Great Idea for Halo: Infinite Customization

I have a great idea for Halo: Infinite’s customization. So I’ve been playing Halo since Combat Evolved and I feel like Halo is at a loss, a shadow of its former self. Now we have sunk down to a random number generator and micro transactions, such things that Halo has done a great job avoiding up until Halo 4. I was playing Halo 5: Guardians the other day when I realized something; Halo just wasn’t fun anymore. There were players with nornfangs who would instantly kill anyone who left the Armory in Warzone and about five banshees outside of the building. We ended up losing the game, not because the enemy team outskilled us, but because they out-REQed us. And I realized that this happens extremely frequently in H5. It has gotten to the point where I just don’t want to play the game anymore because of some guy who has better weapons than me. But I have an idea to improve Halo and help many other angry players like me. Remember Halo 3 and Halo: Reach, and how how fun they were? Do you know why? It’s because everything was balanced and you had to earn things. Everyone started off equal. You were the same as your enemy. Now you’ve got H5, where you get your things from REQ packs, a random number generator, with no earning at all. You get a REQ pack with some in-game currency (or by buying it) and then you get all of those good weapons. Sure, you could have earned those REQ points, but most of the time this isn’t the case. If I wanted to, I could literally go to the H5 store right now and buy around 20 gold packs for real money. Hmmm… you pay money to use a random number generator and get prizes… that’s exactly what casino machines do to cheat you out of your money. You use it more and more, and the company gets richer. That’s cheap, 343. Halo has officially become a-pay-to-win game. How the mighty have fallen! We go from H3 to this. You’ve got players who literally buy great weapons to get kills! Why not just make us pay 25 cents to get a kill, if you’re going to allow this to happen? This has completely ruined Halo because ever since Combat Evolved, Halo has been a game of skill, not money and luck. Money can’t buy you skill. But now, in H5, you could take a terrible player who never gets any kills at all, give him a SPINKR Prime, and watch him kill and entire team. That’s insane! Not to mention all of these cool helmets and armor in H5 that you just randomly get from REQ packs, without any earning at all. Remember Reach, when you had to earn cR in missions to get Armor? Remember H3 when you had to complete achievements to get armor? It really gave me a sense of accomplishment and pride. Now, when we look at H5, we have no earnings at all. Sure, the Deadeye helmet may be cool, but you didn’t even earn it. There’s no sense of pride and accomplishment anymore. The game basically handed it to you, after months of opening REQ packs. (or buying them!) You don’t feel rewarded for your skill. I’ve adressed two problems, the fact that players are buying their skill through the REQ system and how there is no earning at all in H5. I have a great idea. In the future Halo Infinite REQ system, you should make all players start out with only an AR and pistol in their collection. For every kill, flag capture, assist, assassination, flag return, base capture, win, you name it, give them a certain amount of GRP. (a currency I made up that stands for Game Progression Points) after they get, let’s say, maybe 5 GRP, give them a shotgun. After 10, give them a warthog. After 15, give them a Battle Rifle. As they progress through the GRP system, they can possess better weapons, armors, and equipment (bring back equipment from H3!) Maybe at 60, give them a Nornfang. But don’t do it randomly! Make them only be able to use each possessed REQ variant of a base weapon twice a day, to stop players from just using the same REQ over and over again and ruining the game. Base weapons/vehicles like shotguns, DMRs, BRs, warthogs, mongooses, etc. (after being possessed through GRP) should be able to be used infinitely except the OP weapons like sniper rifles, rail guns, banshees, scorpions, etc. These overpowered weapons (of course after being possessed) should also only be able to be used a certain amount of times per day, more than twice, but not too much) Take out all micro transactions to stop players from buying skill. Make players be able to use higher REQs as the game progresses as it does in H5. Make players start out with only an AR and pistol as well. I’m sure that if Warzone progresses into Halo: Infinite, this would improve it greatly. Many players would be pleased. Thank you for listening to me and be have a great day.

> 2535444705105330;1:
> I have a great idea for Halo: Infinite’s customization. So I’ve been playing Halo since Combat Evolved and I feel like Halo is at a loss, a shadow of its former self. Now we have sunk down to a random number generator and micro transactions, such things that Halo has done a great job avoiding up until Halo 4. I was playing Halo 5: Guardians the other day when I realized something; Halo just wasn’t fun anymore.

