Grenades are a complete joke

The amount that nades bounce and the explosion radius they have needs to be reduced. When fighting someone they can always just double nade bouncing the grenades up from the floor and are able to kill me flawlessly or can just spam them in a room and get guaranteed damage on me because of how wide the radius is.

  • These grenades seem to have the same radius as H5 grenades without compensating for the fact that we no longer have thruster packs to dodge these nades this needs to be immediately fixed its a complete joke that things have been left like this for this long.
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Nah…
They feel just right to me…

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I do miss thrusters. A lot.

But the grenades in Infinite are about right.

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Agree, they should bounce less on rough surfaces like dirt, grass, sand, etc.

It would be funny if they got stuck in the mud and blew up at your feet. :smiley:

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I love how when you throw them up a stair they always bounce upwards. Try throwing a grenade up a stair in real life and see how that works our for you.

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I wonder how hard that would be to adjust to :sweat_smile:
Should it also apply to projectiles too, like the Heatwave and Cinder shot?

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It’s probably treated as a ramp and not stairs.

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The heatwave and cindershot behave fairly fine, i would tho make the heatwave spread when hitting surfaces instead of a straight line, this way it would make it god tier to clear enclosed spaces (like the spike grenade) :grin:

A while back, I tested grenades myself by throwing them at my feet. They were terrible, and it’s no wonder that many times your grenades do no damage half the time. The problem is the blast is so inconsistent.

They don’t feel like the CE, H2, or H3 versions at all, when nade-shotting was one of the more common ways to execute kills or be killed. In fact, CE’s nades were so strong (or I should say consistent), Bungie stupidly tried to nerf them when Halo 2 came out, but ended up buffing them to make them feel more consistent and counter Vehicles. - it worked out for most part

Another big difference is the bouncing. They felt predictable in the older Halos. In Infinite, nobody knows where those things are bouncing, so it’s no wonder you probably die to it often. If I’m lucky, I even get my nade out before I die, which the guy over my body just runs over unscathed most of the time.

Many of these things are attributed to desync, but I think the nade mechanics are just very inconsistent.

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This is Halo, that is how its supposed to be. Its not COD

Shooting, Melee and Grenades are the three ways to eliminate enemy Spartans. Each game comes with a slightly adjusted triangle balance of each impact. I believe that the grenades take time getting used to. They have various proximity range damage output, which I really truly enjoy.

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In H3 you could dodge nades if u predicted them and you couldn’t just nade yourself when u are losing a gunfight and constantly get a guaranteed kill. Because the nades in Infinite are bouncier and have a larger radius it is almost guaranteed every time with no skill whatsoever involved.

they feel inconsistant, probably due to desyncing… but god that explosive range. one moment i could kill someone at full shields with a nade about two feet away. the next they don’t even get a scratch despite standing ONTOP of the nade

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Especially when you try running away from a nade and when you may be are good distance away from it, dying still is possible since the server might see otherwise of what you see on your client.

Besides that, there’s a massive skill gap with nade-bouncing and i think i got around 1k+ kills with my nades and outside of that, they’re very contributive in killing people fast optimally if you practice the arcs.