Grenade hit markers

If you don’t follow any developers on Twitter, Quinn DelHoyo (Lead Sandbox Developer) has confirmed that grenade hit markers will only be in social/unranked experiences, and will be disabled in competitive play/settings.

[https://twitter.com/quinndelhoyo/status/1420497879836160003?s=19](http://Tweet link)

Good! I also wasn’t a fan when I saw this. It would be hard to be “sneaky” in competitive playlists if teams could just toss in random nades and get a hit marker to know you’re there and damaged.

> 2533274876257384;1:
> If you don’t follow any developers on Twitter, Quinn DelHoyo (Lead Sandbox Developer) has confirmed that grenade hit markers will only be in social/unranked experiences, and will be disabled in competitive play/settings.
>
> [https://twitter.com/quinndelhoyo/status/1420497879836160003?s=19](http://Tweet link)

For some reason the link isn’t working for me. I feel like that’s a great decision to make the game more competitive. I mostly play Big Team Battle so I wonder if that will be in Competitive or Social. I’ve only seen it in Social Playlists

This is good. It makes sense that a gamemode that disables radar aught to also disable certain other visual ques.

I gonna be like halo 4 grenade marker?

I’m glad they finally have the option to disable them, but if they recognize why it has a negative impact in a competitive environment it shouldn’t be forced onto the casual settings either. We shouldn’t have to choose between decent settings and a more laid back experience.

> 2533274876257384;1:
> If you don’t follow any developers on Twitter, Quinn DelHoyo (Lead Sandbox Developer) has confirmed that grenade hit markers will only be in social/unranked experiences, and will be disabled in competitive play/settings.
>
> https://twitter.com/quinndelhoyo/status/1420497879836160003?s=19

Sweet. To be honest, don’t like hitmarkers that much. They don’t really bother me, but i’m glad grenade hitmarkers wont be in competitive modes.

> 2533274819446242;6:
> I’m glad they finally have the option to disable them, but if they recognize why it has a negative impact in a competitive environment it shouldn’t be forced onto the casual settings either. We shouldn’t have to choose between decent settings and a more laid back experience.

Looking at casual it could be AR/Pistol starts with less precision weapons on the map. I think that’s actually a great way to make social feel more relaxed.

Pistol is also much weaker than H5.

> 2533274791998460;9:
> i like grenade hit markers. What does everyone have to say about this?

The reason some don’t like hitmarkers is it gives away information. What I mean is you can throw a grenade in a room if you aren’t sure if there is a person and if they take splash damage you find out they are there. Removing hitmakers in competive makes it so you have zero clue if anyone is there or if the grenade actually hit anything.

> 2533274791998460;9:
> i like grenade hit markers. What does everyone have to say about this?

Generally it is disliked by the competitive community. So I’m glad they have decided to do this as I really don’t mind what they do in social.

> 2533274819446242;6:
> I’m glad they finally have the option to disable them, but if they recognize why it has a negative impact in a competitive environment it shouldn’t be forced onto the casual settings either. We shouldn’t have to choose between decent settings and a more laid back experience.

I think the reason they are in non competive settings is to appeal to those who aren’t going to be playing competive. It’s all about making the game accessible, keep in mind there are going to be a ton of new players that don’t necessarily play many FPS games that’ll need hitmakers to help them understand what’s going on.

> 2535457124021288;5:
> I gonna be like halo 4 grenade marker?

Without a side by side comparison they do look similar.

> 2533274801036271;8:
> > 2533274819446242;6:
> > I’m glad they finally have the option to disable them, but if they recognize why it has a negative impact in a competitive environment it shouldn’t be forced onto the casual settings either. We shouldn’t have to choose between decent settings and a more laid back experience.
>
> Looking at casual it could be AR/Pistol starts with less precision weapons on the map. I think that’s actually a great way to make social feel more relaxed.
>
> Pistol is also much weaker than H5.

