Grifball Boot

wowzers

Okay think about what you’re saying real quick. You’re say to remove the option to boot entirely. If you remove it entirely do you know what will happen? Kids will come in and decide to sit in your spawn and repeatedly betray you just for the fun of it. You forget that we now have children as young as 10 years old and maybe younger than that playing that think it’s fun to make the game miserable for everyone.

wowzers

> 2533274888753908;2:
> Okay think about what you’re saying real quick. You’re say to remove the option to boot entirely. If you remove it entirely do you know what will happen? Kids will come in and decide to sit in your spawn and repeatedly betray you just for the fun of it. You forget that we now have children as young as 10 years old and maybe wow
> wowzers

> 2533274874181381;4:
> > 2533274888753908;2:
> > Okay think about what you’re saying real quick. You’re say to remove the option to boot entirely. If you remove it entirely do you know what will happen? Kids will come in and decide to sit in your spawn and repeatedly betray you just for the fun of it. You forget that we now have children as young as 10 years old and maybe younger than that playing that think it’s fun to make the game miserable for everyone.
>
> I did have some doubts about releasing that forum to the H5 community because like you said, 10 year old kids will just ruin your killstreak.

Yeah, I think that if you kill multiple teammates around an objective it shouldn’t be a problem but if it’s just randomly then it’s a problem. I think there should be a threshold to how many times you can kill your teammates and then you get the option to boot. Say 3 or 4 times, then it’s entirely possible to tell whether the person is deliberately doing it or not and it’s up to the discretion the players

In your example, you teamkilled 12 times. 3 teammates 4 times each. You should definitely be booted for killing your teammates that many times. It’s really not that hard to avoid teamkilling even in grifball. One or two teamkills is fine, but anymore than that and you need to seriously rethink how you’re playing the game.

> 2533274874181381;1:
> In Halo 5: Guardians, in Social Arena
>
> There is a game mode called “Grifball” which is one of the most loved game modes in the entire Halo series but however. In Halo 5, it gives you the option to boot people who have betrayed you or your team to much which I think that 343 Industries should remove that due to you being in a open field with a gravity hammer with enemies swarming for the ball and so are your teammates. Let’s just say you try to kill an enemy with the ball, and BOOM, you just killed your whole team. That happens again about 3 more times and you get booted for betraying your teammates. I hate to bring Reach into this because this was originally Bungie’s game and in Halo: Reach’s Grifball game mode, you can kill your teammates over like 50 times and not get booted. Thus, 343 Industries should remove the boot option in Grifball.

There’s a 5-betrayal limit in H5 Grifball before the boot option starts appearing, which is not ideal but probably better than the unlimited betrayals that griefers used to exploit in other versions of the game. Plus, the game is pretty good about finding replacements for people who get booted.

The REAL problem with Halo 5 Grifball is the Hammer Slide, which is crazy glitchy and so abused that it’s virtually ruined the game. Just disable it and you’ll immediately imrpove the quality of almost every match.

> 2533274843634673;6:
> In your example, you teamkilled 12 times. 3 teammates 4 times each. You should definitely be booted for killing your teammates that many times. It’s really not that hard to avoid teamkilling even in grifball. One or two teamkills is fine, but anymore than that and you need to seriously rethink how you’re playing the game.

People are just too reckless with their hammers, and expect that teammates will simply put up with it, when what players really need to be doing is learning how to use their swords and maybe counting their betrayals so that they’ll become more cautious as the game progresses.

yes, they should put a * no ally fire * because if they expel much in the games for that cause

> 2533274904904235;9:
> yes, they should put a * no ally fire * because if they expel much in the games for that cause

That wont work. They tried that before ages ago and teammates would send each other flying to the other goal as an exploit.

> 2533274874181381;1:
> In Halo 5: Guardians, in Social Arena
>
> There is a game mode called “Grifball” which is one of the most loved game modes in the entire Halo series but however. In Halo 5, it gives you the option to boot people who have betrayed you or your team to much which I think that 343 Industries should remove that due to you being in a open field with a gravity hammer with enemies swarming for the ball and so are your teammates. Let’s just say you try to kill an enemy with the ball, and BOOM, you just killed your whole team. That happens again about 3 more times and you get booted for betraying your teammates. I hate to bring Reach into this because this was originally Bungie’s game and in Halo: Reach’s Grifball game mode, you can kill your teammates over like 50 times and not get booted. Thus, 343 Industries should remove the boot option in Grifball.

I agree that 343 needs to take that out of this game type because it does happen and sometimes it is on accident. It needs to go back to how all the other halo games were like Halo Reach for example

Betrayal booting shouldn’t be in Grifball. Ideally they just remove team killing entirely, but if that doesn’t happen then booting should be removed. This has been a request for like a year though. Since Grifball was added to the game. The last opportunity they have to fix it is in the upcoming November Update. We’ll see, but I wouldn’t get your hopes up.

> 2533274841696107;7:
> > 2533274874181381;1:
> > In Halo 5: Guardians, in Social Arena
> >
> > There is a game mode called “Grifball” which is one of the most loved game modes in the entire Halo series but however. In Halo 5, it gives you the option to boot people who have betrayed you or your team to much which I think that 343 Industries should remove that due to you being in a open field with a gravity hammer with enemies swarming for the ball and so are your teammates. Let’s just say you try to kill an enemy with the ball, and BOOM, you just killed your whole team. That happens again about 3 more times and you get booted for betraying your teammates. I hate to bring Reach into this because this was originally Bungie’s game and in Halo: Reach’s Grifball game mode, you can kill your teammates over like 50 times and not get booted. Thus, 343 Industries should remove the boot option in Grifball.
>
> There’s a 5-betrayal limit in H5 Grifball before the boot option starts appearing, which is not ideal but probably better than the unlimited betrayals that griefers used to exploit in other versions of the game. Plus, the game is pretty good about finding replacements for people who get booted.
>
> The REAL problem with Halo 5 Grifball is the Hammer Slide, which is crazy glitchy and so abused that it’s virtually ruined the game. Just disable it and you’ll immediately imrpove the quality of almost every match.

Wowzers

This isn’t a betrayal boot thread, this is a friendly fire thread. Turn off friendly fire and problem solved. Oh wait. Then you don’t have a scenario where you can screw over players for playing the game. It’s like building a map that you can fall off of and then booting a player for committing “suicide.” How can professionals who get paid actual money for their expertise make such idiotic decisions?

I agree there needs to be some sort of boot fix for Grifball. Accidental betrayals are VERY common in Grifball due to the frenzied nature of the game, especially near a goal-line. I’ve had several games where I’d be leading my team in kills and/or scores, only to be booted because I killed my own teammate one too many times. The problem is that I think it’s difficult to distinguish sometimes when you’re killed repeatedly by accident versus someone deliberately doing it (which also happens). Not sure what the solution is as a result…