Grenades... what do you think? (poll)

So i know its been a while since Halo 4 has been out and 343 has done some effort in fixing guns and playlists. Some decisions they made we either like or don’t like, but honestly if they want to fix weapons I think grenades is something they should work on.

Honestly Halo 4 added grenade markers to the mix which in my opinion makes the grenades even more useless in the game besides sticking people. Call of duty has grenade markers as well but if you play Call of duty then you know that grenade marker is there for a reason because that thing can land 5 feet from you and Boom! you’re dead. In Halo 4 a grenade can land a foot next to you and you MIGHT get your shield knocked down or in most cases shrug it off and blast away at team mates.

On the last part of it before i keep going on and on. The explosives perk is weak sauce I can’t tell I’m even using it. Grenade perks in Call of duty yes you can tell the difference. So if 343 wants to do another weapon fix then I vote Grenades. I believe that if there are grenade markers then the grenades need more splash damage and overall damage, or add a lil bit more damage and take out the markers. I got tons of ideas like maybe the markers can only be used by players lvl 1-10 or it could be a perk. Who knows

So I ask you halo community, what do you think should be done with grenades in Halo?

Grenades are almost perfect in Halo 4. I would prefer if you could spawn with 2 Pulse Grenades without the Grenadier mod though.

> Grenades are almost perfect in Halo 4. I would prefer if you could spawn with 2 Pulse Grenades without the Grenadier mod though.

I agree. I know how potentially OP they are, but people get to spawn with 3 plasmas.
I love Pulse.
Plasma grenades are ‘eh’. If you see me using them, I’m trying to up the commendation, because I suck with them.
Frags are my go-to. I like the fast detonation time, so I use those whenever I EMP a vehicle.

both.

the grenades are weak as heck (especially radius wise) in this game. it makes me sad. i miss strong grenades. its a part of what made halo halo for me.

and grenade markers are lame. hope they ditch that next time around. way too many markers as is.

this is just my 2 cents.

I’d like to be able to cook a grenade for a while, but that’s just me.

Plasma grenades have to be neutered - either removed entirely from load outs or reduced to a maximum of 1 regardless off what “perk” you have. It would be okay to have a few single plasma grenades at place son the mpa for players to pick up, but you should not be able to spawn with up to 3 of them.

They completely ruined vehicle game play in H4. They should change the name of “Wart Hog” to “Double Kill Hog”. You and a friend can spawn with up to 6 plasma grenades in a map. - and that will take any vehicle down.

I would however like to see Pulse grenades increased to 2. Because they go off so slowly, they really are only for static attack points (i.e. turrets, maybe a tank) and a person can usually escape a single one.

My take on H4 grenades:

The related perks were okay for the H4 experiment but I don’t want them coming back. There were too many options (carry, radius, resupply), none of which gave any kind of enjoyable advantage. Keep it simple, not unnecessarily complex.

As for the markers, I don’t see any reason why the should go away. They don’t add or subtract to my experience. I don’t use Hardlight Shield but I suspect those users would find the marker useful.

My wish for Halo 5 grenades: not the Halo 4 experience. Pulse grenades are cool, though.

I would like to see grenades become more powerful (Plasma grenades used to kill you if you stand directly on them) with slightly longer fuse times.

At the same time I believe that both warning indicators for nearby live grenades and hitmarkers caused by grenades (and other explosives for that matter) should be removed from the HUD as they simply give players too much information with which to either act after throwing a grenade or as to the location of a live grenade nearby.

Both of those things should be skills learned from experience in my opinion.

Indicators need to be removed. We don’t need more crap on the HUD.

I can adjust to how strong or weak they are but the indicators drive me nuts

I’d like to make an “Other. Please Explain.” option:

I’d personally take out the grenade indicating marker(not the hit marker. that stays. great to know where a camper is at)., I’d also like to see us just spawn with frags, and keep the other two types on the ground for pick up. Plasma adds to the frustration plaguing vehicle combat, and pulse grenades are too great of a finisher since the initial blast happens immediately whenever it lands.

I’d also like to see frags get their force back, and allow for it to flip warthogs and ghosts again like in previous games. They provide a much more fairer ways to stop a vehicle, but not entirely kill off the player(s), compared to instant kill. Also
, the devs don’t have to rely on using heavy variants or heavy vehicles in BTB all the time to compensate for the more overpowering player.

This would easily solve alot of frustrating issues Loadouts present to us in Halo 4. It would bring:

-More demand for awareness to surroundings

-More use for frags that was (oddly)removed.

-Vehicle combat becomes more enjoyable. Warthogs no longer become easy double kills.

-Lighter vehicles can be more attractive and useful, leaving heavy vehicles for heavy versions of BTB.

-Demand more map movement than currently available.

I don’t really use grenades that much, but it is pretty annoying when someone is standing on your grenade and it barely flares their shields. They are a bit weak for handheld bombs.

