Grenade Throwing Idea: Hear me out

You know how each Halo seems to chuck 'nades differently? You either throw like a laden swallow or huck it down the field like Bernie Kosar?

I have some ideas for a new grenade throwing mechanic in Infinite:

Idea 1: In your controller settings just like crouch behavior you can set different throwing styles. “Fast ball” “Chucker” “Hucker” Winger". Each one releases different. Arches, speed, maybe even curve balls.

Idea 2: Pressure sensitive throw. Mash down on the trigger and it really hucks it or a quick light tap almost drops it.

What do you folks think? I’m not trying to cause a argument either I just thought of this the other day while pooping.

I see where you’re getting at but all it is, is the way 343i designed the grenade throw

This is actually a very interesting concept… Its true the grenade throw style changed but I DO think H5 has the best throw, ricochet, explosion timing so far… Although I would like to see more consistency in the timing from throw to explosion. I do like the idea of being able to drop grenades instead of throwing them… For example… Every now and then I am being chased. We are both in full sprint. Would be kinda cool that while running I can simply drop a grenade. Kinda like a defense against pursuing enemy.

Be fun to get a “sprinting kill” from a dropped splinter grenade.

Just a thought

Actually… Now that I think about. This could also be an achievement. I SAID LEAVE ME ALONE

Or give your Spartan armor more functionality by letting you fire grenades out of a cannon somewhere on the armor so you’re never making yourself vulnerable by taking your hands off of your gun.

I would like the ability to cook it. Cook it too long and of course you blow yourself up. Achievement: Overcooked!

> 2533274826326833;5:
> I would like the ability to cook it. Cook it too long and of course you blow yourself up. Achievement: Overcooked!

I could actually be on board with this… That would be a fun achievement to work towards… Of course for PvP game modes these would still count as suicides and subject to matchmaking rules. Can’t just run around blowing yourself up 50 times in one match. The achievement would be too easy to get that way

> 2533274826326833;5:
> I would like the ability to cook it. Cook it too long and of course you blow yourself up. Achievement: Overcooked!

Pretty sure you can’t do that with any grenade in halo.

How would you have a pressure-sensitive throw work on K+M?

I really like idea 1!! Although, the pro gametype will probably make it so that everyone has the same throw type for balancing sake. Or maybe not. Imagine a commentator at an event saying, “yeah most pro players are playing chucker, but player X thinks he/she has found a secret with the fast ball setting.”

Anyway, the pro gametype probably wouldn’t implement it, but I think it would be cool if all other Gametypes did!

I think idea 2 would be difficult to program because all buttons are binary. If idea 2 were a possibility, then the pros would definitely like it because there would be a skill gap to throwing grenades, and pros want there to be a skill gap on EVERYTHING! But because of what I said about all the buttons being binary I think it falls apart.

So I would say no to idea 2. Yes to idea 1.

> 2533274826326833;5:
> I would like the ability to cook it. Cook it too long and of course you blow yourself up. Achievement: Overcooked!

I like it to an extent. but Halo does this really cool mechanic with human grenades where you throw it any distance and it doesn’t blow up until after it banks off of a hard surface. Then it blows up barely a second or two later (idk how long exactly). If we go to cooking grenades, that mechanic would kinda go out the window imo. Then again, you could do this for plasma grenades or some other grenade type. With plasma grenades it annoys me to no end when all the enemies have way too much time to dive out of the way, so cooking it would help a lot with that problem.

> 2533274970252675;6:
> > 2533274826326833;5:
> > I would like the ability to cook it. Cook it too long and of course you blow yourself up. Achievement: Overcooked!
>
> I could actually be on board with this… That would be a fun achievement to work towards… Of course for PvP game modes these would still count as suicides and subject to matchmaking rules. Can’t just run around blowing yourself up 50 times in one match. The achievement would be too easy to get that way

I forgot about that. Also I was thinking it would be a 5G achievement and you get it the first time you blow yourself up. Back to the drawing board…

> 2535435902217648;10:
> > 2533274826326833;5:
> > I would like the ability to cook it. Cook it too long and of course you blow yourself up. Achievement: Overcooked!
>
> I like it to an extent. but Halo does this really cool mechanic with human grenades where you throw it any distance and it doesn’t blow up until after it banks off of a hard surface. Then it blows up barely a second or two later (idk how long exactly). If we go to cooking grenades, that mechanic would kinda go out the window imo. Then again, you could do this for plasma grenades or some other grenade type. With plasma grenades it annoys me to no end when all the enemies have way too much time to dive out of the way, so cooking it would help a lot with that problem.

