Great SWAT Suggestions! Read Me!

This is somewhat a recreated thread, my older brother created it originally. (Mods please scroll to the very bottom of this thread) But if you would like to see what this thread really has to offer keep reading!!

Compared to other Halo games, SWAT in Halo 4 has changed a lot, not only is there no longer a “SWAT Magnums” option, but now instead of the gameplay being focused on the “everyone has the same weapon” mentally that SWAT used to have, now we have the option of a BR OR a DMR, which changes the game a lot. I’m not saying this addition is a good thing, nor a bad thing.

I have had over 10 different groups of 7 players randomly selected from my recent played with list, to test these maps. Almost all of the comment and feelings where the same, but I took the most notes while play with a lot of the top names in SWAT. (HTR leader boards/big GB SWAT players.)

These are some of their thoughts on Halo 4 SWAT:

-“Yeah I kind of like it”

-“Needs changed a little”

-“Compared to Reach its a flop”

-“a lot of the maps aren’t good for SWAT like Complex and Harvest because people either camp on the roofs (complex) or on top of the rocks (Harvest). maps like that bring Halo down”

-“I really don’t like the mixed weapons, not because of skill, it just feels more like slayer, and SWAT really isn’t about variety”

-“It makes SWAT feel a lot like Call Of Duty, for example you’re running around with one gun, and someone else is DESTROYING you with a diff gun and then you’re just like, well I’ll just use that gun instead, preference goes out the window, its just about what wins”

So I made multiple game types and we played them all on the same map so the map wouldn’t change the way the gametype felt.

I decided the first gametype should just be Halo 4 SWAT just with 2 grenades added to the loadouts so its more like Halo 3 SWAT.
We found that although at first you’d think “This is a terrible idea people will just be spamming nades the whole time” We actually found out they are still perfect for SWAT.

People don’t really use them as a spamming tool like you’d think. They’re perfect for getting campers our of corners or out from behind boxes, and on open maps they’re pretty much useless, you might chuck one all the way across the map and get a hail marry out of luck but most of the time, you’ll be trying to kill people with your gun and NOT with nades (unless they are camping scumbags.)

Out of the 70ish people I let play these gametypes I think there where only one person that didn’t like grenades, but he only thought they were useless, not over powered.

We all came to the conclusion that no matter how SWAT changes(see below to know what I mean) Grenades should DEFIANTLY be included.

Now this part of my post is a bit different its less about gametypes and more about the matchmaking system, just hear us out on this.

You start searching for SWAT matches
-Find Match
-Vote for map
(Example: Haven, Adrift, and Abandon are the options)
-Map is chosen
(Lets say Haven wins)
-Second voting screen
(Example: SWAT BRs on Haven, SWAT DMRs on Haven, SWAT Magnums on haven)

People really liked that idea after we played a few “strict” gametypes, let me share with you the notes I took on what people had to say.

We played BR’s (And Magnums) only:

-“The BR is much more responsive”

-“its much more fun to sweep hallways with the BR then go outside to a more open area and lose the skill advantage over someone who is 100 yards away with a DMR, skill advantage disappears and it turns into weapon advantage, but now that doesn’t happen”

We played SWAT DMRs (And Magnums) only:

-“SWAT feel like there’s a skill gap again!”

-“it feel a lot like Reach but with a new twist, this is the first time I’ve been able to walk around a closed area with a DMR and not feel like there’s a BR about to rape me”

-“In all honesty, you have to admit the DMR is a bit harder to get kills with compared to the BR, the BR feels sooo OP on most maps”

We played Magnums only:

-“feels just like Magnums used to, if you liked it in Reach you’ll like it in H4”

-“it feels like its in between the BR and DMR is skill needed to be good with it being BR easiest Magnum second DMR hardest. Mind that the gap isn’t that large but its noticeable”

Well that’s the conclusion of my research as far gametypes go

But this next part is crucial for 343 to take note on. In Reach, SWAT players felt shafted when it comes to maps. We had Countdown, Zealot, Boardwalk, SwordBase, and Asylum. And while Slayer playlist where monthly getting new community made maps SWAT didn’t get anything, in fact, we lost Uncaged and Pinacale. Oh lets not forget about once in every 2 months you’d get lucky and see a DLC map as an option.

