Grenade Indicator Opinions

okay so today I dont have a very large topic I was just wondering on how people felt about grenade indicators. Personally I believe that the indicator for a grenade around the player should be removed. I think that adding it took away some of the need to be aware of your surroundings. Also do you think that they should put hit markers for grenades for the next halo?

I’m honestly neutral on indicators, helps new players a bit and doesn’t hinder higher skill players. They just need to include an option to toggle it for certain playlists.

I see no problem with the indicator. I couldn’t care less whether it stays or not.

I can’t stand the Grenade Indicator, it really ruins the effectiveness of Grenades and it seems like 343i added it just to mimic COD.

Hit markers should be in no matter what. With online, where lag can kick in even the slightest, the players need to know if they’re hitting or not.

As for Grenade Indicators, I think they should be brought back. They don’t affect much, but just enough to help you from those Resupply Explosives grenade spammers. If they were in Reach, maybe those mini nukes wouldn’t have been so bad.

They make me angry, get rid of them.

They are extremely useful, considering the amount of grenade spam you get in Legendary slayer and Slayer Pro.

I always found them to be pointless. If you shoot someone their shields will flare up or if the shields are depleted there should be blood splatter. If you hit someone with a grenade there should be shields flares and the shields should emit a distinctive sound that you can hear from a reasonable distance away. The sound of a total shield pop should also be very distinctive as well and there should also be grunt sounds for when you take health damage. The grenades them selves should be highly visible and the audio should make it very clear if a grenade is about to explode near to you.

To me they just seem like a crutch for the developer for poor audio and visual design. But they are here. And on the most part they don’t have much effect on gameplay. Or at least they wouldn’t if the audio system is set up like I mentioned. And I suppose it allows you to play the game with the sound turn down low.

> I always found them to be pointless. If you shoot someone their shields will flare up or if the shields are depleted there should be blood splatter. If you hit someone with a grenade there should be shields flares and the shields should emit a distinctive sound that you can hear from a reasonable distance away. The sound of a total shield pop should also be very distinctive as well and there should also be grunt sounds for when you take health damage. The grenades them selves should be highly visible and the audio should make it very clear if a grenade is about to explode near to you.
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> To me they just seem like a crutch for the developer for poor audio and visual design. But they are here. And on the most part they don’t have much effect on gameplay. Or at least they wouldn’t if the audio system is set up like I mentioned. And I suppose it allows you to play the game with the sound turn down low.

Rouge, he is talking about the grenade indicators around your reticle when you have grenades incoming. Not the hit markers. The hit markers are a handy addition to the game that lets you count exactly how much shots you have landed and speeds up the game because you know it when you hit someone with your grenade out of sight.

As for the grenade markers, I’m neutral. It helps newer players, but it isn’t very helpful since if you are shieldless and you see one you are probably going to die anyway. It’s one of those things that help new players but seems fairly innocent. Though turning them off for very competitive play would certainly be welcome.

I think its one of those things that on the game design level of what you “should” do I would advocate removing it.

On a practical level though, I’m used to it and don’t find it to be a huge problem. I’ve started playing a little Halo Reach again and I didn’t feel like grenades all of a sudden played differently.

> > I always found them to be pointless. If you shoot someone their shields will flare up or if the shields are depleted there should be blood splatter. If you hit someone with a grenade there should be shields flares and the shields should emit a distinctive sound that you can hear from a reasonable distance away. The sound of a total shield pop should also be very distinctive as well and there should also be grunt sounds for when you take health damage. The grenades them selves should be highly visible and the audio should make it very clear if a grenade is about to explode near to you.
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> > To me they just seem like a crutch for the developer for poor audio and visual design. But they are here. And on the most part they don’t have much effect on gameplay. Or at least they wouldn’t if the audio system is set up like I mentioned. And I suppose it allows you to play the game with the sound turn down low.
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> Rouge, he is talking about the grenade indicators around your reticle when you have grenades incoming. Not the hit markers. The hit markers are a handy addition to the game that lets you count exactly how much shots you have landed and speeds up the game because you know it when you hit someone with your grenade out of sight.
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> As for the grenade markers, I’m neutral. It helps newer players, but it isn’t very helpful since if you are shieldless and you see one you are probably going to die anyway. It’s one of those things that help new players but seems fairly innocent. Though turning them off for very competitive play would certainly be welcome.

