Green light purple light

A medium sized map that changes between two states every minute or so. When the green light is active, certain bridges are activated and barriers will be raised in certain places. Near the end of the minute, the lights will flash, and then the purple light will come on. New bridges will be activated and new barriers will be raised, while the old bridges and barriers will fade.

Yes, no?

> A medium sized map that changes between two states every minute or so. When the green light is active, certain bridges are activated and barriers will be raised in certain places. Near the end of the minute, the lights will flash, and then the purple light will come on. New bridges will be activated and new barriers will be raised, while the old bridges and barriers will fade.
>
> Yes, no?

This isn’t a bad idea to be honest. Having platforms going from upright position to becoming a bridge or a platform to walk along to get to certain area’s of the map would be unique in my mind. I’m think of the bridge on Last Resort but at a certain point the bridge will go to upright position again but those area’s that were accessible when they were down are still available and your not forced to leave if you are still there, I’m thinking of kill barriers when I say “forced to leave”.
Perhaps the map could be a factory of some sort, that’s what I picture when I think of this idea.

If this idea was implemented correctly I could see it working well. I’m a big fan of interactivity within maps so I’m a big fan of this idea.

I want a bridge that functions like the destroyable shield doors that are currently in reach. But alot bigger and stronger.