Hi, I just got booted from a match of Grifball because I accidentally killed one of my teammates. I would like to discuss with you about fixing Grifball so Teammates can only hurt the enemy team, and not themselves. What are your thoughts about this issue?
Taking out friendly fire breaks the gametype. You need to keep it in.
If you’re getting booted for betrayals, watch your radar and try not to clump up with your teammates.
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> Hi, I just got booted from a match of Grifball because I accidentally killed one of my teammates. I would like to discuss with you about fixing Grifball so Teammates can only hurt the enemy team, and not themselves. What are your thoughts about this issue?
I totally agree with you. A teammate and I got booted because of this. The opponent was in our goal defense circle, about to score, and I swung and killed the opponent with the griffball but killed a teammate or two at the same time. I got booted and he got booted later in the game. Both of us had several griff kills for our team, several goal defenses, and, he especially, opponent kills. Both of us had no intentions of betrayal. I get betrayed several times a game, but always choose dismissal except for the one time a teammate spawn killed me twice in a row. Another instance, ball loose at opponents goal, went to pick up ball, two opponents spawn, swing to eliminate opponent, teammate ran in front of me to retrieve ball, bam! teammate dead, I’m booted. I understand it’s going to happen how the game is set up but it is frustrating knowing that if you kill your teammate accidentally, especially in certain circumstances, you will most likely be booted as I was. It would be nice if the rules of engagement was the same across all games.
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> Taking out friendly fire breaks the gametype. You need to keep it in.
>
> If you’re getting booted for betrayals, watch your radar and try not to clump up with your teammates.
Actually it doesn’t if 343i implement a feature correctly to make friendly players phased against friendly’s so when they attack it wouldn’t hit or effect team players.
There’s literally no reason whatsoever as to why it needs to exist when there plenty of innovative ways to prevent it from happening without breaking the game-type.
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> > 2533274796457055;2:
> > Taking out friendly fire breaks the gametype. You need to keep it in.
> >
> > If you’re getting booted for betrayals, watch your radar and try not to clump up with your teammates.
>
> Actually it doesn’t if 343i implement a feature correctly to make friendly players phased against friendly’s so when they attack it wouldn’t hit or effect team players.
> There’s literally no reason whatsoever as to why it needs to exist when there plenty of innovative ways to prevent it from happening without breaking the game-type.
Except there are times you WANT to be able to betray teammates to put them back on defense. Or you want to try to launch your teammate with the ball out of the way.
You absolutely need friendly fire in Grifball. You cannot take it out otherwise you hamper the gametype hugely.
> 2533274796457055;5:
> > 2533274829873463;4:
> > > 2533274796457055;2:
> > > Taking out friendly fire breaks the gametype. You need to keep it in.
> > >
> > > If you’re getting booted for betrayals, watch your radar and try not to clump up with your teammates.
> >
> > Actually it doesn’t if 343i implement a feature correctly to make friendly players phased against friendly’s so when they attack it wouldn’t hit or effect team players.
> > There’s literally no reason whatsoever as to why it needs to exist when there plenty of innovative ways to prevent it from happening without breaking the game-type.
>
> Except there are times you WANT to be able to betray teammates to put them back on defense. Or you want to try to launch your teammate with the ball out of the way.
>
> You absolutely need friendly fire in Grifball. You cannot take it out otherwise you hamper the gametype hugely.
1- How would removing friendly fire affect the physics of the game?
2- Team killing to get what you want (your teammates back on defense) isn’t ok. At all. Ever. Remember that time you got ran over because your teammate wanted the Sniper/Rocket/Sword? You were probably pretty ticked that your teammate just dusted you for what they wanted.
3- Loading lolwhat.jpeg
If anything, team killing is a bigger hamper to gameplay than not team killing.
> 2533274796457055;5:
> > 2533274829873463;4:
> > > 2533274796457055;2:
> > > Taking out friendly fire breaks the gametype. You need to keep it in.
> > >
> > > If you’re getting booted for betrayals, watch your radar and try not to clump up with your teammates.
> >
> > Actually it doesn’t if 343i implement a feature correctly to make friendly players phased against friendly’s so when they attack it wouldn’t hit or effect team players.
> > There’s literally no reason whatsoever as to why it needs to exist when there plenty of innovative ways to prevent it from happening without breaking the game-type.
>
> Except there are times you WANT to be able to betray teammates to put them back on defense. Or you want to try to launch your teammate with the ball out of the way.
>
> You absolutely need friendly fire in Grifball. You cannot take it out otherwise you hamper the gametype hugely.
I hope your talking about betraying a personal friend to set them back on defense. Other wise I’d probably be upset if a teammate did that to me with those intentions.
I don’t think you can take out the friendly fire completely it is an annoying yet core part of what makes griff, well griff. Part of the gametype is dealing with the chaos of people mashing their triggers like they have a flexion contracture, unfortunately that occurs around teammates at times. Perhaps extending the number of acceptable betrayals before the boot option or automatic boot occurs would be a decent compromise. Although, I doubt this will happen, as I have seen similar topics from a long while ago yielding no mention of changes. Best thing to do if this is really annoying you is probably as mentioned before, get space from the hammer happy teammates and be more aware of those little dots on the radar before mashing the hammer down on em (unless they deserve it of course) >.<
> 2533274796457055;5:
> > 2533274829873463;4:
> > > 2533274796457055;2:
> > > Taking out friendly fire breaks the gametype. You need to keep it in.
> > >
> > > If you’re getting booted for betrayals, watch your radar and try not to clump up with your teammates.
> >
> > Actually it doesn’t if 343i implement a feature correctly to make friendly players phased against friendly’s so when they attack it wouldn’t hit or effect team players.
> > There’s literally no reason whatsoever as to why it needs to exist when there plenty of innovative ways to prevent it from happening without breaking the game-type.
>
> Except there are times you WANT to be able to betray teammates to put them back on defense. Or you want to try to launch your teammate with the ball out of the way.
>
> You absolutely need friendly fire in Grifball. You cannot take it out otherwise you hamper the gametype hugely.
So if you want to betray people then there’s custom games for that…you really don’t need friendly fire in Grifball…it makes the game unbalanced mess where a majority of people get in the way to try steal kills or chase down team players to try get them killed but by then the game will already have been lost, there are better ways of implementing mechanics without ruining it for others, it’s nearly as bad as those players that pot shot with BR all the time so they never get booted while dealing with flinch.