Which would make for even more bad settings I have to deal with if I want a casual environment. When I say competitive I am talking about ranked matches.

> 2533274876257384;12:
> > 2533274819446242;6:
> > I’m glad they finally have the option to disable them, but if they recognize why it has a negative impact in a competitive environment it shouldn’t be forced onto the casual settings either. We shouldn’t have to choose between decent settings and a more laid back experience.
>
> I think the reason they are in non competive settings is to appeal to those who aren’t going to be playing competive. It’s all about making the game accessible, keep in mind there are going to be a ton of new players that don’t necessarily play many FPS games that’ll need hitmakers to help them understand what’s going on.

Why is it an “accessibility” issue for casuals to be able to see whether grenades do damages from outside of their line of sight? The negative aspects of grenade hitmarkers don’t vanish because a particular playlist is labeled as “casual”, players don’t stop exploiting grenade hitmarkers because their isn’t a visible rank. It doesn’t take an especially good player to act on information given to you by the UI.

We don’t need to have large settings divide between competitive and casual settings.

> 2533274819446242;14:
> > 2533274801036271;8:
> > > 2533274819446242;6:
> > >
> >
> > Looking at casual it could be AR/Pistol starts with less precision weapons on the map. I think that’s actually a great way to make social feel more relaxed.
> >
> > Pistol is also much weaker than H5.
>
> Which would make for even more bad settings I have to deal with if I want a casual environment. When I say competitive I am talking about ranked matches.either. We shouldn’t have to choose between decent settings and a more laid back experience.

I think having more of a distinction between the two modes will probably help with population across the two. Players like us will destroy the laid back experience because of more optimal settings being available. In Halo 4 they made the whole game more casual which was awful for competitive. If the happy medium is separating the modes so ranked is hyper competitive and social is more casual then I’m all for it. If competitive isn’t getting the players in it as result, I’m sure they will do some things to promote more ranked play. Challenges geared towards playing it/ranking to skins only available by playing a bunch of ranked.

Maybe we will see tweaks to casual if it isn’t working too.

> 2533274819446242;14:
> > 2533274801036271;8:
> > > 2533274819446242;6:
> > > I’m glad they finally have the option to disable them, but if they recognize why it has a negative impact in a competitive environment it shouldn’t be forced onto the casual settings either. We shouldn’t have to choose between decent settings and a more laid back experience.
> >
> > Looking at casual it could be AR/Pistol starts with less precision weapons on the map. I think that’s actually a great way to make social feel more relaxed.
> >
> > Pistol is also much weaker than H5.
>
> Which would make for even more bad settings I have to deal with if I want a casual environment. When I say competitive I am talking about ranked matches.
>
>
> > 2533274876257384;12:
> > > 2533274819446242;6:
> > > I’m glad they finally have the option to disable them, but if they recognize why it has a negative impact in a competitive environment it shouldn’t be forced onto the casual settings either. We shouldn’t have to choose between decent settings and a more laid back experience.
> >
> > I think the reason they are in non competive settings is to appeal to those who aren’t going to be playing competive. It’s all about making the game accessible, keep in mind there are going to be a ton of new players that don’t necessarily play many FPS games that’ll need hitmakers to help them understand what’s going on.
>
> Why is it an “accessibility” issue for casuals to be able to see whether grenades do damages from outside of their line of sight? The negative aspects of grenade hitmarkers don’t vanish because a particular playlist is labeled as “casual”, players don’t stop exploiting grenade hitmarkers because their isn’t a visible rank. It doesn’t take an especially good player to act on information given to you by the UI.
>
> We don’t need to have large settings divide between competitive and casual settings.

I’d actually argue that the settings should be separated. Playing in a casual Playlist should mean that there isn’t much thought into whether my grenade hit something or not. Hence the hitmarkers. In a competive setting (causal will have ranks we just won’t see them :)) you shouldn’t be rewarded with information simply because you nicked someone with a grenade.

Just look at Halo 5 the settings were separated because of feedback.