Maybe it would be better for the plasma.

> 2533274843351643;1:
> You know how each Halo seems to chuck 'nades differently? You either throw like a laden swallow or huck it down the field like Bernie Kosar?
>
> I have some ideas for a new grenade throwing mechanic in Infinite:
>
> Idea 1: In your controller settings just like crouch behavior you can set different throwing styles. “Fast ball” “Chucker” “Hucker” Winger". Each one releases different. Arches, speed, maybe even curve balls.
>
> Idea 2: Pressure sensitive throw. Mash down on the trigger and it really hucks it or a quick light tap almost drops it.
>
> What do you folks think? I’m not trying to cause a argument either I just thought of this the other day while pooping.

It would be cool if from the crouch, you could roll it vs chuck it. Make for an interesting room clearing/breaching option or even rolling it under a vehicle.
Alternatively, if we get the option to carry mines, then maybe this would work as well from the crouch position.

I think there’s some justification in having grenade throws tuned in a certain way to fit the specifics of the gameplay. I don’t see why we should be able to tune those parameters in the settings ourselves. Intuitively I think it strays a bit too far away from the concept of equal starts, but I can’t really pinpoint why I feel it’s any different from other control settings.

I like the idea of pressure sensitive throws more, but I’m not immediately convinced that it’s better than the current system. One can make the argument that it adds more tactics to throwing grenades, but I don’t see those tactics so augumenting old ones as replacing them with easier ones. When the grenade throw is predetermined, there’s a certain skill to being able to use the map geometry to make grenades go where you want. I’m not sure whether more control over grenade throws makes being effective with them easier or not.

There’s also the issue that with the introduction of left trigger zooming in the default control scheme of Halo 5, there is probably a substantial number of people who use that scheme. These people might take issue with being forced back to a more traditional control scheme. Now, I have difficult time empathizing with people who use a different control scheme than I do, but I know I’d be mortified if my preferred control scheme was gone one day because it wasn’t compatible with some new mechanic. So, whether or not your idea 2 adds meaningful depth to grenades or not, I think this is the final nail in its coffin.

> 2533274912254889;12:
> > 2533274843351643;1:
> > You know how each Halo seems to chuck 'nades differently? You either throw like a laden swallow or huck it down the field like Bernie Kosar?
> >
> > I have some ideas for a new grenade throwing mechanic in Infinite:
> >
> > Idea 1: In your controller settings just like crouch behavior you can set different throwing styles. “Fast ball” “Chucker” “Hucker” Winger". Each one releases different. Arches, speed, maybe even curve balls.
> >
> > Idea 2: Pressure sensitive throw. Mash down on the trigger and it really hucks it or a quick light tap almost drops it.
> >
> > What do you folks think? I’m not trying to cause a argument either I just thought of this the other day while pooping.
>
> It would be cool if from the crouch, you could roll it vs chuck it. Make for an interesting room clearing/breaching option or even rolling it under a vehicle.
> Alternatively, if we get the option to carry mines, then maybe this would work as well from the crouch position.

That’s it! That’s a good idea damn. I like it

> 2533274825830455;13:
> I think there’s some justification in having grenade throws tuned in a certain way to fit the specifics of the gameplay. I don’t see why we should be able to tune those parameters in the settings ourselves. Intuitively I think it strays a bit too far away from the concept of equal starts, but I can’t really pinpoint why I feel it’s any different from other control settings.
>
> I like the idea of pressure sensitive throws more, but I’m not immediately convinced that it’s better than the current system. One can make the argument that it adds more tactics to throwing grenades, but I don’t see those tactics so augumenting old ones as replacing them with easier ones. When the grenade throw is predetermined, there’s a certain skill to being able to use the map geometry to make grenades go where you want. I’m not sure whether more control over grenade throws makes being effective with them easier or not.
>
> There’s also the issue that with the introduction of left trigger zooming in the default control scheme of Halo 5, there is probably a substantial number of people who use that scheme. These people might take issue with being forced back to a more traditional control scheme. Now, I have difficult time empathizing with people who use a different control scheme than I do, but I know I’d be mortified if my preferred control scheme was gone one day because it wasn’t compatible with some new mechanic. So, whether or not your idea 2 adds meaningful depth to grenades or not, I think this is the final nail in its coffin.

I feel that. I appreciate your feedback.

I also think that “cooking” a grenade takes away from the creative aspect of using map geometry. For example, on the BTB map Eagle Square there is no way to nade somebody hiding behind the pillar at the hydra spawn if you throw it directly at them from the PP spawn because there is nothing to supply the rebound. However, if you run forward and throw it at the ground at a certain angle the timer will start (cook) and explode as it reaches the hydra spawn.

