Grenades are becoming a problem

Not a secret dude. Skill based matchmaking is in Halo infinite even social game modes

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I have zero issue with rockets or grenade’s. A unsc grenade generally doesn’t kill unless shields are like 3/4 gone…

I’ve NEVER seen someone survive a rocket inside the blast radius. If they do you don’t shoot another rocket you switch weapons and finish them off. Do you even Halo?

I’ve Halo’d for about 20 years now, bud. I’ve seen several other people say the same things. Unless you have over 200 matches played in Infinite, you haven’t seen the nonsense I’ve seen. Infinite is broken. Just search ā€œhit registrationā€ in the forums. It’s bad.

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Been saying this since the flights.

Grenade spam is the worst, they’re bouncy balls, they bounce too severely and bounce too far.

I’ve been one-shot from full shields with a single grenade, I’ve had my shields pop from a grenade in another room, I’ve thrown grenades into a room full of enemies, but have it bounce out the room and explode in another room.

Their inconsistency is very, very annoying.

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Well, I’ve never seen 343 say there is MMR in social so I don’t feel comfortable saying it, even if it seems obvious. But I have noticed my team is usually SIGNIFICANTLY worse than me. While the enemy team is Better than everyone on my team EXCEPT me. resulting in being crushed. Drives me crazy.

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Flapjack facts this is. Every social match I’ve played our team either absolutely dominates, or gets absolutely wrecked.

I’m yet to have a match that feels like we’re all equalish footing, even in ranked

Server lad is a major problem with this game I’ve noticed. I’m just glad the grenades don’t have hit markers so that they don’t act like treat sensors…oh wait they do! 🤦

in casual play i can understand the markers. I dont believe theyre in ranked though :)!

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Ah good to know. Don’t play much Ranked. Well it’s a start in the right direction lol

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I think casual radar should be the standard 25m none sonar ping radar though. The 18m radar is practically useless

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Agreed definitely. The radar is not wort looking at in BTB big maps

Hard agree, grenades blast radius feels very large and I feel like I take damage when I’m nowhere near a grenade, they feel much more powerful than in previous Halo games and I think at the very least the radius needs to be toned down.

They should give us ONLY ONE GRENADE and allow us pick which one.

Having two grenades reduce and interrupt the gun-play a lot.

Imagine how that will be E-SPORT even GOD That will be HORRENDOUS

Team vs team battle starting with 8 nades sometimes 10 if one of them pick the extra ones on the way. Then they will finish off with mele-hits. Seriously this game have less gunplay than overwatch/paladins

I just think it’s hilarious that people keep referring to Infinite’s grenades as being OP or having too high a radius. Obviously slept on CE or Reach (pre nerf). I think the real reasons they seem to be such an issue (though I don’t really find them to be anything out of step with Halo as a franchise) is the lack of friendly fire and the completely inconsistent hit registry.

From weapon damage to melee damage to grenades I have noticed a lot of inconsistencies in the game thus far. I’ve even gotten medals for damage types I wasn’t capable of causing at the time. Grenade balance would be something to be addressed after they smooth out their coding.

The friendly fire issue is obvious, there is no drawback to grenade spam when the only penalty is running out of grenades, and they spawn regularly.

I agree. Think that there are a couple of options here. First and foremost, team damage should be turned on. This helps discourage this kind of thing. I also think that one of two things need to happen; right now grenades feel very strong. Too strong. That’s not a bad thing necessarily, but if they are going to stay this strong we should only spawn with 1. They feel like the strongest grenades in the series short of maybe CE, and in CE grenades are not fun. Not really something to idolize. The other option is to tone down the blast radius a little bit. I think that this is probably the better of the two options.

I also think that they should better communicate that a grenade is close to you, and put a slightly longer timer on them. It feels like they explode almost instantly when they are thrown, giving you no time to move away. That sucks. They also make little to no noise and I feel like I can only hear them if they bounce right in front of me. If they come from behind then I am out of luck on that.

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