Great News Regarding CSR in Team Slayer

Team Slayer is being piloted with CSR now being team focused rather than individual performance. This was the same as Halo 3. If your team won, you ranked up, if you lost, it went down. This promoted team work, communication, more effort and closer matches.

We are step further away from Reach and one step closer to the old Halo. Congratulations 343 on this!

Now what does the community think? Views?

That if my team is acting like a band of hillbillies set loose in a walmart/breaking and killing each other for everything, that I don’t want to be measured by my teams failure?

> That if my team is acting like a band of hillbillies set loose in a walmart/breaking and killing each other for everything, that I don’t want to be measured by my teams failure?

Same. Even if Halo 3’s Team Slayer rank was based on win/loss, Halo 3 had a much higher population and was much better at making good connection and skill matches. If this was Halo 3, I wouldn’t mind; but Halo 4 can’t matchmake well enough to make team-based ranking work effectively.

It’s still a step in the right direction. It’s called ‘Team’ Slayer for a reason.

Is rank in-game yet?

I thought I might give this game one more shot before moving on to the PS4 in a couple weeks.

Jeez I’ve been such an xbox fanboy since Halo… Halo 2… Halo 3… ODST… Reach… I still hold out hope for Halo 4 to be made good.

Can’t See Rank is and always will be irrelevant until it is visible in game which will never happen in Halo 4. They can make all the changes they want but it doesn’t fix the glaring issue. Halo 4 honestly just needs to die quietly and all focus put into making Halo 5 right from the beginning. With some of the freaking out about CoD:Ghosts that has already begun, it’s time for MS/343 to pounce and reclaim what Halo once was.

/my$0.02

Good thing I don’t play Team Slayer. My team almost ALWAYS loses, so I would lose my CSR very fast.

> Team Slayer is being piloted with CSR now being team focused rather than individual performance. This was the same as Halo 3. If your team won, you ranked up, if you lost, it went down. This promoted team work, communication, more effort and closer matches.
>
> We are step further away from Reach and one step closer to the old Halo. Congratulations 343 on this!
>
> Now what does the community think? Views?

I highly doubt this. If CSR in Team Slayer is team-based just like all the other team-based playlists, then it will be impossible to rank up. You will hit about a 40 in rank with people you play with and then go nowhere. You will need to win 30-40 games IN A ROW to go up 1 time, while a single loss will drop your rank 1 or 2.

Now, if this is a revised-Team CSR that is more consistent with winning and not the current Team CSR rank conditions, then by all means, I’ll be happy about it.

Is it really that hard to make your rank visible in game…? I don’t like to play around with other devices while I’m playing a game.

At this stage, I have a lot of questions. For example, what are the settings?

Tight TrueSkill and team-size matching?
JIP?
Split-screen?
Guests?
No backing out of the lobby to shop for weaker opponents?

etc.

MatchMaking at its best, 7 CSR 50’s & 1 CSR 41 vs a CSR 23, 31 & a 34 as the other 5 players left when they started spawn killing us on Complex :slight_smile:
What a great idea CSR was & how that has worked out well at making even games!
I know I know the low population blah blah blah

I’m not a competitive player so this does not affect me personally, but I wonder if there’s really a point to this effort?

The Halo 3 50 remains the Gold Standard for those that want to be known as “good at Halo.”

Ranks that reset was a problem for The Arena in Reach (I know. There was other stuff, too, but rank that reset was a major issue as I recall).

Skill-based matchmaking is problematic when the population is low. Are all those Halo 3 50’s that left really going to come back to get a temporary 50 in Halo 4? Are they even interested in having a 50 in Halo 4?

I’m just thinking out loud that if the intent here was to increase population, the effort should have gone elsewhere.

I like the idea im happy they are doing it .
Do i think it will bring the population back not really.

My questions are

  1. Infinity settings / game modes / Random drops ?
  2. party vs party matching
  3. stopping people from backing out in lobby

But over all its a good thing im pumped to start playing with friends and see who it goes.

It’s a great move in the right direction for Halo

ok so I have just read the bulletin & I quote…

*Team Slayer will be moved to a team-based CSR rather than individual when the program launches
*Top players will be able to regularly see where they stand against other players on Halo Waypoint
*Team Slayer will see a CSR reset when the program launches in order to have all players start on a level playing field, and also to accommodate the update to the CSR format

Now with regards the 1st point, erm WHY ? it is not your fault if a teammate or 2 quits & you dont get any JiP help!

Point 2, So CSR 50’s can pat each other on the back for stat padding against lesser & casual players!

Finally point 3, hmmm so, they cant equally match make as it is so they are going to reset all the CSR 50’s & drop them to a CSR 1 & yep help them stat pad even more vs casual lesser players than themselves?

Sounds like a great idea for the top players in Team Slayer not so much for the casual players tho…

I think it might annoy more people since a lot of players that play TS aren’t all that competitive and the ones that do will end up being matched with them. It is also stated that they will reset the skills periodically like in the arena. I assume it is a partly an experiment.

> I think it might annoy more people since a lot of players that play TS aren’t all that competitive and the ones that do will end up being matched with them. It is also stated that they will reset the skills periodically like in the arena. I assume it is a partly an experiment.

Pretty much, that’s why Ranked and Social playlists are important.

Well I don’t have a team for that.

So from reading this post I can gather only 343, the OP & CSR 50’s are happy about the messing about with the CSr in TS.
well done to 343 for messing with something that didnt need messing with!
Tho as it is their game & not the people who buy it or post it forums etc I guess they can do as they please so who are we the unwashed masses to complain, let us embrace these unnecessary & well erm hang on I dont play TS so pfft I dont care tbh as long as they leave BtB & Griffball alone!
Enjoy getting stat padded & spawn killed casual TS players hahahahahahaha

Thats great if you play with a team, if you play alone, it will blow. It takes one random who does not care or quits to ruin it for all on the team. Sadly those type of players are all to common.

Oh well, I will stick to Big Team like most other people.

With the mass exodus of players to Halo 3 (and elsewhere), as well as retirement of Ghostayame, it looks like they want to turn Team Slayer into Throwdown.

As it stands, Throwdown is a ghost town and I’m afraid Team Slayer may end up the same.

For what it’s worth, here are my thoughts from the “Booletin” discussion:

I’m unsure what you’re trying to accomplish with Team Slayer. Why turn it into a highly competitive playlist when Throwdown is “both the go-to place for competitive play and the premier playlist to get your 50 in”? If you need to devote energy to Throwdown, go ahead but don’t take the lazy way out and try to fuse the two lists, especially without a great deal of adjustment.

For example, repeatedly resetting TrueSkill, and not enforcing tight team-size and TrueSkill matching, will likely drive away less-capable and inexperienced players. If you insist on going down this path, make the playlist enjoyable for ALL players, not just the highly skilled.

Frankie often complains about his aggravation with Halo 3, getting plowed under by players beyond his abilities. That describes my time, and many others I know, with Halo 4 matchmaking (in its low population state) and its unwillingness to offer games at my (our) level of incompetence. To me, your changes to Team Slayer appear wrong-headed and will make this worse.