I think you misunderstood what I was saying. If you are standing next to a plasma grenade that is about to go off you should be able to hear that high pitched charging sound, that and the blue glow should be a dead give away that you’re about to die if you don’t move. Giving you the same amount of awareness as a grenade indicator.

If you hit someone with a frag around a corner not only should you hear the sound of the explosion but you should also hear the sound of the shields breaking. Letting you know that you hit them even though you didn’t see it. Making the hit markers unnecessary. And If it is really far away, beyond audio range, I don’t think you should know.

> I can’t stand the Grenade Indicator, it really ruins the effectiveness of Grenades and it seems like 343i added it just to mimic COD.

Grenade indicators are a very generic thing for shooters. I don’t understand why people always say Halo 4 is like COD. All Halo 4 did was adopt generic shooter features. But i have to say hitmarkers shouldn’t go and if the grenade indicator is so hard to deal with i don’t see way people would pay attention to it. I am a Veteraned Halo player and it does change nothing on my scale of gameplay but like someone posted above people who are new to shooters might see that as a helpful tip. Than after they get a feel for the game they will do what i do rely on sound instead of the screen. When they get used to it someone else might not so the grenade indicator is for them. It being a toggle thing for players or gmaemodes might just satisfy people who are mad about it but make the grenade indicator default instead of players having to look for it.

But as I see it complain about grenade indicators is like complain that the grenades have too much noise. A skilled Halo player won’t even notice the indicator. One the receiving end or the giving. If you are receiving the grenade from a skillful halo player either the grenade is on your face, bouncing off a wall or it just turned into a small trap. Saying grenade indicators are useless is like saying get rid of the sounds of the grenades because technically those are indicators to.

So no whistling frags, no chiming plasma grenades and no dubstep pulse grenades.

> I see no problem with the indicator. I couldn’t care less whether it stays or not.

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The grenade indicator in my opinion is useless due to most players tend to drop a made at your feet which gives you barely anytime to react anyways.

And as someone said, the audio and visual clues are quite enough.

Hit markers with grenades is fine by me. Its a good way to deal with a camper as ill know if they’re weak or not, and it also allows me to call out whether or not I hit someone with a grenade as opposed to having to guess work it.

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> > I think you misunderstood what I was saying. If you are standing next to a plasma grenade that is about to go off you should be able to hear that high pitched charging sound, that and the blue glow should be a dead give away that you’re about to die if you don’t move. Giving you the same amount of awareness as a grenade indicator.
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> > If you hit someone with a frag around a corner not only should you hear the sound of the explosion but you should also hear the sound of the shields breaking. Letting you know that you hit them even though you didn’t see it. Making the hit markers unnecessary. And If it is really far away, beyond audio range, I don’t think you should know.
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> Yeah so you were talking about video and audio cues in general and then applied it to the perception of grenades. I agree that for previous Halo games, audio and visual cues certainly sufficed.
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> But because they are so obvious most of the time, grenade indicators won’t have a large impact on gameplay. Which is why I am neutral about them. There are worse things in Halo. Letting us turn the indicators off for competitive play would fix this entirely.

I played every Halo and 4 is the First One with it so whats my opinion on it?

I actually like it, because I Play a lot of BTB, Dominion and BT Skirmish and everyone keeps Grenade spamming tactical Important places, which annoys me…

So indicators are very useful for me to dominate Games (: when you See a grenade incoming just jetpack or Sprint away :wink:

Hitmarkers are fine, but the indicators need to go. I want to be able to think in a Halo game, 343. Stop doing everything for me.

I don’t have too much of a problem with it. Allow a toggle feature in custom games.

If they’re going to stay, I want my Spartan to not just pick it up again, but just slap (kick) it out of the air and harmlessly away. How’s that for a gimic?

> I can’t stand the Grenade Indicator, it really ruins the effectiveness of Grenades and it seems like 343i added it just to mimic COD.

As with most of the Halo 4 multiplayer in general