-Grenade Throwing- THIS is how it's done.

> Starts at 3:20 → http://www.youtube.com/watch?feature=player_embedded&v=QeT057vkkxI ← Link

Go play Halo Anniversary, throw a nade, and tell me you’d prefer to throw nades like you did in Halo 2, Halo 3, ODST or Reach.

One of the MANY reasons why Halo 1 was far different and far superior to every successive Halo game.

I liked the halo 3 nades

Halo 3 grenades were by far the best.

Halo CE and Reach nades are too bouncy and way too powerful.

> Halo 3 grenades were by far the best.
>
> Halo CE and Reach nades are too bouncy and way too powerful.

Halo 3’s grenades had more bounce to them than Reach’s did

> > Halo 3 grenades were by far the best.
> >
> > Halo CE and Reach nades are too bouncy and way too powerful.
>
> Halo 3’s grenades had more bounce to them than Reach’s did

This^^^^
halo 3 grenades on construct and the pit
the beautiful grenade br headshot combo felt so nice.

I am not too picky ODST was the only Halo game where I never really adjusted to the odd throw. I have been fine with the other games.

H1 of course. The fov isn’t too big but it isn’t small either.

ODST and Reach were the ones I have a hard time adjusting to. I can never get a stick in Reach and grenades feel awkward in ODST.

Btw op, if you thought that was sick, check this out. This guy gets some pretty impressive sticks on Banshees.

Halo 3’s.

Halo 3, hands down was beast!

Getting shot from behind? Chunk a grenade at their feet with just right enough bounce and a headshot to finish. Epic kill.

The grenade balancing and application in Halo 3 was a thing of beauty!

I loved Halo 1’s nade physics, just not so much their AOE at times haha.

This reminds me of This nade trick video

God I love H1…someone needs to make a Halo 1.5 lol. H1 LANS SINCE 2001 AND COUNTING

I would like how you throw the grenades to be like Halo: Reach. Halo 3 it wasn’t even like you were throwing them, but stumbling mid throw and throwing way too short… but the power should be between H:3 and H:R… preferably leaning towards H:3s power though

Halo 2 or Halo 3.

3 had the best grenade style for multiplayer in my opinion.

OP is this a question of physics or power? Because I loved the Reach’s grenade physics, but hated their power, Halo 3’s power was perfect, if they could combine the two, the grenades would be perfect.

So…what?

How far they go/their trajectory?

> OP is this a question of physics or power? Because I loved the Reach’s grenade physics, but hated their power, Halo 3’s power was perfect, if they could combine the two, the grenades would be perfect.

This.