Seeing how it’s a beta, it’s a good time to start listing some issues and glitches that people find in the game so far. For me i think the grenades are stupid strong. When the game starts, they should either be lower damage at start or a delay of atleast 10 seconds before you can throw one. Getting spawned killed and spammed with grenades right at the start is incredibly frustrating. What do you guys think and what do you see that should be fixed or balanced?
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> Seeing how it’s a beta, it’s a good time to start listing some issues and glitches that people find in the game so far. For me i think the grenades are stupid strong. When the game starts, they should either be lower damage at start or a delay of atleast 10 seconds before you can throw one. Getting spawned killed and spammed with grenades right at the start is incredibly frustrating. What do you guys think and what do you see that should be fixed or balanced?
A grenade takes your shields down to 1% health if sat on, and it has always been like this.
Always been like this homie play some halo
They are fine as is, no need for a change.
Must have just forgotten how they work lol. playing so much CoD and Destiny lately lol
Out of all Halo games H5G has the worst grenade spam. Blast radius is too big. Tone it down and maybe make 1 grenade at spawn.
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> Out of all Halo games H5G has the worst grenade spam. Blast radius is too big. Tone it down and maybe make 1 grenade at spawn.
Halo 2 definitely takes the worst spam.
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> > 2533274844567514;6:
> > Out of all Halo games H5G has the worst grenade spam. Blast radius is too big. Tone it down and maybe make 1 grenade at spawn.
>
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> Halo 2 definitely takes the worst spam.
Nah. IMO Halo 2 comes closely at second place. Sure, there are more grenades flying around in Halo 2 but they aren’t that powerful.
> 2533274891712337;1:
> Seeing how it’s a beta, it’s a good time to start listing some issues and glitches that people find in the game so far. For me i think the grenades are stupid strong. When the game starts, they should either be lower damage at start or a delay of atleast 10 seconds before you can throw one. Getting spawned killed and spammed with grenades right at the start is incredibly frustrating. What do you guys think and what do you see that should be fixed or balanced?
I agree 100%.
-Halo 3 had the perfect grenades, just use those and this game will be at least 20% better.
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-Remove thrusters, and this game will be another 20% better.
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-Remove sprint and we got one of the best Halo multiplayer ever created.
If it stays like that, I’ll buy it, used (so 343 doesn’t get extra money from me), just to play the campaign.
The multiplayer is just ridiculous as it is right now.
I don’t play Call of Stupidity because I, like lots of Halo players, hate short kill time with a passion.
Halo 5 has near Call of Stupidity kill time, and I despise it.
If I want to buy a Coke, I’ll buy a Coke, not the imitation.
If I want to buy Call of Stupidity, I’ll buy Call of Stupidity, not the imitation called Halo 5.
I feel like the blast range is a touch too wide and possibly too powerful, but what bugs me more is how far the force can fling you after being hit. I was backing away from a fight on the outside balcony on Empire, heading down a staircase on the side, and an enemy’s grenade that landed behind me flung me back into the balcony-wide sight-line, having me killed immediately after landing.
> 2533274891712337;1:
> Seeing how it’s a beta, it’s a good time to start listing some issues and glitches that people find in the game so far. For me i think the grenades are stupid strong. When the game starts, they should either be lower damage at start or a delay of atleast 10 seconds before you can throw one. Getting spawned killed and spammed with grenades right at the start is incredibly frustrating. What do you guys think and what do you see that should be fixed or balanced?
I think nades don’t have enough range honestly. Needs buff
Couldn’t have said it better myself! As is, the grenades in Halo 5: Guardians are simply pocket nukes. Anyone who is a verteran player in the halo universe would know that because they would be used to normal grenade radii and damage…for it to turn into a forum, it’s clearly an issue.
Really hope the grenades get fixed for the full game.
Agreed, even if you thrust away from a grenade, the blast radius is still large enough to take out half your shields.
Starting nade count also needs to be dropped to 1.