How do you want the grenades in H4 to work? This includes maximum distance, through arc, damage, and detonation trigger. Use the other games as references.
I really liked ODST’s grenades. I’d say a mix of them and H3’s grenades.
Reach’s grenade mechanics were easily the best, they were just too powerful.
Plasma Grenade launching…
Just give me that.
Somewhere inbetween Reach’s and Halo 3’s mechanics, but less powerful than the Reach grenades.
I liked the concept of the Halo Reach Multiplayer beta grenades. Although they were a bit powerful, I saw it as completely reasonable for when you’re standing on a grenade and it detonate for it to kill you. That’s what I want for the basics; when someone throws a grenade at you and it’s right at your feet when it detonates, you die. Now for the sake of smoothness and fun if you’re say, 5 feet from the detonation site and you have full shields, then you will only lose your shields. But if your shields are halfway gone and it detonates 5 feet away it’s going to kill you… I hope that makes sense.
They need an all out nerf, less bounce and distance and less powerful, having a nade chase you round 3 corners and killing you is just ridiculous, they should roll rather than bounce, shooting someone should be your first thought, not throwing a nade, and they should be less of them on the map so you actually think before throwing them rather than just tossing them about willy nilly
What I would like to see are causing less damage (Shields are gone in direct impact, but health isin’t damaged at all), have slow detonation time and slightly smaller blast radius.
Reach beta grenades haha, no but reach did a pretty good job if you ask me
I really think H3 had it almost perfect. Granted I played that a lot more than the others, but the distance seemed good and they weren’t too powerful. I hope they add a customization for grenade damage. That would be a great thing to have.
Reach grenades were perfect, but frag grenade’s fuse should be longer and so it would take more skill to use. I like strong grenades (read: Combat evolved grenades)
> I liked the concept of the Halo Reach Multiplayer beta grenades. Although they were a bit powerful, I saw it as completely reasonable for when you’re standing on a grenade and it detonate for it to kill you. That’s what I want for the basics; when someone throws a grenade at you and it’s right at your feet when it detonates, you die. Now for the sake of smoothness and fun if you’re say, 5 feet from the detonation site and you have full shields, then you will only lose your shields. But if your shields are halfway gone and it detonates 5 feet away it’s going to kill you… I hope that makes sense.
Bad idea. You don’t think you’d get annoyed with being killed by a single grenade?
I honestly want the grenade to be more like a timer and you are allowed to hold onto it like in GTA IV. Because i want to blow up the hell out of other bases! >:D
But that should just be more like a weekend only social playlist that comes a few times a month.
Reach’s grenades but with a smaller blast radius. Also I’d love to see the return of nade points/actually being able to move weapons/power ups with grenades.
> Reach’s grenade mechanics were easily the best, they were just too powerful.
This.
I preferred the way H3’s nades bounced over Reach’s which just bounced way too far.
Halo 2 bounce physics and Halo: CE’s way of blowing weapons in the air. It was a strategy to know nade spots back in the days so you could get the weapons. It adds a whole different concept to map control.
Exactly like Halo 3’s grenades.
Halo 2’s grenades. They were so annoying to throw and I think that would deter all of the nade spammers.
> Halo 2 bounce physics and Halo: CE’s way of blowing weapons in the air. It was a strategy to know nade spots back in the days so you could get the weapons. It adds a whole different concept to map control.
You can do that in Halo 3 too.