This feeling is felt by a large number of players OP. It’s sad. That’s why there’s still a large portion of this community fighting for what they believe will bring back the fun to fill that giant Halo sized hole in our hearts.

> 2535444705105330;1:
> Now we have sunk down to a random number generator and micro transactions, such things that Halo has done a great job avoiding up until Halo 4.

Halo 4 had neither RNG or microtransactions.
:confused:

> 2533274817408735;3:
> > 2535444705105330;1:
> > Now we have sunk down to a random number generator and micro transactions, such things that Halo has done a great job avoiding up until Halo 4.
>
> Halo 4 had neither RNG or microtransactions.
> :confused:

Yeah, I noticed that too. I think he may have meant to type Halo 5.

Microtransactions ruin games, plain and simple.

Not only has the gameplay of Halo been mostly diluted thanks to microtransactions, the entire customization fluidity has been botched by lootboxes too. I’ve always been an advocate for earning your armor - since Halo 3 I enjoyed flaunting my Recon after earning all the Vidmasters. In Reach, I was able to show off my Haunted helmet after reaching Inheritor. Halo 5 offers no such feeling of accomplishment when getting new armor because all drops are completely randomized. The only armor set that isn’t RNG related is Achilles, which very few people have. Achilles doesn’t even denote any sort of personal achievement, it pretty much shows your Spartan Company is able to steamroll Warzone games and farm the armor. Helioskrill was previously only unlockable by completing all the MCC Legendary campaigns until 343 decided to toss it in the loot pools as well.

Spartan Abilities such as Ground Pound and Shoulder Charge have ruined the classical simplicity of Halo’s 4v4 multiplayer. Thanks to these uninnovative abilities and ADS, Halo 5 Slayer is nothing but a mess of ability-spamming noobs and CoD-esque quickscopers. Warzone is a pay-to-win hellscape where individuals who play the REQ casino more often than others will undoubtedly win more games than those who don’t no-life the game or shell out money for lootboxes.

I’m excited to hear that Infinite will be reverting back to the superior Reach-styled customization and 4-player splitscreen will be returning. Although if the game is still filled with skilless, noob-friendly abilities and soulless microtransactions, it will be the first Halo game I will not buy.

> 2535444705105330;1:
> I have a great idea. In the future Halo Infinite REQ system,

I’m gonna stop you right there and ask why does Halo Infinite need a req system? I see that you’ve put a lot of thought into your made-up system and “GRP”, but what’s even the benefit of creating any system where people who play the game for longer get to have better weapons, potentially screwing over new players who haven’t collected anything yet, and the people who get teamed up with them?

Instead of putting all this energy into creating some complicated system for collecting weapons/vehicles from game progression, and then trying to make it seem more fair by adding weird limitations on the use of those weapons/vehicles, I think it would be better if 343 focused on good old fashioned Big Team Battle where the weapons and vehicles are on the map for any player to pick up. I don’t see the need for any of this req system nonsense.

Also, use paragraphs next time you write a long post, please.

All your REQ complaints are almost valid imo, thing is that they’re only in one game mode. So you can just not engage in that if it’s not fun for you.

I suggest not playing WZ and instead playing any arena playlist, that’s where you’ll find the even starts like classic Halo.

For H6, if they bring WZ back they better not have the same req system because of how unbalanced it is. Either find a system that works or don’t have WZ at all in my opinion.

By the way, customization has been confirmed to be Reach inspired. Paid loot boxes have also been confirmed to not make a come back, but that doesn’t mean that there isn’t loot boxes at all. Maybe we’ll get Reach’s deep customization but who knows, it could still be tied to randomness, only time will tell.

> 2533275031939856;8:
> I suggest not playing WZ and instead playing any arena playlist, that’s where you’ll find the even starts like classic Halo.
>
> For H6, if they bring WZ back they better not have the same req system because of how unbalanced it is. Either find a system that works or don’t have WZ at all in my opinion.
>
> By the way, customization has been confirmed to be Reach inspired. Paid loot boxes have also been confirmed to not make a come back, but that doesn’t mean that there isn’t loot boxes at all. Maybe we’ll get Reach’s deep customization but who knows, it could still be tied to randomness, only time will tell.

