Grenades, Rockets, Needler, effect's and skewer

  • Grenades need a to be a bit stronger and have more knock back/physics effect’s on objects, players and vehicles
  • The rockets need to have a slightly larger blast radius and more knock back effect on vehicles. It also does not seem to lock on anymore.
  • The needler explosion needs to be more audible and glassy
  • The explosions need to be a bit brighter and fire needs to be less transparent/light (Halo 3 incendiary grenades are a good example)
  • The skewer needs more ammo (another shot or two)
  • People are reporting accuracy issues with the sniper
  • The damage level of your vehicle could be more obvious as people have often been surprised that the vehicle was done
  • Gravity hammer needs to effect the environment more (knocking away things that are caught in the blast and ragdoll players away)
  • The banshee is hard to pilot and needs to do more damage (especially the secondary fire)
  • The warthog turret turns too slow (feels stiff when trying to look around)

> 2533275023967782;1:
> - Grenades need a to be a bit stronger and have more knock back/physics effect’s on objects, players and vehicles
> - The rockets need to have a slightly larger blast radius and more knock back effect on vehicles. It also does not seem to lock on anymore.
> - The needler explosion needs to be more audible and glassy
> - The explosions need to be a bit brighter and fire needs to be less transparent/light (Halo 3 incendiary grenades are a good example)
> - The skewer needs more ammo (another shot or two)
> - People are reporting accuracy issues with the sniper
> - The damage level of your vehicle could be more obvious as people have often been surprised that the vehicle was done
> - Gravity hammer needs to effect the environment more (knocking away things that are caught in the blast and ragdoll players away)
> - The banshee is hard to pilot and needs to do more damage (especially the secondary fire)
> - The warthog turret turns too slow (feels stiff when trying to look around)

im not trying to argue with you, but almost all of these feel like incredibly bad takes.

i agree with:
Needler thing
Skewer thing
Gravity hammer thing

otherwise tho…

> 2533274823269907;2:
> > 2533275023967782;1:
> > - Grenades need a to be a bit stronger and have more knock back/physics effect’s on objects, players and vehicles
> > - The rockets need to have a slightly larger blast radius and more knock back effect on vehicles. It also does not seem to lock on anymore.
> > - The needler explosion needs to be more audible and glassy
> > - The explosions need to be a bit brighter and fire needs to be less transparent/light (Halo 3 incendiary grenades are a good example)
> > - The skewer needs more ammo (another shot or two)
> > - People are reporting accuracy issues with the sniper
> > - The damage level of your vehicle could be more obvious as people have often been surprised that the vehicle was done
> > - Gravity hammer needs to effect the environment more (knocking away things that are caught in the blast and ragdoll players away)
> > - The banshee is hard to pilot and needs to do more damage (especially the secondary fire)
> > - The warthog turret turns too slow (feels stiff when trying to look around)
>
> im not trying to argue with you, but almost all of these feel like incredibly bad takes.
>
> i agree with:
> Needler thing
> Skewer thing
> Gravity hammer thing
>
> otherwise tho.

I know that. I am just suggesting that they have effects that are more like they are supposed to be and some minor tweaks. I have played the entire time of this and the last preview and I suggested a few things that I noticed such as grenades being kinda weak and being able to land a rockets too close to a player and not get them

Agreed, physics need to be a comeback, they’re a -Yoinking!- joke right now. Instead of upping damage and speed on vehicles, with the already fast TTK, I think the vehicles need more health right now since they’re often taken out by small arms fire, rather than making the fast TTK even worse.