> Indicators need to be removed. We don’t need more crap on the HUD.
> I can adjust to how strong or weak they are but the indicators drive me nuts

I agree it has to be removed and I consider it a get out of jail free card. The indicator was introduced most likely because of all the spamming of grenades in Reach and 343i noticed this as a major complaint and come up with this solution.
Players who actually can use grenades effectively and don’t toss them just for the yoink of hoping to get a free kill have a bit more work to land them a the precise moment but not impossible even with the indicator.

I have no problem with grenades as they are, indicators come in handy both ways. The way I see it, more information is better. All I really think needs to happen is reduce sticky damage to vehicles to where it takes 3 or 4 to do any serious damage, and allow two pulse grenades normally.

I’d like the orange light to come back on frags too, I thought it was cool. If it’s there now I never notice it.

In no way should a grenade kill a spartan with armor like that. Taking down their shields are reasonable though. I hate how strong plasma’s are to vehicles though and then when you stick someone with overshield they don’t die. Other then that, Nades are perfect.

Halo 4’s grenades feel about right in terms of power to me.

I don’t like the grenade markers though. They manage information for you to an extent. I would prefer to have no markers and highly visible grenades even if that means you have to make them kind of unrealistically oversized.

> Halo 4’s grenades feel about right in terms of power to me.
>
> I don’t like the grenade markers though. They manage information for you to an extent. I would prefer to have no markers and highly visible grenades even if that means you have to make them kind of unrealistically oversized.

They were easily visible in Halo 3 and 2 (And not oversized). I do have problems seeing them in Halo 4, even hearing them with a 250 dollar gaming headset. And if I can hear the grenade, I can’t hear where the sound is coming from nor where it landed. It’s like they have imposed all visibility to the grenade markers alone.

Grenades were also a lot easier to see in Halo Reach zipping around in the air, with a puff of smoke behind them.

The hit-marker should be removed on grenades. A player may or no may not be sure that someone is hiding in a certain place. A grenade because of “the cross” Is exposing the player trying to hide and regenerate his health. It’s essentialy just another wall-hack.

> > Halo 4’s grenades feel about right in terms of power to me.
> >
> > I don’t like the grenade markers though. They manage information for you to an extent. I would prefer to have no markers and highly visible grenades even if that means you have to make them kind of unrealistically oversized.
>
> They were easily visible in Halo 3 and 2 (And not oversized). I do have problems seeing them in Halo 4, even hearing them with a 250 dollar gaming headset. And if I can hear the grenade, I can’t hear where the sound is coming from nor where it landed. It’s like they have imposed all visibility to the grenade markers alone.
>
> Grenades were also a lot easier to see in Halo Reach zipping around in the air, with a puff of smoke behind them.
>
> The hit-marker should be removed on grenades. A player may or no may not be sure that someone is hiding in a certain place. A grenade because of “the cross” Is exposing the player trying to hide and regenerate his health. It’s essentialy just another wall-hack.

Yeah. I don’t remember having a problem with them in Halo 3 (Halo 2 has been long enough I try not to pretend i remember the matchmaking experience in terms of specifics).

Reach they were very visible but too powerful. If Halo 4 just got rid of the marker and made their visibility closer to Reach’s, I think I would be pretty happy.

Sticky grenades should be balanced by taking down 50% of a players shields when it does not actually stick the player, but rather lands next to them. Also, it should take down an average vehicle’s health by 40% when stuck so that you cannot take them down so easily. I’d also consider giving it less throwing distance and splash damage than the frag to stress the need to be accurate with it. Making contact with a player should remain a one hit kill. Pulse grenades are fine as they are.

Grenade markers, imo, simply don’t belong in Halo, but I think the damage is fine. Maybe add it a little more, but grenades shouldn’t be fricken OHKOing people, otherwise it literally would be a nadefest.

I’d like it if they made us choose between either Frag or Pulse, though. Stickies allow for too much, well, sticky abuse, and since those ARE OHKOs (and pretty easy ones if you know how to do it), I’m not fond for people spawning with them.

> Plasma grenades have to be neutered - either removed entirely from load outs or reduced to a maximum of 1 regardless off what “perk” you have. It would be okay to have a few single plasma grenades at place son the mpa for players to pick up, but you should not be able to spawn with up to 3 of them.
>
> They completely ruined vehicle game play in H4. They should change the name of “Wart Hog” to “Double Kill Hog”. You and a friend can spawn with up to 6 plasma grenades in a map. - and that will take any vehicle down.
>
> I would however like to see Pulse grenades increased to 2. Because they go off so slowly, they really are only for static attack points (i.e. turrets, maybe a tank) and a person can usually escape a single one.

The fact vehicles no longer recover from damage like they did in halo 3, and can be significantly damaged by the starting primaries is more detrimental to vehicle gameplay.