I would hope it isn’t. I steel remember those feelings of gratification when I finally managed to get enough credits for a piece of armor in Reach.

I’m against micro transactions, but Id rather be able to buy exclusive content that I might have missed on than having to pre-order the game in 2 different editions from 4 different places just to have 100% armory and all the skins I should be able to get for a game I paid 80$. Like, okay sure have EB Games exclusives or Best Buy exclusives, but don't make some of the content unavailable or one-time only/event-only. Because then if, like most people, you're at work when the event occurs, then you'll miss on the content and i feels cheap that though you paid full price for the game, youd loose on some of it’s content 'cause you have a life.

Having the option to at least buy this said content brings a small hope of completing the game.

Halo 5 add the right idea in mind with REQs giving out exclusive content, but it fell short when some emblems were unavailable, then Championship armors that you had to buy for what? 10$? or 80,000 points during the 1 week it happened, then ice unicorn skins, the old yellow & black unicorn skin, 343i emblem, etc.

Like, you’re telling me that if I wanna complete the game 100% for which I paid full price, I,d need to apply at a job at 313i and get the job, or participate in events playing in hopes to match against an employee, then for some emblems I`d have to write on a specific forum between X & Y dates when it was never announced?

At this point, if at least I can play for a couple hours, get 10,000 REQ points, open a pack and have a chance at that loot, it feels fairer to me.

It could be a 1% chance at some of it, but 1% is better than none.

I don’t mind microtransaction because it helps 343 with funding like updates with free maps and HCS. The only thing I don’t want locked behind microtransaction are pieces of armor.

> 2535436510464872;7:
> All your REQ complaints are almost valid imo, thing is that they’re only in one game mode. So you can just not engage in that if it’s not fun for you.

I wish I could have just ignored Warzone and played a good BTB in Halo 5 but it’s obvious that 343 wanted Warzone to be the replacement for BTB, so it ended up being a shell of its former self. In fact many aspects of Halo 5 were half–Yoinked!- due to their huge focus on Warzone during development. When that happens, Warzone becomes my business.

Not sure why you used Reach as an example of even starts when armor abilities didn’t make it even starts. Although not very much, there is armor that you have to earn in H5 so you saying there is nothing at all isn’t accurate. I also don’t agree that it’s completely play to win. That noob who got the SPNKR Prime in your example could’ve easily got it by playing a few games of Firefight and then opening a gold REQ pack with points.

If you took out the pay for REQ packs, your progression idea would be almost the same as H5’s current system. You get points for completing games just like yours with miscellaneous things, but both have the problem of just rewarding players who have played longer. For your limited uses idea, I think that’s terrible and it would create games where no one even uses REQ items which defeats the purpose of Warzone. If you’re worried about a lesser skilled person using a higher REQ, then learn to counter it which shouldn’t be that hard because they aren’t very skilled.

> 2533274817408735;3:
> > 2535444705105330;1:
> > Now we have sunk down to a random number generator and micro transactions, such things that Halo has done a great job avoiding up until Halo 4.
>
> Halo 4 had neither RNG or microtransactions.
> :confused:

Yes it did. You had to buy weapon skins and different armors if you wanted them. Halo 5 just became a lot worse

> 2533274917158807;5:
> > 2533274904158628;6:
> > > 2535444705105330;1:
> > > I have a great idea. In the future Halo Infinite REQ system,
> >
> > I’m gonna stop you right there and ask why does Halo Infinite need a req system? I see that you’ve put a lot of thought into your made-up system and “GRP”, but what’s even the benefit of creating any system where people who play the game for longer get to have better weapons, potentially screwing over new players who haven’t collected anything yet, and the people who get teamed up with them?
> >
> > Instead of putting all this energy into creating some complicated system for collecting weapons/vehicles from game progression, and then trying to make it seem more fair by adding weird limitations on the use of those weapons/vehicles, I think it would be better if 343 focused on good old fashioned Big Team Battle where the weapons and vehicles are on the map for any player to pick up. I don’t see the need for any of this req system nonsense.
> >
> > Also, use paragraphs next time you write a long post, please.
>
> And I completely agree with you. I don’t want any form of REQ system in Halo: Infinite, and I believe we should completely ditch it. My idea was that IF 343 keeps the REQ system in Halo: Infinite, they should do something like what I described. For so long, Halo has been a game of balance, where you were equal to your opponent. Because of this REQ system, we have sadly lost that balance.