SWAT needs some maps added, we’re not desperate for them NOW, but we would love to see SWAT getting new maps regularly, I played a bunch of SWAT games on a bunch of different MLG/competitive maps and these are the responses. (Gamertag of creator is included below)

Laguna created by unoverrated
It was a really fun map, looks amazing, and it plays a lot better as a SWAT map then a Slayer map honestly. it has wide open areas and closed in areas at the same time.

Cella created by WALDO the lemon
Personal favorite, its open and very fast paced, its got great call outs and it feels like Halo 3 Guardian on Roids.

Station 9 created by Big Papa SaLot
Brings A LOT of call outs into SWAT, its not precipitously open, it brings SAT back to its CQC roots, a group favorite for SWAT.

Some other maps that people felt where great for SWAT but I don’t have the creator names of are Simplex, Lockout/Blackout, and The Pit!

Please leave some feedback below on what you think about my findings, I love Halo 4 SWAT how it is, but I can see it changing a lot in the future for the better.

MODS: You had your reasons to ban my brother Levi, he didn’t tell me much on the subject, all I know was he was really upset and disappointed in whoever banned him. And you banned him for something to do with accounts, but there was nothing wrong with his thread. His thread broke no rules. He gave me his permission to re post his thread, I’m not sure how you could check that I’m telling the truth, maybe you could message him on xbox? Or if its possible check the IP’s of his account, should be the same since we share a desktop.

My brother isn’t mad he got banned, and I don’t know what exactly he did, but his thread isn’t breaking ANY rules, and apparently a lot of people liked the first version. So please I ask you don’t lock this thread again, he just really wants this to get “out there”… He just wants to see the community grow and he just wants to help out. Please.

I’m not completely sure on if re posting a topic that got locked is against the rules, but considering the thread wasn’t locked because of the thread itself just my bros account please just leave this thread a lone :frowning:

I don’t care if you bann my account on the forums, I just play the game and have fun. If the problem is me and my bro share an IP address then can we have a friend
from a different state post it? We just want to help out.

in b4newlock

And I just want to say to any mod… Seriously, please don’t lock this thread, help us build the community, these are the kinds of people who actually care about the game, take time out of their day to test out maps and ask the community questions and get answers on what people want. Please I’m sure 343i would love to see what my brother has to show them in this thread. If you care at all about the growth and welfare of the community just leave this thread be.

Hopefully my bro can get other gametype testing started asap. Next he wants totest out Carbines and LRs and such. And theres a list of like 10 forge maps he’ll be testing.

Mhhmno. SWAT is fine right now, we need no changes to the gamemode. The maps suck, this is true, we can only hope they add custom maps or other from the packs. But the rest is fine. Nades are a bad idea, without shields they would be too easy for getting kills (without talking about the spawns that place always all the teams close to each other).
The weapons are okay, it’s not about “choosing your favourite weapon”, it’s a fight, you must pick the weapon that better fights in the circumstances. Complaining that on close range the pistol kills you always and on the distance the DMR wins, it’s stupid, as it’s pretty normal that the right weapon does the right work they are meant for. Have you ever saw a sniper using a MP7 as long range becouse they like it? No, they use a sniper.
Carabines and Light Rifles just don’t work, the first one becouse fires a way too fast, making the game a sure win only to who has a good connection or who is the host. The LR just sucks, we would be getting a kill almost only by melee…

> Hopefully my bro can get other gametype testing started asap. Next he wants totest out Carbines and LRs and such. And theres a list of like 10 forge maps he’ll be testing.

This was my idea! XD haha

And En3rgyDr4g0n, Halo 3 had carbines in SWAT, I dont see why Covie SWAT couldn’t be an option. I wouldn’t be too fond of it being added to the current SWAT gametype though.

If everyone is using the lightrifle, there will be headshots.

