> so can CSR, the algorithm is different hence de-ranking and smurfing not as common, though unless precautions are taken then any w/l ranking system will be abused.
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> i don’t quite know what you mean he’s correct considering csr and 1-50 h3 are generally the same system with a different algorithm, halo 3’s algorithm made it easy to smurf while csr (competitive csr btw) does a poor job at pairing fair match-ups aswell as having odd instances of going down off won games and not just in social csr either.
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> i would prefer a seasonal divisional system, but make the season a year, not the 1 then 3 months reach did, though reach is a terrible indicator for a seasonal divisional system, LoL would be a better comparison.
You’re right, it can, BUT, what I’m saying, is that a ranking system based only one W/L isn’t a fair system. Let’s say there’s a 4v4 match, Red team has a team of advarge gamers, blue team has 2 gamers who are very skilled at the game, and know it like the back of their hands, 1 gamer who is rather new to the game, but still knows what to do, and 1 gamer who is AFK, or doesn’t know what to do, and does nothing the whole game. Blue team wins, what happens, everyone on blue team ranks up no matter how much work they put into the match. Someone like that could get higher into the ranks by managing to have some good luck and being on the winning team every match.
Also, what if it was a neck in neck game, with Red team being 1 point away from winning, only to get blown away because of a bad warthog ride? Should they not at least get some reward for being skilled players, and being in the leads most of the game? A good ranking system should be based on Skill and Stats, and by no means is K/D and W/L good bases for ranking a person skill.
> I think Halo 4s ranking system is way to easy to get to 130. Although im only a 67 you can clearly see that the 130s only earned the rank from playing alot which Halo 3s took real skill and added a challenge to ranking up. Every game`s ranking system has that person who will boost no matter what and that is a good thing because in Halo 3 once you get into the rank 50 league the multiplayer becomes way harder and eventually the booster will become a deranker which is frowned upon but should not be executed for it. Just add a penalty if caught. Its hard to explain, you want people to do it but you dont want people to do it. Like camping, you dont want people to do it but you still make a camping spot just to give the game that much of depth.
Yes, it can be easy to rank up in it, but that doesn’t mean it isn’t right, it just means it still needs work. I do realize this, I run into them very often, in many games, but again, it’s mostly because of the game’s ranking system not being a fair one. And like I’ve pointed out above, I don’t think a ranking system based off of W/L and/or K/D is a good way to rank people’s skill.
> What we need is an new ranking system. One that matches players with their counter parts / people of same stats and skills. One that does not give out participation trophies because you played the game. If you lose you get nothing, you win you get xp but not a lot, this could lead to double XP weekends. The system must take a while to rank up maybe having Grades to ranks like halo 3 has (Captain, Cpt Grade 1,2,3). The last rank to get should have a reward like a helmet or cool armor set only seen by the top rankers. No more training wheels ranking like Halo 4.
YES, but I disagree with the “You lose, you get nothing”, I think it should be point based in a way, the more points you score, the higher your end game points are, if you do nothing the whole game, no matter if you win or lose, you still will not get points to rank up. If you carry your team through the match, and then lose by 1 point at the end, you should get some points for doing that, but not as much as you would for winning.
But by no means do I want a ranking system where even losers can rank up fast, if you win games, you should be able to rank up fairly quickly, if you’re a team player, and complete the objective in the match.
> They need a completely new ranking system that isn’t based off of past games.
> They need to stop making remakes of old maps. Want to play a Halo 3 map, play Halo 3 then.
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> They need to make it completely unique while keeping basic Halo elements.
agreed. they need a new ranking system, that’s new, but also has some elements from past games in it.
Remakes should only be maps that aren’t on Xbox LIVE, or are PC Only, because although yes what you say is true, but not everyone can pick up Halo CE and play online MP on their favorite maps. Nor can they go out and pick up a copy of Halo 2 vista, and play MP, not everyone here is a PC gamer, so remakes of PC only maps would be okay, because no one here has played them before.