Grenade spam need sorting out

Now I’m not a 343 hater and I loving infinite, but Grenade spam is really becoming more and more annoying, especially since only 2 out of the 4 grenade seem to get any use.

Capturing a zone? Expect to see 4 grenade flood the small area, or before about to turn a corner, just to lose half your shield to a frag.

Got a scorpion or a wraith? Well except it to quickly get emp none stop either by dynamo grenade or a shock rifle. (I feel emp is way to common in infinite, in comparison to the plasma pistol and Prometheans grenades)

On the other side, plasma pistol seem very uncommon, which seems to be due to the fact that when you throw them, they have a weird trajectory. And spikes are imo usually used to deal damage to vehicle.

My solution to this, which may be unlike is to only spawn with one frag.

Do you guys and girls agree? Do you think Grenade spam is bad? Or do you think it’s not a issue.

4 Likes

It is not an issue, as it is the exact same thing it has always been. Except Infinite has now given more tools to counter grenade spam.

Edit:
Admittedly I also feel they increased grenade spam problems with friendly grenades not killing team mates. But now that the precedent is set, it’s not going to do well to switch that around.

Perhaps a smaller splash damage radius?

3 Likes

To be fair, I personally would like to see what it would be like if people only spawned with 1 frag… would force people to spend their grenade(s) wisely, rather than just spam them everywhere because they are freely available

3 Likes

You will almost never be able to discourage grenade spamming to begin with, but you can at least mitigate the effectiveness of it by reducing the effective radius of grenades or grenade count.

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Halo has always had grenade spam. Try 1 or 2 where everyone had 4 grenades.

The problem is no friendly fire, so there are no consequences to spamming them like a madman.

You have to think of the bad players who will just spam grenades anyways even with friendly fire on. Being killed by your teammates, whether by accident or intentional, is completely out of your control and you have to imagine how many players would be frustrated with that in the long run.

The thing is, this was never an issue in the older games. You’d think the risk of being booted from the game for betrayals would be enough to make people think twice before chucking grenades into their team.

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You’re replying as if I didn’t think of the long run already.

Even better though: The long run already exists. Halo has had online multiplayer since 2004.

That’s fair, but even being betrayed by a teammate just once (which isn’t enough to get booted) can be costly.

You can have a power weapon, then get killed by a teammate, they pick it up, they die instantly, and give it to the enemy team. That’s kind of what I’m thinking.

Either way, I don’t care if betrayals are implemented or not for real. Just giving out some consideration to be had, that’s all.

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I think one factor that might help is making the frags not bounce so much. It lets people get grenades into spaces from ridiculous angles.

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I personally don’t agree with that, I can’t remember it being as bad as this in games like halo 2 or reach, which it seemed less likely to be killed by someone spawning in a throwing two Grenade

I’ve noticed that to, they seemed to bounce way to far, to the point I feel like I need to under throw so it goes where I need it to

Good take, in the older games you had to play much Safer, you couldn’t just toss a grenade through your teammates

That’s because in those games you had consequences for spamming, i.e. betraying a teammate, getting booted, giving the enemy points if they shot your teammate first, and many situational aspects like accidentally killing your buddy capping a zone or something.

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Exactly, you wouldn’t just blinding toss your entire grenade arsenal, in risk of screwing up your team, though seeing as 343 are set with keeping FF off and collision off, I do think the way we use Grenade needs to change.

Even if they only turned on FF for grenades it would make a big difference imo.

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100% if anything having FF on lead to more teamwork, so adding it only to grenade or explosive weapons would cause people to think twice.

Though it also could be a issue with the map design itself, with how they are laid out

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Dude, the grenades here are absoluted nerfed, I have a lot of things to complain about infinite, but grenades are just one of the few things I feel like they did right, grenade spam was a thing on every single halo, but here their damage and range are just a lot inferior.

Think about halo 4 for example where you can die by a single grenade right below you, and the range was like the double.

Personally I disagree, as a few lovely people have pointed out and explain, grenade spam whilst always a thing, was highly punishable in early halo titles due to FF, and the chances of being booted when on a Amazing game. And with collision also off, it allows you to not only blindly throw grenade right next to your ally’s, but a entire team can spam said arsenal and easily pile atop the zone for example