Based on various videos/trailers, we know that Halo 4 will have 4 grenades. One is the Frag, the second is the Sticky, but the other two are unconfirmed.
What do you think the other two grenades will be?
Based on various videos/trailers, we know that Halo 4 will have 4 grenades. One is the Frag, the second is the Sticky, but the other two are unconfirmed.
What do you think the other two grenades will be?
A teleport grenade. You throw it, it teleports to the enemy!
Actually the 3rd one is CONFIRMED
during one of the H4 MLG commentations they mentioned something about using the new
IMPACT GRENADE
> Actually the 3rd one is CONFIRMED
>
> during one of the H4 MLG commentations they mentioned something about using the new
> IMPACT GRENADE
Uh, are you sure they weren’t talking about… the impact damage of the frag grenade?
> A teleport grenade.
You know, I would actually love this.
Could be used to win wars. Like in Naruto (flying thunder god).
Would definitely augment my playing style (stealth, cqc).
Plus, Prometheans get to teleport. Watchers get to teleport Crawlers. It’s plainly obvious teleportation will be something commonly used by Forerunners.
> 1. Frag
> 2. Plasma
> 3<mark>. Forerunner’s flash nade</mark>
> <mark>4. return of the flame nade</mark>
fixed
Flash and EMP grenades. Basically Halo 3s Flare and Power Drain equipment.
Please not the flame grenade, I want something that isn’t overpowered and that can be implemented in all playlists. I can’t remember a matchmaking game I played in Halo 3 that had the flame grenade.
> Flash and EMP grenades. Basically Halo 3s Flare and Power Drain equipment.
>
>
> Please not the flame grenade, I want something that isn’t overpowered and that can be implemented in all playlists. I can’t remember a matchmaking game I played in Halo 3 that had the flame grenade.
C’mon emp sucks and way too op … flame ones should be nerfed if they’re coming to halo 4
The decinigration grenade: you throw it at someone, it sticks to them and ticks away and than the enemy decinigrates
> > Flash and EMP grenades. Basically Halo 3s Flare and Power Drain equipment.
> >
> >
> > Please not the flame grenade, I want something that isn’t overpowered and that can be implemented in all playlists. I can’t remember a matchmaking game I played in Halo 3 that had the flame grenade.
>
> C’mon <mark>emp sucks and way too op</mark> … flame ones should be nerfed if they’re coming to halo 4
I’m confused.
If the EMP returns it should have a smaller radius than the power drain and also a long drain time for shields but able to stop vehicles straight away.
The decinigration grenade: you throw it at someone, it sticks to them and ticks away and than the enemy decinigrates
> The decinigration grenade: you throw it at someone, it sticks to them and ticks away and than the enemy decinigrates
I don’t see the use of these grenades it sounds like the plasma grenade but crap. It will be just as hard to hit someone with, but instead of killing them straight away they will have time to kill you.
You need a grenade that isn’t the same as frag and plasma in its kill method, to me the spike grenade was the plasma grenade but could be stuck to walls, making the plasma grenade a -Yoink- version of the spike. I know that the range was different on them but it didn’t seem to make the plasma a better choice than the spike. I want grenades that operate differently like teleport, EMP and flare.
In the GI pictures, there were 3 grenades, but in the recent gameplay, there are only two. I wonder if they cut one.
I hope that one of the grenades is the incendiary from Halo 3/ODST, and the second new grenade is something similar to this form of grenade which I created a few months ago:
> Power Drain grenade - Similar to the Halo 3 Equipment, but in the form of a grenade and it emits it’s EMP effect for a shorter amount of time.
Preferably, I would like such a grenade to be of Promethean origin.
i would like a nade that desinegrates the opponents like the scattershot