Grenades-Hope this changes before launch.

Halo 4 will be the first Halo game that has removed the standard of picking up grenades off of dead bodies, and instead requires you to use the Resupply tactical pack. Grenades will be placed on map as per usual.

My question is; why?

I’m sure we can all agree that Reach grenades were rather unpredictable in their damage/rather overpowered with the splash damage. They didn’t work like previous games where grenades were not a straight up killing tool, but rather something to weaken or flush people out.

Since we haven’t seen the grenades in Halo 4 in depth, I’m just curious as the why they’ve done this? Are they planning on having high damage grenades? Why not make them balanced as we saw in Halo 3? On that note, grenades are going to be rather easy to doge since they show up on the Hud.

My other issue with grenades in Halo 4 is them being load out based. The option to spawn with plasma grenades is a rather bad idea in my opinion. We saw this in Reach under the “Pro” variants and it led to people relying more on the LT than there RT. Essentially, it’s an easy trade off. I’m all for player preference on this one, but I’m not really all to supportive of being able to spawn with them.

What do you guys think?

You cannot pick up grenades off dead bodies anymore? What the? What? Why in the world cannot you do this? This makes 0 sense! Please tell me this is just a bad joke… or a dream… please be a dream so that none of this has any sense of truth in it at all…

If this is seriously true to all that is saying there will be classic playlists not even those will be the same anymore! You gonna tell me they are going to have a “pick up grenades off dead bodies” setting?

To cut down on grenade spam seems to be the obvious answer. Also, to encourage more tactical play in general.

He brings up some very good points. Having to use a perk to pick up grenades from dead players is just stupid.

It would be better IMO to replace that with a perk which allows you to spawn with stickies.

As long as the grenades still explode, I think I’ll be okay

> You cannot pick up grenades off dead bodies anymore? What the? What? Why in the world cannot you do this? This makes 0 sense! Please tell me this is just a bad joke… or a dream… please be a dream so that none of this has any sense of truth in it at all…
>
> If this is seriously true to all that is saying there will be classic playlists not even those will be the same anymore! You gonna tell me they are going to have a “pick up grenades off dead bodies” setting?

Under the Support Upgrades section when creating a loadout there is an option called “Resupply”. With this selected you CAN pick up grenades off of dead bodies AND the map.

Resupply
Allows you to pick up grenades from dead players - which also means that without this upgrade you will not be able to pick up grenades dropped by other players, but you can still pick up grenades ON THE MAP, WITHOUT THIS TACTICAL PACKAGE.

I think this is there response to the Reach community complaining about grenade spam/ OP grenades. From what I’ve seen in the Halo 4 video’s, grenades are on par with Reach’s power/splash damage.

Maybe to stop people spamming them? Maybe you can carry more grenades to start with?

Or maybe, just maybe…and I’m just throwing this out there for considereation…it’s because that’s what CoD does?

They’ve already got specialisations (perks) and personal ordinance drops (kill streaks) so why not this?

Note: this is a semi-serious post, but the similarities to features and mechanics found in CoD are starting to worry me.

> Under the Support Upgrades section when creating a loadout there is an option called “Resupply”. With this selected you CAN pick up grenades off of dead bodies AND the map.
>
> Resupply
> Allows you to pick up grenades from dead players - which also means that without this upgrade you will not be able to pick up grenades dropped by other players, but you can still pick up grenades ON THE MAP, WITHOUT THIS TACTICAL PACKAGE.

Well classic playlists do not include tactical packages, plus is this a tactical package to the brain? My spartan needs a package to think “hm, maybe this dead body has some grenades? Dur…”

> To cut down on grenade spam seems to be the obvious answer. Also, to encourage more tactical play in general.

Grenade spam was only a problem in Reach. In Halo 3, having grenades actually encouraged more tactical play.

I’m not concerned about this unless there is no option to play with the same settings Halo has had before this. There can be all kinds of changes, but if I want to play “old school” I think it’s reasonable that I have the option to tweak my Spartan (and my custom games) so that I can play that way.

> To cut down on grenade spam seems to be the obvious answer. Also, to encourage more tactical play in general.

No to sound rude, but I always see this argument. Grenade spam. Halo Reach had a max of 4 grenades. Halo 2 had 8. In my play time/spectating tournaments I’ve seen more grenade “spam”/kills in Reach as opposed to Halo 2. Now with this said, it’s not the amount of grenades but the power.

