Was around in halo 4 and possibly reach? (Cannot remember if reach had them.) But its such a basic feature i am surprised to not see it this time around. I know. BETA. in the final product i expect to see this implimented.
Honestly I feel like they should leave them out. Part of the fun in the old Halo’s was someone stepping on your grenade because they didn’t know it was their. It was still possible in Halo 4, but if someone had something like a Thruster Pack they could get away from the explosion. In Halo 5, the game is very fast paced and if they added indicators then there would be know point in trying to gimp someone out as it would never work due to the improved ability of Thruster Pack. Trust me, I’ve gotten away a couple times easy with it when I know where a nade is.
Also indicators weren’t in Reach
> 2533274902839733;2:
> Honestly I feel like they should leave them out. Part of the fun in the old Halo’s was someone stepping on your grenade because they didn’t know it was their. It was still possible in Halo 4, but if someone had something like a Thruster Pack they could get away from the explosion. In Halo 5, the game is very fast paced and if they added indicators then there would be know point in trying to gimp someone out as it would never work due to the improved ability of Thruster Pack. Trust me, I’ve gotten away a couple times easy with it when I know where a nade is.
>
> Also indicators weren’t in Reach
With the amount of nade spamming in this game who needs to worry about getting away? Multiple games i have played where i die by the unnecessary amount of grenades thrown. If they put in an indicator there would be less of this BS. Also team mates throwning nades that blow you up…sucks