I highly agree. I only play Warzone firefight due to the toxic community. It’s all pay to win now. Though it seems like Microsoft are taking good steps, Forza Horizon 4 doesn’t have micro transactions, and micro transactions were taken out of 7 from what I’ve heard. They are learning. I hope this means a bright future for Halo.

> 2535436510464872;7:
> All your REQ complaints are almost valid imo, thing is that they’re only in one game mode. So you can just not engage in that if it’s not fun for you.

Yes but the problem isn’t just Warzone, it’s also the customization. If you look at the H5 customization, you get weapon skins and armors out of loot boxes as well. Anything that comes from these loot boxes shows that you did not work to earn your item.

> 2533274921772859;10:
> I’m against micro transactions, but Id rather be able to buy exclusive content that I might have missed on than having to pre-order the game in 2 different editions from 4 different places just to have 100% armory and all the skins I should be able to get for a game I paid 80$. Like, okay sure have EB Games exclusives or Best Buy exclusives, but don't make some of the content unavailable or one-time only/event-only. Because then if, like most people, you're at work when the event occurs, then you'll miss on the content and i feels cheap that though you paid full price for the game, youd loose on some of it’s content 'cause you have a life.
>
> Having the option to at least buy this said content brings a small hope of completing the game.
>
> Halo 5 add the right idea in mind with REQs giving out exclusive content, but it fell short when some emblems were unavailable, then Championship armors that you had to buy for what? 10$? or 80,000 points during the 1 week it happened, then ice unicorn skins, the old yellow & black unicorn skin, 343i emblem, etc.
>
> Like, you’re telling me that if I wanna complete the game 100% for which I paid full price, I,d need to apply at a job at 313i and get the job, or participate in events playing in hopes to match against an employee, then for some emblems I`d have to write on a specific forum between X & Y dates when it was never announced?
>
> At this point, if at least I can play for a couple hours, get 10,000 REQ points, open a pack and have a chance at that loot, it feels fairer to me.
>
> It could be a 1% chance at some of it, but 1% is better than none.

I see your point but please remember that if you just buy your way through the game, you’re not earning anything or gaining any accomplishment from the game. Also, some people are using this system to buy skill and ruin the fun for everyone.

> 2533274966517097;11:
> I don’t mind microtransaction because it helps 343 with funding like updates with free maps and HCS. The only thing I don’t want locked behind microtransaction are pieces of armor.

343 doesn’t need micro transactions for payment. If they can make a good enough game (like Bungie), they could do exactly what all the past games did. Price the game at about $40-$60 and people will buy it. Boom. No micro transactions required. Remember Bungie and how their old games had no micro transactions, yet they were still very successful? Do you know where that money came from? Purchases of games and a signed contract with Microsoft (Microsoft agreed to pay them a certain amount of money for them to make Halo games) Notice that micro transactions were not even in the picture. Remember all the games before micro transactions? They didn’t need them, so there is no reason for 343 to need them.

> 2535444705105330;14:
> > 2533274817408735;3:
> > > 2535444705105330;1:
> > > Now we have sunk down to a random number generator and micro transactions, such things that Halo has done a great job avoiding up until Halo 4.
> >
> > Halo 4 had neither RNG or microtransactions.
> > :confused:
>
> Yes it did. You had to buy weapon skins and different armors if you wanted them. Halo 5 just became a lot worse

As I recall, certain weapon skins and armors were tied to preorders from different retailers. I never saw any RNG or microtransactions in H4. What weapon skins/armors did you have to buy if you wanted them in H4?

Also, in talking about how Bungie Halos had no microtransactions, you conveniently forget to mention that Bungie Halos used another form of extra monetization: DLC map packs.