Grenade Throw Timing | Bulletin Tidbit

In the latest bulletin it was said the pistol animations have been shortened so you can switch weapons, melee or grenade throw faster.

I’m aware of the weapon switching and melee timings from past Halo games but I don’t think I’ve ever noticed grenade throwing being shorter with side arms vs. heavy weapons.

As far as I know grenade timing was always a standard amount, anyone confirm or refute this from previous Halo games?

Quicker grenade throws could be an interesting tactic, although I suspect the online latency has more affect on melee and grenade timings than the weapon animations.

I haven’t noticed a change in animation speed depending on the type of weapon you have equipped before. I think this is a new thing.

> I haven’t noticed a change in animation speed depending on the type of weapon you have equipped before. I think this is a new thing.

I think it’s a new thing too.

Now if they’ll just bring back sword dodging then melee, sidearm switch and melee would be a great sword counter once again.