> 2533274825830455;13:
> I think there’s some justification in having grenade throws tuned in a certain way to fit the specifics of the gameplay. I don’t see why we should be able to tune those parameters in the settings ourselves. Intuitively I think it strays a bit too far away from the concept of equal starts, but I can’t really pinpoint why I feel it’s any different from other control settings.
>
> I like the idea of pressure sensitive throws more, but I’m not immediately convinced that it’s better than the current system. One can make the argument that it adds more tactics to throwing grenades, but I don’t see those tactics so augumenting old ones as replacing them with easier ones. When the grenade throw is predetermined, there’s a certain skill to being able to use the map geometry to make grenades go where you want. I’m not sure whether more control over grenade throws makes being effective with them easier or not.
>
> There’s also the issue that with the introduction of left trigger zooming in the default control scheme of Halo 5, there is probably a substantial number of people who use that scheme. These people might take issue with being forced back to a more traditional control scheme. Now, I have difficult time empathizing with people who use a different control scheme than I do, but I know I’d be mortified if my preferred control scheme was gone one day because it wasn’t compatible with some new mechanic. So, whether or not your idea 2 adds meaningful depth to grenades or not, I think this is the final nail in its coffin.

I, fortunately, don’t utilize this. I play the default layout that Halo has mostly used since Halo 2. Left trigger grenade, right trigger shoot, left stick crouch, right click zoom, A Jump, B Melee, X Sprint. Recon from H4 I believe and is also in H5.

Due to these differing layouts and options, as well as keyboard and mouse users, there’s no way to have pressure sensitive throws unless a trigger is used. Even then, Elite controllers and modded ones have hairline triggers that let them only go so far down, just enough to activate the button and release. This would all conflict with this arbitrary grenade system.

The one I’d ever be ok with is cooking grenades, simply because of the strategic value of nailing enemy players above or in the air with well-executed timing and throws. Other than that, I have to agree with the fact that the way 343 handles grenades is more atune to equal starts and keeping my mind fresh about how the grenades behave, bounce, react, and move when thrown, how I move, and colliding with everything. I don’t wanna change that. Halo 5 got these timings and trajectories perfect in my opinion. They don’t take too long to blow up (lol post TU Plasma Grenades on H2) or become nukes (looking at you, Reach).

> 2533274826326833;5:
> I would like the ability to cook it. Cook it too long and of course you blow yourself up. Achievement: Overcooked!

I donʻt know. I think people now say they like it but soon if it was revealed to be true, then I bet people will say its just another modern mechanic that copies Call of Duty.

> 2533274843351643;1:
> You know how each Halo seems to chuck 'nades differently? You either throw like a laden swallow or huck it down the field like Bernie Kosar?
>
> I have some ideas for a new grenade throwing mechanic in Infinite:
>
> Idea 1: In your controller settings just like crouch behavior you can set different throwing styles. “Fast ball” “Chucker” “Hucker” Winger". Each one releases different. Arches, speed, maybe even curve balls.
>
> Idea 2: Pressure sensitive throw. Mash down on the trigger and it really hucks it or a quick light tap almost drops it.
>
> What do you folks think? I’m not trying to cause a argument either I just thought of this the other day while pooping.

The “Lightly tab almost drop it” mechanic I dont think it will work well. It is like that CoD perk. Upon death, drop a grenade in your place. It can practically always secure you a kill. Especially if its a sticky or splinter, it could really make getting an energy sword irrelevant.

> 2535419166122192;19:
> > 2533274843351643;1:
> > You know how each Halo seems to chuck 'nades differently? You either throw like a laden swallow or huck it down the field like Bernie Kosar?
> >
> > I have some ideas for a new grenade throwing mechanic in Infinite:
> >
> > Idea 1: In your controller settings just like crouch behavior you can set different throwing styles. “Fast ball” “Chucker” “Hucker” Winger". Each one releases different. Arches, speed, maybe even curve balls.
> >
> > Idea 2: Pressure sensitive throw. Mash down on the trigger and it really hucks it or a quick light tap almost drops it.
> >
> > What do you folks think? I’m not trying to cause a argument either I just thought of this the other day while pooping.
>
> The “Lightly tab almost drop it” mechanic I dont think it will work well. It is like that CoD perk. Upon death, drop a grenade in your place. It can practically always secure you a kill. Especially if its a sticky or splinter, it could really make getting an energy sword irrelevant.

Eeeww COD?! Forget it. Forget what I said. I had no idea