every game where the enemy has host, I can tell. How? Because of what happens in-game. Swinging together at the same time and only I die. No tie. Iâll get a full-swing off and they donât even start swinging, yet theyâll tie me. Thatâs how I can tell whoâs host it is because I can get the other 3 players no problem except 1 person. Even if the person isnât that good, they will tie or out-kill me 80% of the time when it should have just killed him in the first place.
People say it has to do with your connection. Thatâs true, but only to an extent. Live only uses so much upload and download bandwidth. If you meet those conditions, then it doesnât matter if you have 15mb down/2mb up or 100mb down/20mb up. Itâs only based on how your connection to the host is. Itâs solely on the hostâs internet to keep up.
> > > > lol sure.
> > >
> > > That wasnât a troll response. Host has everything to do with Grifball. Even a mediocre player will run through people if itâs the mediocre playerâs host.
> >
> > To some extent, yes. But grifball is a lot more then just range. A lot more tactical then most people who favor a rifle will think. One of my friends has a 1.8 something kd with a like 89% percent win rate in slayer. As soon as he said âgrifball takes no skill just good internetâ I took him into a scrim and he went -50 something and he was out ranging everybody.
>
> That doesnât entirely matter. What they play has no bearing on how they will perform in another gametype. I play Grifball here and there, and Iâm fairly good at it. Yet nearly every game where the enemy has host, I can tell. How? Because of what happens in-game. Swinging together at the same time and only I die. No tie. Iâll get a full-swing off and they donât even start swinging, yet theyâll tie me. Thatâs how I can tell whoâs host it is because I can get the other 3 players no problem except 1 person. Even if the person isnât that good, they will tie or out-kill me 80% of the time when it should have just killed him in the first place.
>
> People say it has to do with your connection. Thatâs true, but only to an extent. Live only uses so much upload and download bandwidth. If you meet those conditions, then it doesnât matter if you have 15mb down/2mb up or 100mb down/20mb up. Itâs only based on how your connection to the host is. Itâs solely on the hostâs internet to keep up.
I completely agree. Man, I canât wait for dedicated serversâŚ
Griffball in Halo 4 and Reach is just a âPleasure Domeâ to kill the types of teammates you hate, really.
Ok, Iâll grow up:
The best strategy Iâve used is just running in circles keeping full focus on whoâs close, provides a solid self defense if not a touch annoying.
My biggest complaint about Grifball in Reach and 4 is the ball hog. Well, hog should be a much worse word, but they donât like that word hear.
Even on my own team, I get in there to play and WIN and someone on my team smashes me so that he can take the ball and become (for all intents and purposes) Juggernaut. They do not want to score, they only want to be tough and kill people. So all I can do is run around and earn sword and hammer kills. Those are great in their own right, but when I come to play Grifball, I want to score and win.
It needs to be like SWAT Potato or SOMETHING. If all you are going to do is hold the ball, sport your orange armor, and run out the clock, what is the freaking point?
Griffball will always give 2000 xp even if you lose and the commendations are pretty much handed to you.
Grifball can be challenging at times, actually make that at most times, for players who do not know the range of the Gravity Hammer and probably have trouble knowing when to use it at the correct time, but when used correctly it can have positive results. Energy swords on the other hand are very much looked down upon, but if you think about it, the energy sword is actually very effective against players with Gravity Hammers who are distracted by others. Overall, if you master these weapons then you may just have a better chance of scoring a few goals or even defending your own one.
> Grifball can be challenging at times, actually make that at most times, for players who do not know the range of the Gravity Hammer and probably have trouble knowing when to use it at the correct time, <mark>but when used correctly it can have positive results. Energy swords on the other hand are very much looked down upon,</mark> but if you think about it, the energy sword is actually very effective against players with Gravity Hammers who are distracted by others. Overall, if you master these weapons then you may just have a better chance of scoring a few goals or even defending your own one.
Yes, the hammer can have more than great results when used correctly. Many, many kills can come about a player who is good with the hammer. However, the ball is more effective than the sword. If a player can master the hammer and the ball (like me) than you will make a great Grifball player.
I have played a lot of grifball throughout my Halo experience, primarily Halo Reach grifball. I was 78th World Wide for Bomb Plants in Reach and top 150 overall at one point. Not so sure now as I do not play on that account anymore. I played in a few leagues, GGA, AGLA, etc. Here is my Halo Tracker page for Halo Reach. Grifball in Reach is a little different from H4 but the basics are the same. For all of you saying âconnection is all grifball isâ, you are entirely wrong. I have played on some bad connection and still preformed great in League Games. Connection helps, but I never pull host and can probably out tank, ball run, and sword 95% of Reach players, whether they have host or not. Timing is key. Movement is key. You have to dance with the enemy, find their range and yours. In Reach, hammer jumping was amazingly effective, flowering (Hammer Jumping with the bomb) even more so. In H4, bomb running is more difficult. You will find it harder to stiff arm swords, easier to be killed by hammers, etc⌠but the concept is the same. Timing. Awareness. No one expects me to turn on them. Watch your radar (biggest advice ever). Though not as good as I was in HR, I find I am still skilled in H4 using the same tactics. GrifballHub has some videos on tanking and ball running that are still relative to H4. Here is a recent game.