Halo 3 grenades were perfect, and even had a skill gap in knowing how to bounce them and use them effectively.

So instead of simply reducing grenade damage to counteract grenade spam, 343 decided to change a fundamental aspect of the game? What are they thinking?

> So instead of simply reducing grenade damage to counteract grenade spam, 343 decided to change a fundamental aspect of the game? What are they thinking?

Essentially. Although this information is from the comic-con build so things are obviously subject to change but I think this is something the community did not notice when it was first talked about.

go play lone wolves in halo 3 again and tell me that grenades are more than for weakin and dropin shields

> go play lone wolves in halo 3 again and tell me that grenades are more than for weakin and dropin shields

Any FFA post CE grenades became used for killing groups. You’d be an idiot not to throw one into a group of 2+ of weak enemies. I don’t know what your getting at.

The reason behind taking away the death, grenade pick-ups is that they are trying prevent the all so famous Halo grenade spam. I couldnt tell you how manys I set at the end of a hallway waiting for people to stop throwing grenandes, so that i can go in and finish them off.

With the grenades being a loadout option now, they have made some serious changes. Ive been told that unless you stick someone now with the stickys your not going to kill them instantly. There are four possible grenades now: Frags, stickys, EMP, and speculation of maybe some kind of poisin grenade.

Grenade balance is key. I’m ok with not being able to pick grenades from corpses. Its that they need to be balanced. For instance, frags should have more splash damage and should be able to be thrown instantly. stickies should have less splash damage and maybe a one second delay to throw(to prevent people sticking others right before they get killed). Promethean grenades are ok.

> Halo 4 will be the first Halo game that has removed the standard of picking up grenades off of dead bodies, and instead requires you to use the Resupply tactical pack. Grenades will be placed on map as per usual.
>
> My question is; why?
>
> I’m sure we can all agree that Reach grenades were rather unpredictable in their damage/rather overpowered with the splash damage. They didn’t work like previous games where grenades were not a straight up killing tool, but rather something to weaken or flush people out.
>
> Since we haven’t seen the grenades in Halo 4 in depth, I’m just curious as the why they’ve done this? Are they planning on having high damage grenades? Why not make them balanced as we saw in Halo 3? On that note, grenades are going to be rather easy to doge since they show up on the Hud.
>
> My other issue with grenades in Halo 4 is them being load out based. The option to spawn with plasma grenades is a rather bad idea in my opinion. We saw this in Reach under the “Pro” variants and it led to people relying more on the LT than there RT. Essentially, it’s an easy trade off. I’m all for player preference on this one, but I’m not really all to supportive of being able to spawn with them.
>
> What do you guys think?

I agree. Many people seem supportive of this to get rid of grenade spam, but as long as the grenades are predictable and have a blast radius similar to Halo 3’s (or maybe even slightly bigger), I think it’s fine if everyone can pick them off of dead bodies. The addition of grenade indicators also show that grenades will probably not be as lethal as before.

EDIT: another thing, I really hope grenade pickups are back in classic playlists… I’m gonna be kind of pissed if they aren’t.

> The reason behind taking away the death, grenade pick-ups is that they are trying prevent the all so famous Halo grenade spam. I couldnt tell you how manys I set at the end of a hallway waiting for people to stop throwing grenandes, so that i can go in and finish them off.
>
> With the grenades being a loadout option now, they have made some serious changes. Ive been told that unless you stick someone now with the stickys your not going to kill them instantly. There are four possible grenades now: Frags, stickys, EMP, and speculation of maybe some kind of poisin grenade.

What you defined as spam isn’t really what I would call spam. Halo 2-Reach if I’m one shot, and know I’m going to be chased down, I’d throw grenades at my feet. It’s a tactic to stop someone from chasing and can even get you a free kill. It’s the same as covering a teammate with grenades as well. I can’t really say that it’s essentially spam though using grenades to stop someone from coming after you.

Of course we might have diverse opinions on the subject but the only time I think “spam” can even be a proper term in Halo would have been Halo 2.

As for the 4 grenades types, I can understand why they wouldn’t allow you to pick up off of dead bodies (walking around with 8 grenades would be rather odd).

You can still pick up grenades off of bodies and off spawn and all that jazz, but the mod lets you pick up grenades off of dead bodies even if there aren’t grenades there.