To start off, I’m pretty disappointed in Noble Team. The AIs of Noble Team fight rather sloppy. In this “Halo Reach: ODST” game, you’ll be playing as the same ODST squad, but you’ll be playing through the events of Reach. The last mission of the game will be on the Halo Reach level, New Alexandria, where “The Rookie” escorts Gunnery Sergeant Buck & his men to safety in a Falcon. The end game credits will show scenes explaining how they escaped Reach. So, during this campaign, you’ll be going on more of the offensive, & attacking the Covenant with large platoons of marines down on the ground.
Now you’ll be playing on many Reach levels, but from a different perspective than Noble team. For example, on the Reach mission Exodus, you’ll be fighting the Covenant for a short period of time, then you’ll be escorting civilians to the extraction point for another period of the level. On this level, you’ll run into Noble 6, or see him from far distances fighting. (Since in this game, Noble 6 will be an AI, you’ll get to see him in action himself. He’ll be sprinting, jet-packing, assassinating, & doing the same moves the Spartans in Halo Wars were doing).
On the mission, Tip of The Spear, you’ll be in the huge vehicle battle, fighting the Covenant head on. You’ll actually be driving during that part of the Reach scene, so if you look to your right, you’ll see Kat & 6 in the Warthog next to you. Eventually they’ll move off onto their own mission. There will still be many missions in the city & a few at night, but you’ll be with squads of ODSTs & marines in these. In many, you’ll be in vehicles like Warthogs & Hornets.So now that you see where I’m heading with that, I’ll explain the story kind of.
You’ll be playing as Buck, Mickey, Romeo, Dutch, & the Rookie, along with Dare. You’ll play as each of them to see how they meet each other & all fall into Bucks squad. Basically, their original squads are going to get killed in this game, & their stories will meet. As easter eggs, you’ll see Gunnery Sergeant Stacker, along with Sergeant Johnson & his platoon before they end up at Halo. At one or two points, Sergeant Johnson or Stacker will come to assist, or need assistance from you & your ODSTs.
For gameplay, it’ll be different, because you’ll be playing the campaign in different areas of Reach & also the same areas from the Halo Reach game, but from different perspectives as Noble 6, so you’ll see Noble 6 or Noble team or some Spartans overall, in action. You’ll have every weapon in from every Halo games in this one game, & you’ll be fighting on the streets of the city, as well as moving into the buildings through stairs & elevators, evacuating civilians. Even a mission where you capture an elite, & interrogate (torture) it. Unlike New Mombasa, the streets 7 Highways will be much wider, there will be many civilians, & the game will start on the exact day Covenant Corvettes descend upon the city.
So the first mission would start out with hundreds of UNSC Hornets flying low through the city, with UNSC falcons flying higher through the buildings, & then pelicans overhead at the tops of sky scrapers. You’ll start off as Buck, who is in a Falcon heading for the front lines. The first scene will start with the ships nearing the city & UNSC forces dispersing throughout the city, setting up a perimeter & evacuating civilians. During the scene, Buck is looking down on the city streets, watching the Hornets flying low to the ground, landing with marines ording civilians to evacuate, & patrolling. He’ll then look up to see the UNSC & Police Pelicans, flying to the tops of sky scrapers to set up over watches & anti-air defences.
The scene will end, & your Falcan will fly to the outskirts of the city, where the forest meets futuristic civilian homes. You’ll land in the forest, along with other ODST squads, preparing to intercept incoming scouts. You’ll scout out yourself to a cliffside, & look directly across anothe cliffside, along with your squad. If you look over the edge, there’s a river at the base of both cliffs. The cliff in front of you is elevated, while its sides sink a little. On the cliff is a Jackal with a beam rifle, a few yards to that jackels left & right, are two other jackal snipers, & one more down by the river. This is the training portion of the level. The jackel scouts are positioned as a cross, to check your trageting controls.
After you kill them, the game will freeze & ask if you like those settings. So after you select one, it will begin, & you’ll move out to another ODSTs postion.
So that’s how it starts & ends, & this installment would be pretty cool. You’ll encounter every weapon, enemy, & vehicle, that’s ever been in a Halo game, except for the Flood, & Forerunner weapons & technology. Youll be able to drive every vehicle, including civilian cars, which will move very quickly, & the maps will be even larger. So that’s my idea. I just hate how I’m talking about it like it exists.