Just checked and I am 73 for bomb plants on the Reach Leaderboards.
> I have played a lot of grifball throughout my Halo experience, primarily Halo Reach grifball. I was 78th World Wide for Bomb Plants in Reach and top 150 overall at one point. Not so sure now as I do not play on that account anymore. I played in a few leagues, GGA, AGLA, etc. Here is my Halo Tracker page for Halo Reach. Grifball in Reach is a little different from H4 but the basics are the same. For all of you saying <mark>âconnection is all grifball isâ</mark>, you are entirely wrong. I have played on some bad connection and still preformed great in League Games. Connection helps, but I never pull host and can probably out tank, ball run, and sword 95% of Reach players, whether they have host or not. Timing is key. Movement is key. You have to dance with the enemy, find their range and yours. In Reach, hammer jumping was amazingly effective, flowering (Hammer Jumping with the bomb) even more so. In H4, bomb running is more difficult. You will find it harder to stiff arm swords, easier to be killed by hammers, etc⌠but the concept is the same. Timing. Awareness. No one expects me to turn on them. Watch your radar (biggest advice ever). Though not as good as I was in HR, I find I am still skilled in H4 using the same tactics. GrifballHub has some videos on tanking and ball running that are still relative to H4. Here is a recent game.
> Just checked and I am 73 for bomb plants on the Reach Leaderboards.
Well, I know I didnât get to number one in Halo 4 Grif by pulling host, but I will say that Grifball is at least 65-70% connection. Yesterday a friend of mine was searching with a party of 4, against my party of 4, and they beat us 1 time because it was their host, then they refuse to play us the rest of the day. They were scared they would actually lose if the host was on my team. In halo 4 Grifball, host matters more than some people would like to believe.
> Well, I know I didnât get to number one in Halo 4 Grif by pulling host, but I will say that Grifball is at least 65-70% connection. Yesterday a friend of mine was searching with a party of 4, against my party of 4, and they beat us 1 time because it was their host, then they refuse to play us the rest of the day. They were scared they would actually lose if the host was on my team. In halo 4 Grifball, host matters more than some people would like to believe.
I am sure you are a skilled player, but only 400-500 active players are on at peak times in the GB Playlist. Not hard to be number one if you have the play time for it. Compare at 2500-3000 active players daily when Reach was as two years old. I never pull host in Reach but I do in H4, cant seem to find out why. Do you know why there is difference? And I agree with the your host theory, to an extent. My belief is this: You can only have so much skill. Once you âcapâ skill, it is down to connection as to who wins. Host helps a lot. The âbestâ players usually have the same skill level as each other, with only connection making a difference. That is just my opinion. Thats why MM GB isnt worth anything. Only games with a neutral host mean anything.
> > Well, I know I didnât get to number one in Halo 4 Grif by pulling host, but I will say that Grifball is at least 65-70% connection. Yesterday a friend of mine was searching with a party of 4, against my party of 4, and they beat us 1 time because it was their host, then they refuse to play us the rest of the day. They were scared they would actually lose if the host was on my team. In halo 4 Grifball, host matters more than some people would like to believe.
>
> I am sure you are a skilled player, but only 400-500 active players are on at peak times in the GB Playlist. <mark>Not hard to be number one if you have the play time for it.</mark>Compare at 2500-3000 active players daily when Reach was as two years old. I never pull host in Reach but I do in H4, cant seem to find out why. Do you know why there is difference? And I agree with the your host theory, to an extent. My belief is this: You can only have so much skill. <mark>Once you âcapâ skill, it is down to connection as to who wins.</mark> Host helps a lot. The âbestâ players usually have the same skill level as each other, with only connection making a difference. That is just my opinion. Thats why MM GB isnt worth anything. Only games with a neutral host mean anything.
Well, I wonât get stuck on talking about number one this or that. I will say that Iâve been #1 since Grifball first came out on Halo 4. There are only a couple of matchmaking tryhards that even care about taking my spot. But I know matchmaking isnât a way to determine skill, leagues are, such as the AGLA and GGL. Even on a neutral host against some of the best remaining Grifballers, I can go +20.
And yes, your right. The best players are pretty equal in skill level, it boils down to host/connection.