Just like the OP’s bro suggested, make different gametypes like SWAT BR’s, SWAT DMR’s, Covie SWAT and Promie Swat. I’m not big on being forced to use the magnum personally. Once we get some smaller 4v4 maps, I would be down for some SchWATguns too.

> Mhhmno. SWAT is fine right now, we need no changes to the gamemode. The maps suck, this is true, we can only hope they add custom maps or other from the packs. But the rest is fine. Nades are a bad idea, without shields they would be too easy for getting kills (without talking about the spawns that place always all the teams close to each other).
> The weapons are okay, it’s not about “choosing your favourite weapon”, it’s a fight, you must pick the weapon that better fights in the circumstances. Complaining that on close range the pistol kills you always and on the distance the DMR wins, it’s stupid, as it’s pretty normal that the right weapon does the right work they are meant for. Have you ever saw a sniper using a MP7 as long range becouse they like it? No, they use a sniper.
> Carabines and Light Rifles just don’t work, the first one becouse fires a way too fast, making the game a sure win only to who has a good connection or who is the host. The LR just sucks, we would be getting a kill almost only by melee…

I can only imagine you never played halo 3 swat, if you did, or if you’d atleast try halo 4 swat with nades you would understand. Trust me.

> Mhhmno. SWAT is fine right now, we need no changes to the gamemode. The maps suck, this is true, we can only hope they add custom maps or other from the packs. But the rest is fine. Nades are a bad idea, without shields they would be too easy for getting kills (without talking about the spawns that place always all the teams close to each other).
> The weapons are okay, it’s not about “choosing your favourite weapon”, it’s a fight, you must pick the weapon that better fights in the circumstances. Complaining that on close range the pistol kills you always and on the distance the DMR wins, it’s stupid, as it’s pretty normal that the right weapon does the right work they are meant for. Have you ever saw a sniper using a MP7 as long range becouse they like it? No, they use a sniper.
> Carabines and Light Rifles just don’t work, the first one becouse fires a way too fast, <mark>making the game a sure win only to who has a good connection or who is the host</mark>. The LR just sucks, we would be getting a kill almost only by melee…

This is already swat, swat has always been focused on who was most skilled while everyone had the same weapon. But now its completely messed with swat because now you either go to an open area and camp with a dmr or a closed area and camp with a br. trust me it just adds to the experience when you try strictly one weapon. you really need to try it

> in b4newlock

Lets hope not!

Here we are not talking about the old Halo. I can agree Halo 3 had the best SWAT ever, and the SWAT in Halo Reach was at least playable. But this is Halo 4, with its rules and differences. The maps are pretty bad, for that I think the gamemodes like in Reach won’t work. Magnums SWAT on complex? Can you at least imagine that? I can only think about a match where you respawn, run most of the time searching for enemies and getting killed easily by the host/good connection players. The currents map are not good for 1 single weapon, in any case you need to switch between pistol and DMR/BR depending from how close could be the enemy.

About the granades, ehy, never tryed them in SWAT, so I could be wrong, but if they never putted granades in SWAT there is a reason, no? With the current respawn system that puts your whole team in a tight space would give easy kills with granades. Heaven, Complex, Solace, all maps where a granade can easily clean from enemies many points, making “camping” even more easy.

I can only think that a good solution to the current SWAT is to create new maps. If the new maps are good enough to allow a “SWAT Magnums” or a granades usage, then better. But with the current maps, no.

I would much rather play Magnums then DMR/BR on complex actually. It would completely change the way the map is played, maybe instead of the focus point that everyone goes and aims changes from the rooftops, to the inside of the buildings? And I can’t tell you how many times I’ve died on complex and spawned out in the open and the same guy who killed me, scores a double kill, maybe even a triple kill off just me. This wouldn’t happen near as much with magnums.

And you were just saying Halo 3 SWAT was the best, while saying you never played SWAT with grenades? You contradicted yourself there.

And how in the world do you get that grenades would make camping easier? Noooooo its the exact opposite. If someone is camping around a corner or behind something, you can chuck a grenade there. It defeats campers.

