Seems to be pretty consistent and have a nice range without it being op seems to work best catching folks unexpectedly in tight spaces but its handy for pushing players off of objectives also.
I’ve enjoyed it so far.
Even when 3 players on the other team fiesta rng it and try surrounding me.
Great weapon.
Been severely inconsistent for me. I’ll get bodied from about 10’ away. I’ve hit enemies direct contact and only taken down shields, rrwuroong the followup swing. I’ve dropped a hammer into 3 people that were all nut to but and only pinged shields in one game, and done similar in another game and gotten a double kill. Hit a dude in the crown if his head only to have it knock him back a step and have him pull out his sword and delete me during the hammer reset.
And, poor netcode and heavy latency cause inconsistency. No one is denying the weapon is inconsistent, I’m just trying to mention a probable cause behind its inconsistency and probably the inconsistency of a lot of other weapons.
Don’t attack a symptom, attack the probable cause. Even the sword and melee as a whole has consistency issues, and I am willing to bet it’s almost all on the netcode being a hobbling mess.
The problem with a lot of feedback these days is everyone tunnel visions something and doesn’t actually look outside of just that, gotta give suggestions and maybe direction for devs or whoever is reading this stuff to actually go on.
The other thing I could see causing the issue, is potentially the model collision not existing across the board. But, that problem is also likely exacerbated by the netcode issues.,
I’ve had people survive direct hits from my gravity hammer before where all it did was remove their shields and they turned around and killed me. Then I had a guy swing the hammer down on the floor probably 20 feet away and I died as if he was right in my face hitting me with the hammer.
Sometimes it makes this shockwave like this one fancy Hammer in Halo 5. And sometimes it doesn’t…?
Also, yesterday I was on some balcony and a guy stood quite a few feet away from me - and underneath me. But he was able to kill me up there without even jumping at my height. So he basically killed me through a wall with this shockwave…
I’ve noticed this too. It seems that the hammer only kills one -Yoink!- unless someone is meleeinf, hitting with hammer, or hitting with sword at the same time then it does shield kill like you said. Weird system.
I used to play in the AGLA & the GGL and the way they have the Gravity Hammer now is definitely going to ruin Grifball which is my favorite game of all time.
Yeah it feels very inconsistent. I love the new way it functions because now it actually feels different from a sword but the inconsistency is very frustrating. It feels like a gamble swinging the thing not knowing if you’re gonna one shot or not even break shields at the same range.
Having played all of two modes since Halo 3, Swat and Grifball, I’m not really seeing anything out of the norm from what I’ve used of the gravity hammer in Fiesta. It’s always had that importance to an exact distance and timing.
I’ve been killed by it when I’m completely behind the person and going for a back smack on them when they swing it. Other than that it works fine for me.
I think it’s an uncommon occurrence but has happened in the older titles. Especially if you’re coming at them from any sort of angle and not directly behind them.
That’s been happening to me a lot lately, my rocket will hit the ground like 4-5 feet behind them and just pop their shields. Once or twice now its killed me but they live.
The gravity hammer doesnt have gravity. Should make objects and enemys fly. Should be able to use it as a double jump. The sandbox for weapons feels lackluster when it comes to doing fun and cool stuff. They just gave us a grapple hook and the repulsor and said deal with it.