I can’t count the number of times that a nade could have been easily avoided if I knew EXACTLY where it was from me. I know people are going to argue that there’s no need for a nade indicator since there is always a distinct clink when a nade is thrown near you. But half the time you obviously can’t look at ground to locate the nade because of constantly being in a engagement. The nade indicator worked in Halo 4 and H2A so why remove it? Halo 5 desperately needs this little feature. What do you guys think?
No!
Why SHOULD you know exactly where a nade landed? Why? So it’s even easier to avoid them. With the boost feature in Halo 5 it’s FAR easier than ever before to avoid nades.
No I’m sorry, if you can’t work out where a nade came from or landed, you deserve to get killed.
> 2533274795072109;2:
> No!
>
> Why SHOULD you know exactly where a nade landed? Why? So it’s even easier to avoid them. With the boost feature in Halo 5 it’s FAR easier than ever before to avoid nades.
>
> No I’m sorry, if you can’t work out where a nade came from or landed, you deserve to get killed.
Man, you just have to pull the “you deserve ____” card, huh? At least a little more than “easier to avoid” would’ve done it.
But I agree, there’s really no need for a grenade indicator. Grenades don’t kill you unless you lost your shields. I actually don’t remember the effectiveness of the indicator in Halo 4, but it’s never struck me as necessary in Halo. Nice addition, sure, but never necessary. Worse come to worse, just shove a teammate in front of the fire so that you don’t get headshotted while ducking for safety. Others have done that to me a few times.
nah, they spoiled us in halo 4
the blazing trail and bounce clink of the nades in this game along with the boosts are fine
just pay attention to areas that are prime for nade spam and places where someone can bounce a nade around you
> 2533274795072109;2:
> No!
>
> Why SHOULD you know exactly where a nade landed? Why? So it’s even easier to avoid them. With the boost feature in Halo 5 it’s FAR easier than ever before to avoid nades.
>
> No I’m sorry, if you can’t work out where a nade came from or landed, you deserve to get killed.
Umm, so you can avoid it? If anything it makes spamming nades a welcoming feature. The boost feature does help but it can be easily wasted during a battle and then what? Nothing but nade spam coming your way. Please make a better argument. It makes more sense that there was no indicator in H CE-3 but now it’s different
Yes I would like to see that back also, too many times have I ducked into cover because of low shields to have an ungodly lucky grenade land at my feet. Sure you can thrust out of the way but i have that unfortunate luck that seems to get me regardless of which way I dodge.
It would also help with the craptonne of grenade spam that seems to happen continually.
Yes this game needs a grenade indicator. With the pathetically narrow FOV, massive gun models and flashing -Yoink- all over the place, it can be hard to track grenades. Especially without headphones.
Boosting will rarely get you out of a grenades huge blast radius, especially indoors. And while one grenade may not kill, how often do people throw just one?
Winning a firefight indoors? Watch as your enemy flees behind the nearest adjacent corridor unloading all of his grenades in your general direction like a scrub.
> 2533274828328183;7:
> Yes this game needs a grenade indicator. With the pathetically narrow FOV, massive gun models and flashing -Yoink- all over the place, it can be hard to track grenades. Especially without headphones.
>
> Boosting will rarely get you out of a grenades huge blast radius, especially indoors. And while one grenade may not kill, how often do people throw just one?
Yea i’ve found the gun models in this game to be especially large on the screen
I honestly completely forgot about the grenade indicator. It’s like how in halo 5 allies are blue on the radar and before they were green. It’s something very minimal to me so I forgot it ever existed.
I like the name indicator off. Increases the skillgap, and Halo 4 had a lack of that. I also would like lower aim assist and smaller hatboxes for headshots. I want Halo to have a major skullcap again.
Ok… I like the name indicator off. Increases the skillgap, and Halo 4 had a lack of that. I also would like lower aim assist and smaller hatboxes for headshots. I want Halo to have a major skullcap <— even my dang Apple computer has autocorrect. It’s supposed to be skillgap.
Is it a greater skillgap though? Or is it having insufficient feedback from the game when someone -Yoink- their pants and lobs their grenades at you while they flee with their tail between their legs.
If you’re going to have no grenade indicator you need a better FOV at least.
Hmm, fair point. Maybe an indicator then, or something else entirely. The amount of nadespam in Halo 5 does get ridiculous.
> 2533275016942754;11:
> Ok… I like the name indicator off. Increases the skillgap, and Halo 4 had a lack of that. I also would like lower aim assist and smaller hatboxes for headshots. I want Halo to have a major skullcap <— even my dang Apple computer has autocorrect. It’s supposed to be skillgap.
Nice, your post has several puns while it seems they were unintended. Hatboxes and skullcaps when your talking about headshots. : )
In all honesty a simple proximity warning, just a simple triangle shaped warning like the one that appears when your boost is on cooldown would be perfect, small enough to be unobstructive, but still there for those want it.
> 2533274873858957;3:
> > 2533274795072109;2:
> > No!
> >
> > Why SHOULD you know exactly where a nade landed? Why? So it’s even easier to avoid them. With the boost feature in Halo 5 it’s FAR easier than ever before to avoid nades.
> >
> > No I’m sorry, if you can’t work out where a nade came from or landed, you deserve to get killed.
>
>
> Man, you just have to pull the “you deserve ____” card, huh? At least a little more than “easier to avoid” would’ve done it.
>
> But I agree, there’s really no need for a grenade indicator. Grenades don’t kill you unless you lost your shields. I actually don’t remember the effectiveness of the indicator in Halo 4, but it’s never struck me as necessary in Halo. Nice addition, sure, but never necessary. Worse come to worse, just shove a teammate in front of the fire so that you don’t get headshotted while ducking for safety. Others have done that to me a few times.
In halo 4 it was honestly pretty useful for avoiding nades you had no clue that were near. Your right that it was never necessary for it in halo but simply a useful feature that some could argue about about like the smart-link instead of scope POV. Lol I try to use my teammates as meat shields as well but the amount of nades that are thrown at me is unbelievable haha
> 2533274821288583;15:
> In all honesty a simple proximity warning, just a simple triangle shaped warning like the one that appears when your boost is on cooldown would be perfect, small enough to be unobstructive, but still there for those want it.
Exactly! A simple little triangle pointing to the location of grenade would prove useful. If you can’t avoid it with thrusters or the indicator then your basically done for. Such a great suggestion!
This will just make the game easier. It’s already been noobed down beyond recognition compared to real halo.
It’s kind of the point tho, if u can get a nade off without it being noticed you’ve earned the kill. Honestly, and I swear I’m not being a snob here, I almost never die from nades I didn’t know about. I’m usually just not able to evade or I’m backed up into a corner or something. And remember anything ur perceiving as a weakness for you is also a weakness for ur opponent.
> 2533274967384116;17:
> > 2533274821288583;15:
> > In all honesty a simple proximity warning, just a simple triangle shaped warning like the one that appears when your boost is on cooldown would be perfect, small enough to be unobstructive, but still there for those want it.
>
>
> Exactly! A simple little triangle pointing to the location of grenade would prove useful. If you can’t avoid it with thrusters or the indicator then your basically done for. Such a great suggestion!
No.
Why don’t we just have an indicator that an enemy is aiming at us. That would be useful too.
What the hell is the point of grenades if there is an indicator? Why do you want the game to hold your hand?