GRAVITY HAMMER REWORK SUGGESTION

What if the default swing of the gravity hammer was just basically a normal blunt weapon, you have to be close to your enemy and the swing is fairly quick, BUT you have the option to charge the gravity hammer swing and the longer you charge it the more powerful it is. Bigger damage radius, gravity manipulation that sends things flying all over the place, and that awesome, classic sound from Halo 3 only ramped up even more. This would give the gravity hammer more depth than ever before and is the perfect middle ground between old and new. The hammer in it’s current state is very underwhelming for the time it takes to swing, but this way the player can swing it fast in a close quarters pinch, or be rewarded with skillful timing of the charged swing with that iconic sound that can be heard across the map and the chaos of the shockwave. Maybe the default, non-charged attack could be using the blade end of the hammer while the charged swing uses the blunt end.

Oohh I like it.
Very interesting mate, I must see it in action and feel it out.
I like your thoughts though

I like this idea… but at the bare minimum they need to make it so that you can do a normal melee with the gravity hammer. One that is faster and takes two hits to kill.

At the moment it takes away a bit of the tactic that has always been there with sword and hammer where the melee button was faster but with a small range.