Great game but a few issues

  1. What happened to campaign scoring? I seem to remember this being specifically mentioned as a feature at some point. Scoring made the newer games campaign much more fun to play through over and over. Is there a possibility we could see this added in the future?

  2. Why no sound options? Why don’t we at least get basic control over volume levels of Music/Dialogue/Sound Effects? The dialogue is much quieter than the sound effects and hard to hear sometimes.

  3. With the Grunt Funeral skull on marines are often killed because they stand too close to the exploding grunts (This is especially problematic combined with Boom on the level T&R, as I had a few times where Keyes blew himself up.)

I do love the game though, and the new graphics are soooooo -Yoink!-.

With the whole “not changing the original code” thing 343’s representatives have been constantly pointing out I’m not sure where you think you heard there would be a scoring metagame. I suppose that could also be the reason why there aren’t individual sound sliders, though I would like that too :frowning:

Again with keeping the core mechanics and AI unchanged they don’t understand that dead grunts are dangerous XD

No campaign scoring was ever mentioned.

This one I don’t know.

Turn off funeral, simple as that if you don’t want marines dying.

The scoring code probably could’ve been built atop the existing base, like they did with skulls.
I thought it was mentioned by O’Connor in some video, but I may be mistaken.

Also, all the marines with blood type stickers seem to say O+, why not a little more variety guys?