Grenade jumps and physics-enabled objects

Hi guys,

So far, Infinite is looking great, and I can’t wait for the game to release. However, there are two things that I have noticed in the preview which concern me and (I feel) have not yet received much attention from the community:

  1. Lack of “natural” physics-enabled objects in maps. Halo 3 was filled with barrels, camping stools, cones, roadblocks, pallets and other physics-enabled objects that could provide unexpected cover, lead to hilarious chain-reaction splatter kills and overall add to the dynamism and realism of the maps. The lack of interactable objects and environnement makes the maps feel somewhat lifeless, and while I’m sure Infinite’s forge will allow us to fool around with such objects to our heart’s content (many great custom games rely on playing with in-game physics and objects), it won’t be the same if I can’t splatter someone with a cone. Plus, hilarious clips from players will do great to promote the game on social media.

  2. No grenade jump. Physics impulse on players from explosions is really small, meaning trick jumps with grenades, rockets and the gravity hammer appear impossible. Once again, while this isn’t a game breaker (and, to a degree, the grappling hook renders these obsolete), it cuts out some of the more entertaining shenanigans from the game and limits possibilities for custom games and trick jumping.

I enjoy the competitive play, but the crazier side of Halo and its community have always been what made it special to me. I hope we can see more of that in the next flights!

> 2533274844412874;1:
> Hi guys,
>
> So far, Infinite is looking great, and I can’t wait for the game to release. However, there are two things that I have noticed in the preview which concern me and (I feel) have not yet received much attention from the community:
>
> 1) Lack of “natural” physics-enabled objects in maps. Halo 3 was filled with barrels, camping stools, cones, roadblocks, pallets and other physics-enabled objects that could provide unexpected cover, lead to hilarious chain-reaction splatter kills and overall add to the dynamism and realism of the maps. The lack of interactable objects and environnement makes the maps feel somewhat lifeless, and while I’m sure Infinite’s forge will allow us to fool around with such objects to our heart’s content (many great custom games rely on playing with in-game physics and objects), it won’t be the same if I can’t splatter someone with a cone. Plus, hilarious clips from players will do great to promote the game on social media.
>
> 2) No grenade jump. Physics impulse on players from explosions is really small, meaning trick jumps with grenades, rockets and the gravity hammer appear impossible. Once again, while this isn’t a game breaker (and, to a degree, the grappling hook renders these obsolete), it cuts out some of the more entertaining shenanigans from the game and limits possibilities for custom games and trick jumping.
>
> I enjoy the competitive play, but the crazier side of Halo and its community have always been what made it special to me. I hope we can see more of that in the next flights!

Not true! there was a specific point in the firing range map, on the low ground next to the player spawn-side of the power weapon spawn, to the right, where if you grenade jumped you’d clamber onto the ledge, where with normal jumping you couldnt. you just gotta search for the spots, ya know?

As someone who was very into the tricking/glitch community years ago, I have to agree. A clip I saw on reddit on the first map showed that a grenade jump in the perfect spot was just barely able to get someone up to the second level of the sniper platform, and only with clamber at that. I also noticed that the gravity hammer hardly seems to have any knockback at all, which is kind of the opposite of how it’s supposed to work lol.

Seems I am not the only one who noticed about the physical objects:
https://youtu.be/v0bch_cv95c?t=493

> 2535425184071018;1:
> Not true! there was a specific point in the firing range map, on the low ground next to the player spawn-side of the power weapon spawn, to the right, where if you grenade jumped you’d clamber onto the ledge, where with normal jumping you couldnt. you just gotta search for the spots, ya know?

But you see how limited this sounds. To this day, we still have people posting trick jumping videos from older halo games (H3 and Reach, notably) using all manners of items and explosives to get all around the map and reach unexpected places. I hope this sort of fun can carry over into Infinite.

> 2533274844412874;4:
> Seems I am not the only one who noticed about the physical objects:
> Halo Infinite's Physics Are AWESOME, but DISAPPOINTING | (Tech Preview) - YouTube
>
>
> > 2535425184071018;1:
> > Not true! there was a specific point in the firing range map, on the low ground next to the player spawn-side of the power weapon spawn, to the right, where if you grenade jumped you’d clamber onto the ledge, where with normal jumping you couldnt. you just gotta search for the spots, ya know?
>
> But you see how limited this sounds. To this day, we still have people posting trick jumping videos from older halo games (H3 and Reach, notably) using all manners of items and explosives to get all around the map and reach unexpected places. I hope this sort of fun can carry over into Infinite.

yeah, that’s fair. i definitely wouldnt mind a little bit of physics jumping, for sure.

Grenade jumps are somehow one of the most epic parts of Halo lol

> 2533274844412874;1:
> Hi guys,
>
> So far, Infinite is looking great, and I can’t wait for the game to release. However, there are two things that I have noticed in the preview which concern me and (I feel) have not yet received much attention from the community:
>
> 1) Lack of “natural” physics-enabled objects in maps. Halo 3 was filled with barrels, camping stools, cones, roadblocks, pallets and other physics-enabled objects that could provide unexpected cover, lead to hilarious chain-reaction splatter kills and overall add to the dynamism and realism of the maps. The lack of interactable objects and environnement makes the maps feel somewhat lifeless, and while I’m sure Infinite’s forge will allow us to fool around with such objects to our heart’s content (many great custom games rely on playing with in-game physics and objects), it won’t be the same if I can’t splatter someone with a cone. Plus, hilarious clips from players will do great to promote the game on social media.
>
> 2) No grenade jump. Physics impulse on players from explosions is really small, meaning trick jumps with grenades, rockets and the gravity hammer appear impossible. Once again, while this isn’t a game breaker (and, to a degree, the grappling hook renders these obsolete), it cuts out some of the more entertaining shenanigans from the game and limits possibilities for custom games and trick jumping.
>
> I enjoy the competitive play, but the crazier side of Halo and its community have always been what made it special to me. I hope we can see more of that in the next flights!

I agree. More movable objects and player displacement from grenades. I’d like to see some dedicated grenade jumps, which there may be more of, but idk. Have to check in the next flight

like the players do not have collision with each other. :frowning:

It is a something that would be a real shame if it were lost, although watching the trailers, I see that perhaps they idea is to give the function of the grenade jump to the repulsor

I don’t really like the idea that the ability of the jumping tricks may be limited to just equipment.

I hope it’s something that can be returned for the final release of the game

Physics with grenades, in fact physics with everything needs to come back! Especially the gravity hammer.

I need me grenade/hammer/explosive weapon jumps!!!

Big agree. Mastering the physics in Halo has always been a core part of the game, and really separated the men from the boys so to speak. Heck, in most older Halo maps there was usually at least one cool jump you could do to get up to another floor or stand on some ledge to get a height advantage. My hope is that the physics were just tuned down or not properly implemented for the flight, but it is good for us to give the feedback regardless. I mean just think about campaign. Not being able to do some grenade jumps or hammer launches or whatever else to get to cool spots would really make things feel just a bit too linear, especially on the 5th or 20th playthrough, you know?