Grenade Slow Throw

Hi
e we since I’ve owned the MCC I realised that on multiplayer when I throw a grenade, the throwing animation happens (so it’s not input lag) but the grenade comes out about half a second after the animation finishes or something like that.
My connection to other games seems fine and I was just wondering if anyone else had this problem.
Thanks

> 2533274857853209;1:
> Hi
> e we since I’ve owned the MCC I realised that on multiplayer when I throw a grenade, the throwing animation happens (so it’s not input lag) but the grenade comes out about half a second after the animation finishes or something like that.
> My connection to other games seems fine and I was just wondering if anyone else had this problem.
> Thanks

i had this problem back on reach before i upgraded my internet so my NAT type was open, tbh i think it is your network, i haven’t noticed it but i will try and get info for you in the week.

> 2533274927141670;2:
> > 2533274857853209;1:
> > Hi
> > e we since I’ve owned the MCC I realised that on multiplayer when I throw a grenade, the throwing animation happens (so it’s not input lag) but the grenade comes out about half a second after the animation finishes or something like that.
> > My connection to other games seems fine and I was just wondering if anyone else had this problem.
> > Thanks
>
>
> i had this problem back on reach before i upgraded my internet so my NAT type was open, tbh i think it is your network, i haven’t noticed it but i will try and get info for you in the week.

Thanks for the reply jdc2002!

Unfortunately i do not think that that is not the case.
My NAT Type is open and i was on the phone to Xbox just now and i told them my network stats and they said it is good for xbox live requirements and when i asked about MCC they looked it up and said i was fine with those requirements too!
I live in the UK though and this is where the problem is…
after the rocky launch of the MCC, server populations are low and apparently the only place to play without problems consistantly is North America :frowning:
i should have mentioned that it is about 8-9/10 matches i have this problem.
hit detection seems OK though.
i just hope that this is not the case for Halo 5 because i love this franchise and not being able to play it would really suck! (i dont remember this problem on 360 or H5 Beta and with H5 Beta i had NAT problems anyway!)

cheers for any replies, i really appreciate it!

I think I know the problem.
most games on the MCC do not run on dedicated servers and a P2P connection will potentially lag out the game.
it works when either I’m on a dedicated server or if I’m host.
I hope halo 5 if full deds!