grenade perks result in spam

I noticed a tendancy around the forums where people say grenades feel useless.
To me, its the exact opposite. There is a never ending stream of grenade spam. Now, i dont know if its the resupply perk or the other two in combination, or the resupply in combination with the other (you get what im saying) but close-mid range encounters seem to be plagued with plasma grenades.

So my question is, why add these perks in the first place? the best thing to do would be to ditch them and let us pick them off dead people again. that way people wouldn’t start off with 3 (or 4? ive never used the perk) grenades with a bigger aoe then everyone else. Its idiotic and among the stupidest things in the game.

The only source for more grenades is:

The Resupply Perk
Orindance
Respawn

So yeah…

I’ve seen far less grenade spam in 4 than I did in Reach. Grenades were toned down from Reach and it’s harder to load up on grenades without going out of your way. King of the Hill is the only time I’ve ever had grenade spam trouble in Halo 4. shrugs

> The only source for more grenades is:
>
> The Resupply Perk
> Orindance
> Respawn
>
> So yeah…

im well aware of that, so you need to read my post. (or read it more clearly)

The people who are nade spamming are the ones who are constantly in respawn. Who in their right mind will waste their LO slot for resupply? Especially when there are map nades galore. Grenades IMO are now only used when a good moment presents itself for use.

thats what everyone says, but in my 20 days of gametime in reach and similar in halo 3, i never so so much grenade spam. its seriously ridiculous.

Have you even used the two packs in conjunction? Its really not OP at all and in fact just kinda lets you play like its every other halo game ever made. (when it comes to nades that is)