Take reach for example, how many times did people camp in the lift room on swordbase? Or camp on countdown? One grenade chuck could kill them or at least distract them. Same thing for people who camp the top of abandon

Well obviously SWAT Magnums on Complex wouldn’t be an option…even though you certainly can shoot magnums in such an open area across large distances.

How do you know it would work if you’ve never tried it, and certainly never tried it on the maps we have now? I feel it’s at least worth 343 checking it out themselves to see if it works.

We are getting more maps, they are looking at 4v4 maps and maybe even 2v2, not to mention the smaller maps that will be in Majestic.

Simply because you don’t think it would work doesn’t mean it’s not worth checking out. If that were the case, we wouldn’t have sweet gametypes at all.

> Well obviously SWAT Magnums on Complex wouldn’t be an option…even though you certainly can shoot magnums in such an open area across large distances.
>
> How do you know it would work if you’ve never tried it, and certainly never tried it on the maps we have now? I feel it’s at least worth 343 checking it out themselves to see if it works.
>
> We are getting more maps, they are looking at 4v4 maps and maybe even 2v2, not to mention the smaller maps that will be in Majestic.
>
> Simply because you don’t think it would work doesn’t mean it’s not worth checking out. If that were the case, we wouldn’t have sweet gametypes at all.

When it comes to maps, these MLG/competitive maps my brother has been testing out are siply amazing, they look beautiful and play really well. A lot of people consider Halo 4 forge a “flop” but we have to disagree when we see these maps.

> When it comes to maps, these MLG/competitive maps my brother has been testing out are siply amazing, they look beautiful and play really well. A lot of people consider Halo 4 forge a “flop” but we have to disagree when we see these maps.

Thing is, it’s whatever 343 decides to add, so testing those maps is purely for recreational purposes and to see if the different gametypes work for SWAT.

I’m not big on forge so I don’t really have an opinion on if it is a “flop” or not.

Btw, your bro said he would hit me up whenever he gets around to play-testing the Carbines and Lightrifles. :smiley:

> > When it comes to maps, these MLG/competitive maps my brother has been testing out are siply amazing, they look beautiful and play really well. A lot of people consider Halo 4 forge a “flop” but we have to disagree when we see these maps.
>
> Thing is, it’s whatever 343 decides to add, so testing those maps is purely for recreational purposes and to see if the different gametypes work for SWAT.
>
> I’m not big on forge so I don’t really have an opinion on if it is a “flop” or not.
>
> Btw, your bro said he would hit me up whenever he gets around to play-testing the Carbines and Lightrifles. :smiley:

I’ll tell him you’re still interested! And I’m sure 343 has seen most of these maps because they have to sort through them for the MLG playlist :slight_smile:

My bro and I tried out Carbines, plasma pistols =, even light rifles and boltshots… I’m sure he’ll have me post a full evaluation later when he tests it out more!

hey i want in on the testing sounds cool add me xlSK1ZZ3Rlx THANKS

Will do :slight_smile:

Alright so we’ve taken a few looks at new gametypes, and after we do “official” testing I’ll make a new thread for them. But this is how the weapons stand so far.

Carbine: Very inaccurate, but at close range its really really OP because of the speed.

Plasma Pistol: Obviously not one headshot for the kill, take two full charged blasts to get a kill. Much too slow kill time for swat.

light rifle: Much more promising then the carbine, but it still feels a bit slow paced in shooting, the fact that its burst fire then when zoomed its single shot, makes it a very interesting addition to the mix, its much like the H2 BR.

Boltshot: Its horribly inaccurate and to be honest, no one would be using the boltshot to try to get a lucky headshot with it, they would be using the charged shot. Which without shields is SO OP.

Honestly they all feel bad for SWAT and sadly seem unrealistic when it comes to weapons that might make it into swat one day. They just feel like these weapons should stay in custom games :frowning:

For everyone who we said we would play customs with to test these gametypes I’m sorry we’ve been busy with the holiday season but you will get those invites :slight_smile: